
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Most likely between $5.1M and $14.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $8.5M |
| PlayStation | $19.99 | 90% | — |
| Xbox | $19.99 | 90% | — |
| GOG | $4.99 | 90% | — |
| Epic | $19.99 | 94% |
Cheapest copy: ≈ $1.17 on Xbox · Türkiye (−94%). Compare 50 prices in 15 markets →
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Se convirtió en uno de mis juegos favoritos. Me encanto el apartado artistico, toda la banda sonora, los combates y la historia. La verdad no pierden nada en probarlo. Lo recomiendo muchisimo.
pretty, fun game but at times ♥♥♥♥♥♥♥♥♥♥♥ is challenging. Crazy amount of puzzles
[b]For context I have 100% this game AND got all achievements.[/b] This is genuinely one of the best games I have played in quite a while. It blends humour and seriousness very well. It's somehow cute but dark at the same time. It doesn't hold your hand, but also doesn't hide any secrets in ridiculous ways. Getting 100% without any walkthroughs took me 14 hours. The game can have some difficult moments, but once you learn the controls better, it becomes pretty simple. This game has a "souls-like" tag, which I don't know if I agree with. While this game may be too hard for a bunch of people, it's not ridiculous brutal like the souls games. You get quite a bit of lenience for escaping attacks, and there are always ways to replenish your health/magic. When you die, you don't lose anything you collected, and you often respawn really close to where you died, negating any frustration. I enjoyed the game so much that I immediately replayed it to get the umbrella achievement, which took me 5.5 hours. [h3]Linux performance[/h3] Linux performance is perfect. Played half my time on the Steam Deck and the other half on my Linux PC.
一段时间没玩都不知道自己在哪了,游戏内也没有小地图
jogo do corvinho 10/10
Очень сильно понравилась игра в которой пришлось немного попотеть з зонтиком:) Досадно что она не такая популярная, нашла ее через издателя культа барашков. Геймплей легкий, поиграть можно с кайфом, сюжет сам тебя ведет туда куда надо, битв очень много и они все интересные (может быть кроме обычных мобов). В начале было досадно что нет карты, но пройдя немного поняла что мир достаточно маленький и она не нужна, всё само запоминается. Игра 10/10 душ :)
Corvo maneiro
I think this game was one of the most boring game experiences I have ever had. There was nothing memorable, nothing unique about Deaths Door, like, just another indie game.
Death's Door is a game that managed to lose me in under 20 minutes, which is genuinely impressive considering I gave it a fair chance. I do not do cardio at the gym. I avoid it at all costs. And yet somehow my cardio sessions still outlasted my time with this game, which says everything you need to know. The navigation is so confusing that I stood in the same area questioning every life choice I have made, including the one where I clicked install. Everything is a complaint: 1- I was lost within 20 minutes. Not slightly confused, fully and completely lost with no hope of recovery. 2- The game offers no clear direction and expects you to figure it out on your own. I tried. I failed. I left. 3- My cardio at the gym lasts longer than my playtime and I genuinely despise cardio. That is how quickly this game lost me. 2/10 I gave it a chance and it wasted it. Uninstalled and never looked back.
這款主打的是俯瞰動作過關,畫風可愛、戰鬥系統做的很好,非常流暢,遊戲只有微解謎,難度適中,不過中文有點機翻(不影響遊戲),推薦給喜歡俯瞰動作的玩家!