
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Most likely between $5.7M and $16M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 82% | approximately $9.4M |
| PlayStation | $24.99 | 91% | — |
| Xbox | $24.99 | 94% | — |
| Epic | $24.99 | 93% | — |
| Nintendo | $24.99 | — |
Cheapest copy: ≈ $1.48 on Xbox · Türkiye (−94%). Compare 35 prices in 15 markets →
Reviews
Themes across 1363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
They are making a new game without even finishing the first one. Seems egregious to me! Great game but seems super ♥♥♥♥♥♥ up the way they are going about it.
Nice FPS rogue-like
Solid shooter on controller or M&K. It is a rogue like so it can get repetitive unless you really focus on the build crafting which is not complex. Kinda scratches my old Destiny itch. 4 levels of difficulty going from mindless shooting to touch some grass already. It doesn't do much, but what it does do it does very well. Can't wait for 2
fun
veri gud gam, wyl play agin c:
good
Fun game, if you're into stuff like Gunfire Reborn/Risk of Rain 2/RoboQuest it's along the same kinda lines. Not exactly with enough of a different flavor to set it apart on it's own. Runs well, haven't had any crashes/bugs on my system. Progression is pretty decently paced with unlocks, voice acting isn't terrible, and the small bit of story is alright. Gunplay, movement, skills, and damage are all pretty good it all feels smooth, no jank. Upgrade system for runs is pretty intuitive, all the elements/perks are as well and pretty easy to understand how they work in unison with other abilities. Only gripes are the game isn't built for solo play and doesn't scale well in the sense that if you go from multiplayer to solo expecting less enemies, you're gonna be surprised lol. So if you don't have friends to play with expect a little bit rougher time than most people. So for a Sub $15 game I'd definitely say it's a good buy, but for $20 or more I'd definitely consider just waiting for a sale and grabbing multiple copies so you have one for your bud to play with.
Felt like every extraction shooter, with nothing else different. Did not feel like i was developing any new gameplay styles or techniques. Just a ton of bots that move faster depending on your difficulty. The graphics were decent, and I did not feel too many framerate drops. The lack of a true open world is probably whats killing this game. Sitting at a server list waiting for someone to play NORMAL is like pulling teeth. Then someone joins your game and quits immediately forcing you to have to stop what you're doing, and go manually kick their already disconnected computer from your server. Manual feels like a mistake.
the game feel good until you complete the story and decide to tackle the mess of artifical difficulty of expert and nightmare mode
調査するする(ノリ気)