
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Most likely between $5.1M and $14.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $8.5M |
| PlayStation | $19.99 | 90% | — |
| Xbox | $19.99 | 90% | — |
| GOG | $4.99 | 90% | — |
| Epic | $19.99 | 94% |
Cheapest copy: ≈ $1.17 on Xbox · Türkiye (−94%). Compare 50 prices in 15 markets →
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
gameplay: 2/5. art style: 4/5. music: 3/5 writing: 0/5 length: 5/5 the enemies and their patterns never ramp up. the powerups you get are SLOW and animation lock you. the basic attack can beat the entire game. the bomb does ok damage and is your slowest skill. fire attack, grappling hook, and arrow are all useless. the umbrella and hammer are useless and slow. puzzles are simple. the game should have a higher difficulty and you should feel like you are an actual reaper badass. the upgrades basically do nothing of note. you never feel a difference on bosses, mobs, or traversal from start to finish. the art style is very minimalist in all aspects. CONCLUSION this is a student art project not worth full price. dont trust the people on reddit.com/r/metroidvania
Мëртвая игра во всех смыслах. Игра, по итогу прохождения которой, остаëтся вопрос: "♥♥♥♥♥?... а главное, Зачем?" Всë в ней какое-то не цепляющее, не развлекающее... никакое. Выглядит как детская сказка, слышится как фоновый шум, играется как унылая монотонность. RPG-элементы - так вообще какой-то смех. Самое ленивое, что можно было придумать через прокачку - это превращение персонажа/врагов из губки одной степени впитываемости (либо нанесения) урона, в другую. Увеличение урона/скорости? Чегоооблять? Такие аспекты балансируются банальными уровнями сложности (кому-то видимо просто лень было их кодить). Нафига там вообще прокачка? Прикрутили бы уровни сложности и не ебали б никому мозги. И последнее: Отсутствие карты? В метроидвании? Где есть закрытые проходы, к которым потом можно вернуться, обретя новую способность... Вы серьëзно? Перфекционистам (зачищающим все закоулки) соболезную... Не рекомендую, не советую. Игра с невероятно низким КПД на отбивку эмоций. Не скажу, что потраченного времени прям безумно жаль.... но время потрачено... и потрачено в пустую. Оценка: 4 из 10.
Finally, I replayed and 100%ed Death's Door for the umbrella-only-achievement - which is not as bad as it sounds, if you focus on magic instead of melee damage. A sensible sized game about exploration, boss fights, funny and tragic characters and a story that makes you think about life&death a bit. Additionally, a beautiful soundtrack! Shout-out to the crow that loves typing very much. I love this game. One of my favorite video games, and I highly recommend it.
[h2]Que jogo excelente, meus amigos![/h2] Death's Door é um deleite para quem curte jogos do gênero metroidvania, soulslike e plataforma. Ele bebe muito da fonte de Zelda, Dark Souls e não sei se faz referência a final fantasy, mas o meio de transporte que nos leva até as Ruínas Altas me lembrou muito FF9. O jogo é extremamente carismático e bonito. Possui um pouco da estética de Low Poly e consegue ser bem bonito no que se propõe. Os cenários são excelentes, todos eles são bem diversificados e com um level design que muitos jogos almejam ter mas que nem sempre conseguem executar. Dentro desse mundo possui vários caminhos que podem facilitar seu trajeto com um atalho, caso morra. O mapa é muito bem conectado e jogo faz muito bem em te recompensar explorando. Este game aprendeu muito bem o que é ser um soulslike. A história é muito boa apesar da campanha curta, mas ela faz reflexões valiosas sobre a vida, ciclos e nossa estadia no mundo. Também pode-se extrair dela mensagens sobre o luto e traição. É realmente precioso o que conseguiram fazer com esse game. Eu amei demais! Sem falar na trilha sonora que é linda pra dedéu. Não tem uma Soundtrack ruim. Simplesmente um espetáculo! Tenho pouquíssimas críticas a fazer em relação a esse jogo. Uma coisa que poderia ter sido melhor é o sistema de progressão, pois só depois de muito tempo upando o personagem que eu consegui sentir alguma diferença nele. Ou seja, os power ups são mínimos e no end game fica bem caro de upar. Também senti falta de variedade no moveset do personagem ao trocar as armas, além de que poderia ter mais armas ou habilidades, mas entendo o escopo do jogo e sua proposta. Em suma o jogo é excelente e minha experiência foi muito boa (tirando a parte que eu tive que zerar de novo com o guarda-chuva pra platinar). Nota: [b]9/10[/b]
由于个人偏好,按说这种类型的游戏我都会给与好评,但是这款实在是打不出好评 主要在于关卡的设计存在恶意堆怪的感觉,前两个boss设计的还好,最多不过是初见会有难度,但进入女巫庭院开始的“boss战”就开始呈现堆怪型设计了,这个时候勉强也还行,但青蛙这关实在有点忍不住了: 你的精英怪攻击频率设计为只留给我一刀的空隙,那么这种怪同时就不能出现超过两个,否则我很难找到出手时机,毕竟给我的远程攻击是有次数限制的,那么水池这关地形狭窄且没有掉落保护,这种地形下这种精英怪同时出现三个是什么设计理念?他们又有远程攻击,我连分割作战都没法安心。我期待的是特殊怪的boss战,不是这种堆精英怪的伪boss战!
최소한 길을 못찾으면 도우미라도 있던가 맵이라도 있던가...ㅅㅂ 방탈출처럼 돌아다니는게 다인 게임.
跟着攻略跑也要10h,地图很用心,最后找石板的时候要求所有花坛都种上花时我承认我破防了,社畜没那个精力再去查漏补缺。手感很差,怪太多血太少,反反复复跑图很累。喜欢破防的可以来试试。
[b]For context I have 100% this game AND got all achievements.[/b] This is genuinely one of the best games I have played in quite a while. It blends humour and seriousness very well. It's somehow cute but dark at the same time. It doesn't hold your hand, but also doesn't hide any secrets in ridiculous ways. Getting 100% without any walkthroughs took me 14 hours. The game can have some difficult moments, but once you learn the controls better, it becomes pretty simple. This game has a "souls-like" tag, which I don't know if I agree with. While this game may be too hard for a bunch of people, it's not ridiculous brutal like the souls games. You get quite a bit of lenience for escaping attacks, and there are always ways to replenish your health/magic. When you die, you don't lose anything you collected, and you often respawn really close to where you died, negating any frustration. I enjoyed the game so much that I immediately replayed it to get the umbrella achievement, which took me 5.5 hours. [h3]Linux performance[/h3] Linux performance is perfect. Played half my time on the Steam Deck and the other half on my Linux PC.
pretty, fun game but at times ♥♥♥♥♥♥♥♥♥♥♥ is challenging. Crazy amount of puzzles
Death's Door is a game that managed to lose me in under 20 minutes, which is genuinely impressive considering I gave it a fair chance. I do not do cardio at the gym. I avoid it at all costs. And yet somehow my cardio sessions still outlasted my time with this game, which says everything you need to know. The navigation is so confusing that I stood in the same area questioning every life choice I have made, including the one where I clicked install. Everything is a complaint: 1- I was lost within 20 minutes. Not slightly confused, fully and completely lost with no hope of recovery. 2- The game offers no clear direction and expects you to figure it out on your own. I tried. I failed. I left. 3- My cardio at the gym lasts longer than my playtime and I genuinely despise cardio. That is how quickly this game lost me. 2/10 I gave it a chance and it wasted it. Uninstalled and never looked back.