
Dear Magical Girls is a story-driven defense game about an overworked magical girl protecting the Mana Stone that keeps the city running. Move the vertices to reshape your magical field. Unlock modules and enchants, and build your own strategy to survive against waves of monsters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Dear Magical Girls is a story-driven defense game where you reshape a magical barrier to hold back waves of beasts.
Arin is a magical girl in her fourth year on the job, tasked with protecting the mana stones that keep the city’s magical infrastructure running.
Between sleepless shifts and emergency dispatches, she enters the Otherworld, raises her barrier, and fights off the beasts lurking within.
Move the vertices of your barrier to expand or shrink your territory.
Attack enemies with mana cannons that travel along the barrier lines.
Expand your territory to secure more resources.
Shrink the barrier to concentrate your firepower in a smaller area.
Keep buffs inside the barrier, and push harmful debuffs out.
You’ll need to keep reshaping your barrier based on the state of the battlefield and the position of nearby resources.
When things get dangerous, stop time, reposition your vertices, and prepare for the next attack.
Use the mana gained from expanding your barrier to add new vertices.
More vertices allow you to form more complex barrier shapes, increasing your offensive options.
Upgrade your attack power and attack speed, and build the shape and firepower you need for each wave.
As the story progresses, new modules and enchants will be unlocked.
Equip new attack modules, and use enchants to enhance the traits of your existing ones.
Reshape your barrier around the movement and attack patterns of your modules.
With each wave, the beasts grow stronger. Victory depends on how you shape your barrier and manage your mana.
After each mission, you’ll return to the city and see Arin’s life as a magical girl.
Meet Charlotte, a veteran magical girl; Lily, a girl who admires magical girls; and the people living throughout the city.
As emergency calls keep coming and mysterious disappearances begin to unfold, Arin draws closer to the truth behind mana, magic, and the magical girls themselves.
Polygon Defense : A defense system where you directly move vertices to reshape your barrier and control your defensive area.
Module Builds : A build system where modules and enchants change your attack patterns and growth direction.
Magical Girl Narrative : A story centered on Arin, a magical girl worn down by constant dispatches, sleepless shifts, and the burden of always having to smile.
Pixel Art : 2D pixel art visuals depicting both the modern city and the Otherworld beneath its surface.
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Log collection is strictly limited to gameplay information for game improvement purposes.
Genres
Stats
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 275 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun RTS with a pretty unique defense mechanic. The enemy variety were enough to make you change up your weapons and modules to build against what they throw against you, and the somewhat randomness of buffs does make you optimize more. Story was alright, gives some madoka vibes. For the price of free, I think it was well worth the time spent.
Un juego por ahora cortito, pero tiene una mecánica de tower defender muy interesante a base de gestionar la localización de los pilones y dibujar trazados de tal forma que toquen los nodos que te dan bufos o debufos. Y la historia si bien es simple, funciona muy bien. Espero con ganas ver como evoluciona.
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Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]oh no, it's like in madoka magica all over again[/i] free short and fun game, the progression isnt tedious and the enchantments allow to build your own playstyle!! bittersweet(?) story, the contrast between the cutesy city-defenders magical girls and the horrors of unknown monsters attacking everything they love is always interesting :3 i 100%'d the game in less than 2 hours, i wish it was longer but- it would probably just drag on the story it's great they added a nightmare mode, both as an epilogue and as a harder "final" level of sorts
cute, short and fun!
super fun short little game! criminal it doesn't have a price tag. hope there will be more some day. being meguca is suffering.
It's short, it's solid, it's got something to say, and some mechanical ideas you probably haven't seen before.
생각보다 난이도가 훨씬 높았다. 나름 방대한 세계관을 가진거같은데 스토리와 세계관을 최대한 압축해서 짧은 시간에 보여주려는 느낌을 받았다. 그래서 생략된 부분이나 엔딩이 아쉬운 느낌을 받았다. 게임 플레이 방식은 다른 게임과 달리 독특한 특색이 있다. 단순하지만 꽤 오래 기억에 남을거같다.
I really liked this game, my only complaint is that I cannot give money to the developers. Seriously, this game is kinda fire. Story was acceptable, that dark malhou shoujo stuff that got popular with Madoka Mágica (one of my top5 animes), pixel art is really good and the soundtrack, albeit it lacks some variety imo, really improves the gameplay experience. However, what really elevates this gem is the gameplay. Upgrading and positioning the crystals, what and when to upgrade, which weapons to use, all those decisions bring a lot of personal experience and replayability into the game. Found the boss gimmicks very creative, only disliked that one that freezes your crystals, that was annoying lmao. Speaking of negatives, I really wish there was more interactivity on the world, since the pixel art is really pretty and detailed, which is a shame. Overall, a very fun, albeit short, experience. Not only that, it is free, so no reason to not try it out.
The game has good art and a basic story. It also only took a little less than 2 hours to complete. I do feel that there are a good bit of sections that should have impact being completely silent. Just like an explosion noise or something on a boss death would go a long way rather than just the silence we currently have. While the game does not have many music tracks they are all good listens. I will say that the battle theme can get a little repetitive. On elite difficulty the enemy variety made chapters feel like puzzles that needed to be solved with your arsenal rather than a sandbox to be played in. The final mission in particular requiring a lot of pausing and moving of vertices to maximize damage with the cog and ball weapons. That being said, all achievements can be obtained on elite difficulty. I cant wait for Nightmare Mode.
Игра — топ. Требуем коллаборацию с Marfusha: Sentinel Girls.
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $22K | 41 | 95% | $14.99 | |
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| — | 0 | — | — | |
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| $431 | 3 | 67% | $4.99 |