
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Most likely between $5.1M and $14.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $8.5M |
| PlayStation | $19.99 | 90% | — |
| Xbox | $19.99 | 90% | — |
| GOG | $4.99 | 90% | — |
| Epic | $19.99 | 94% |
Cheapest copy: ≈ $1.17 on Xbox · Türkiye (−94%). Compare 50 prices in 15 markets →
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Hat mir echt gut gefallen. Das Kampfsystem ähnelt dem aus Hyper Light Drifter (was durchaus etwas gutes ist). Entsprechend machen die Kämpfe (sowohl im Feld als auch die Bosse) richtig Spaß. Das Charakter-Design ist durchweg gut gelungen (mein Favorit war die Urnenhexe; die war echt gruselig :D) und der allgemeine Grundtonus (Warum machen wir das hier? Wie gehen wir mit unseren 'Gegnern' um?) war erfrischend Nicht-Einfach-Nur-Gut-Böse-Schwarz-Weiß. Musik, Optik, Level-Design, Erkundungs-Faktor + Geheimnisse, alles tip-top. Richtig gut.
有点难,但关键是打晚也没啥奖励正反馈啥的
A really fun adventure game with lots of neat lore and gameplay.
BIRD UP!!
Really charming game with a banger soundtrack, good sense of humor and cool as ♥♥♥♥ titlecards, though I found the combat to be just okay and exploration a bit of a drag because of how slow you move. I'm not one to care about "quality of life" features but a fast travel back to the hub would be better than having to quit back to the start screen so I can respawn back into a door.
だいたい8時間でクリア。収集要素はほとんど回収しておらず、レベリングも全くしていません。 セール中に500円程度で購入しました。 「おすすめする」評価にしていますが、2300円で買うとすると、本編のボリュームはやや物足りないと感じます。あくまでセール中に買ったという前提の上の評価であることをご了承ください。 見下ろし型のやや難易度高めアクションゲーム。 道中の雑魚敵で戦い方を学び、ボス戦で総復習、という流れがしっかりしていた為、 学びの多い負けを繰り返しながら進んでいる感覚が他の高難易度アクションと比べ強かったように思います。 一方、道中が冗長に感じる場面もあり、(⚠以下終盤までのネタバレ含みます⚠) [spoiler]特に序盤は個性豊かなキャラとのささやかな会話と目標意識をもって動きやすいステージ設計のお陰で ワクワクしながら前に進めましたが、中盤~終盤にかけてはあまり道中で会話が発生しない上、ステージが広く何度か迷子になってしまったり、今どこに向かっているのか分からないままただ道を進んでいったら目標についた、というような何ともスッキリしない・楽しめない進行が何度かありました。 また、キャラクターは魅力的でしたが、だからこそストーリーについては先に述べた道中の長さと比較しても薄く、また物足りなく感じてしまい、個人的にはイマイチでした。 追記:「広大なマップであるのに地図がなく足が遅い」という他レビューで見受けられた点は実際私も遊んでいて不満でしたが、かなりの頻度でショートカットが開通されていくのでまぁギリ許容範囲でしたかね..。[/spoiler] 終盤は何度かボスに敗北する場面も増えていきましたが、「もう1回やったら勝てそう」という高難易度アクション特有のいい意味でのストレス・楽しさ、突破した時の心地よさはしっかりあった為、上記不満点を鑑みても(かなりギリギリではありますが)「おすすめする」に入れたいと思います。
Изумительная игра. В ней все сделано очень добротно. Графика. Очень красивая картинка - локации разнообразные, детализированные. Управление очень отзывчивое, что критично для такого жанра. Ни разу не было ситуации, когда нажал кнопку, но получил урон из-за задержки. Очень приятная музыка. Боссы несложные, но интересные, хоть их и немного. Неплохой, на мой взгляд, сюжет. Чего в игре очень много, так это всяческих секретов. Есть несколько интересных головоломок, которые решаются хоть и быстро, но приятные. Обычно рядом всегда есть какие-то намеки или подсказки. Исключение составляют горшки на шахматной доске. Потратил минут 15, на перебор. А потом выяснилось, что есть коллекционный предмет-подсказка, но только игра на это никак не намекает. Вердикт - изумительно.
Even with the cute design, the atmospheric setting and the satisfying environmental puzzles, all I can say is - God I hate souls-slop. I can't stand this loop of getting your ass delivered to you until you overcome the uncomfortable movement and weave enough single attacks in-between rolling around trying to dodge, after walking the walk of shame fifty times after every defeat. Nothing personal, I would complain, overcome with passionate hatred, even if the game was free. Hell, I would probably demand to be paid as moral compensation if that was the case. If the upgrade tree actually looked exciting, I might've stayed, but flat stat bonuses as meta progression made discovering the hidden areas and collecting big bucks feel that much more boring and unrewarding. I owe my gaming setup an apology for falling for the environmental puzzle routine despite hating the souls-like genre and giving this game another try. Won't make the same mistake again.
Good parts: Very nice graphics, extremely nice ambiance in this game. BUT, I didn't much enjoy this game for three reasons. 1. No map. This may or may not have helped the games design. But I found that it just detracted from the experience. Especially for people like me who don't play a game in one sitting, but stretches out my playtime over several weeks. It becomes quite hard to remember where I've been and the general layout of things. 2. I found the game to be very linear. Or at least, it feels very linear. Go hear, kill this. go there, kill that, and so on. You're given a few choices on what order to do things in, but I get the feeling that the world is constructed in such a way that they aren't really choices in the end. There are some minor RPG elements, but they feel like unnecessary mechanics given how the game plays 3. The combat is clunky, you can't interrupt initiated attacks, and you can't lock on your targets. Leading to a situation where a slight mistap on a button can lead to your death. Trying to combo attacks often lead to you missing your target and giving your oppnent ample time to strike you back without giving you a change to avoid it.
O resumo desse jogo (algo meio Zelda, meio Dark Souls) deveria me agradar, mas parece que nada nele realmente me inspira. Ele realmente condensa os fundamentos de um jogo de aventura, então é interessante para quem estuda jogos, mas não me deu vontade de continuar jogando.