
In this 2D, short narrative-based game, you assume the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 24 → 3.29/day in the week after.
About
In this small Indie, short narrative-based game, you take the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. Your choices will affect the world around you. Keep the chaos away or foil plots to destroy the world and rise through the ranks of Reapers all the way up to MIDDLE-MANAGEMENT, wow!
Death and Taxes is a game in the vein of narrative-based indie titles, such as "Papers, Please", "Reigns", "Beholder" and "Animal Inspector", to name a few. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!
Have a.. totally normal.. office job
Talk to your boss
Get monies
Buy stuff from Mortimer’s Plunder Emporium(?)
Decorate your desk
Do some paperwork
Pet the cat??
Stare in the mirror and talk to yourself
Don’t let the existential dread set in
DONT LET IT SET IN (ONLY THE FATE OF HUMANKIND IS IN YOUR HANDS, IT'S 100% OK)
Listen to that one really catchy tune in the elevator
Features:
Meaningful choices
Branching storyline with multiple [SECRET] endings
Make-Your-Own-Grim-Reaper!
Fully voiced NPCs
Original Soundtrack
Original artwork featuring watercolour graphics
Dialogue options
Upgrade shop
Twitch integration!
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 8.6Kreviews | 86% | — | $2.5M |
| $12.99 | 125ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sürekli tekrar eden döngü içinde seçimleri doğru yaptığında tatmin edici bi ödül yok ve parayla alınan şeyler çok saçma hiç bi zaman kullanmadım. Karakterler aşırı uzun konuşuyor aldığım için pişman oldum yani şans da vermiştim halbuki ama çok sıkıcı değmez almayın.
以史低的价格来说是值得尝试的(美术还不错, 文本有些意思, 玩法初见能有一会新鲜感), 但玩个两三周目达成一次好结局时也就差不多了, 后期重复度高且操作繁琐枯燥, 刷全成就算是有些折磨了.
Oui, je le recommande, ne serait-ce que pour trouver la "porte de sortie". Le jeu propose des choix plus ou moins difficiles, je ne gâcherai rien du contenu, ni de la façon de l'aborder, ce qui fera de cet avis l'un de mes plus cours. Le jeu n'est pas sans défaut - là encore, pour un jeu qui valorise les interactions, et qui n'est basé que sur cela, je ne peux pas en dire plus, Un petit travail supplémentaire de gamedesign n'aurait pas été inutile. Toutefois, cela n'affecte pas du tout la promesse principale du jeu qui est : oui vous allez faire mourir des gens, et c'est à vous de vous débrouiller avec ça. Donc au final, j'ai "terminé" le jeu avec 3 runs. Le prix auquel il est vendu est plus que correct, vous l'achetez ou vous voulez ou savez. Je suis complétement positif sur ce jeu, je me suis questionné sur ce que genre d'idée boostée à l'IA générative pourrait donner... encore une fois.. interactions..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 3.8K | 56% | $39.99 | |
| $2.6M | 4.4K | 96% | $19.99 | |
| $2.6M | 5.7K | 91% | $19.99 | |
| $2.5M | 3.7K | 92% | $19.69 | |
| $2.5M | 10K | 95% | $6.99 | |
| $2.6M | 4K | 74% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.4K | 74 | 58% | $9.61 | |
| — | 0 | — | — | |
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Spain, Japanese*languages with full audio support
| $1.69−87% |
| 53ratings |
| 70% |
| — |
| not modelled |
| $12.99 | 47ratings | 84% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 223 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bão
Ну шо могу сказать, прошёл я этот ваш симулятор жнеца, в котором, правда, по итогу решил всё по сюжету даже не я)) вообще много что можно сказать про эту игру, но там будут спойлеры + еще не все ачивки выбиты, да и я сам в курсе, что сие творение можно перепроходить по своему. Инструменты там почти все не особо нужны, внутриигровую валюту тратить некуда, а все рассуждения авторов скатываются в саморазрушение и смысл бытия, феласафы хреновы. Так-то DaT интересный, но ему явно не хватает проработки и масштабов, что для симуляторов немыслимо, я это понимаю, но вот такое ощущение у меня возникло по ходу прохождения, но это все равно лучше многих других представителей жанра (привет this is police), наверное, мне просто ближе тематика мистики и потусторонщины, чем бытовуха и мафиози.
An absolute masterpiece. It's witty, philosophical, and deep. I felt a real sense of panic as I neared the end of my first play through and tried desperately to achieve the outcomes I sought. P.S. As a indie dev myself... I really appreciated the jokes. Your passion for game development is as tangible as it is inspiring!
çok hızlı bitirebileceğiniz indirimle 1 dolar olan ara sıcak oyun.
It was intriguing the first few times but it eventually becomes a drag when you're doing it the 12th+ time (which you pretty much have to do for 100% completion - my playtime hours would've been slightly longer if I didn't resort to a save-scum method). Which gives me the impression the achievements were designed to make you almost empathize with Fate. But the exhaustion from this game only happens if you actually want to get all the achievements through legitimate means, otherwise you can just stop playing, which I estimate the exhaustion coming in somewhere between 4 to 8 hours if you like the narrative. The strongest suit of this game is, of course, the writing. You can get some enjoyment reading Fate's memos he left on your table. Some of the human profiles you get are also caricatures of real people, which is fun to recognize how they poke fun at them in the profiles descriptions. The Grim Reaper holds a lot of agency in his choices of who lives and dies (with minimal consequence if you heed Fate's actual warnings rather than his "do better" comments) - as the worst consequence you face if you don't follow the quota (Assuming you didn't doom or save everyone in a day) is... no pay for the day, which in the afterlife isn't that critical if you're using your position to guide humanity's fate... or just opposing your boss whenever possible without getting terminated.
该怎么说呢,一开始看到别人玩觉得很有趣,但是玩了几遍之后就腻了,最近补成就玩了好几圈,真正有用的道具实际上没几个,台灯这种东西也就是检索库的也是后面才有用,从触发来说应该还算有点有趣,但是实际上弄明白了运作原理之后,你就会发现全都是固定的,就好像工作一样,你重开后去单做听商人故事的话,简直不要太折磨,如果初始就刷完库,你会发现全成就这个游戏基本上就是几圈的事情,除了彩蛋成就
крутая игрулька
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.