
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Most likely between $5.1M and $14.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $8.5M |
| PlayStation | $19.99 | 90% | — |
| Xbox | $19.99 | 90% | — |
| GOG | $4.99 | 90% | — |
| Epic | $19.99 | 94% |
Cheapest copy: ≈ $1.17 on Xbox · Türkiye (−94%). Compare 50 prices in 15 markets →
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Death's Door is a game that managed to lose me in under 20 minutes, which is genuinely impressive considering I gave it a fair chance. I do not do cardio at the gym. I avoid it at all costs. And yet somehow my cardio sessions still outlasted my time with this game, which says everything you need to know. The navigation is so confusing that I stood in the same area questioning every life choice I have made, including the one where I clicked install. Everything is a complaint: 1- I was lost within 20 minutes. Not slightly confused, fully and completely lost with no hope of recovery. 2- The game offers no clear direction and expects you to figure it out on your own. I tried. I failed. I left. 3- My cardio at the gym lasts longer than my playtime and I genuinely despise cardio. That is how quickly this game lost me. 2/10 I gave it a chance and it wasted it. Uninstalled and never looked back.
由于个人偏好,按说这种类型的游戏我都会给与好评,但是这款实在是打不出好评 主要在于关卡的设计存在恶意堆怪的感觉,前两个boss设计的还好,最多不过是初见会有难度,但进入女巫庭院开始的“boss战”就开始呈现堆怪型设计了,这个时候勉强也还行,但青蛙这关实在有点忍不住了: 你的精英怪攻击频率设计为只留给我一刀的空隙,那么这种怪同时就不能出现超过两个,否则我很难找到出手时机,毕竟给我的远程攻击是有次数限制的,那么水池这关地形狭窄且没有掉落保护,这种地形下这种精英怪同时出现三个是什么设计理念?他们又有远程攻击,我连分割作战都没法安心。我期待的是特殊怪的boss战,不是这种堆精英怪的伪boss战!
Awesome game, gorgeous art style, and fun combat, I genuinely wanted to explore every corner. Never felt bored, a solid 9.5/10.
小巧精致,这竟然是一个5年前的游戏,强力推荐
Death's Door est une petite pépite du jeu indépendant. Tout fonctionne. ✅L'aventure est géniale <3 ✅ Une direction artistique magnifique ✅ un gameplay dynamique et ultra agréable ✅ Les combats de boss sont sympa ✅ Une exploration avec full secrets & des petites énigmes ✅ La bande son est relaxante ^^ ✅ En le plus, le jeu a de l'humour ce qui lui donne beaucoup de charme (note : je n'ai pas eu de bug ce qui est très rare sur un jeu)
An excellent Zelda-like meets Soulslike. The pacing for the main story is just about perfect, and there’s plenty of side content to explore.
It's beautiful but in a sterile way and the combat is very one note.
美術漂亮,風格獨特 戰鬥流暢 音樂好聽,跟場景很契合,還會有節拍互動 是很值得體驗的小巧遊戲
귀여운 까마귀 소울, [데스 도어]. 플탐은 10시간 내로 짧은 편이면서, 난이도 또한 엄청 어렵지 않은 편이기 떄문에(타 소울 게임 대비), 가볍게 소울 스러운 게임을 원하고 있다면, 추천하고 싶다. 죽음, 까마귀, 회사(?), 등이 얽혀있는 테마가 재미있다.
好游戏