
DeadTruth is an episodic, first-person horror adventure, featuring a complex and emotional story, filled with dark and mysterious secrets. Are you willing to enter the unknown?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
ought DeadTruth thinking it was a hidden indie horror gem. Turns out it was hidden for a reason. – Graphics from the PS2 timeline – Walked into a room, got stuck in a chair, called it “immersive” – Voice acting sounds like someone recorded on a microwave – Jump scares so bad they cured my fear – Plot? Something about a daughter… maybe? Or taxes? I honestly don’t know – Picked up a flashlight and instantly felt disappointment – Doors don’t open. Game does — to regret. – 10/10 psychological horror… because it mentally damaged me DeadTruth doesn’t scare you. It just slowly breaks your will to keep playing.
☀️
Игра DeadTruth: The Dark Path Ahead погружает в мрачный мир, полный загадок и опасностей. Атмосфера гнетущая, но притягательная, заставляющая постоянно быть начеку. Управление отзывчивое, хотя иногда и требует привыкания, особенно в напряженных моментах. Сюжет интригует с самого начала, предлагая неожиданные повороты и моральные дилеммы, которые заставляют задуматься. Графика впечатляет, детализация окружения и персонажей на высоком уровне, что усиливает эффект присутствия. Саундтрек идеально дополняет происходящее, создавая нужное настроение. Несмотря на некоторую сложность, игра затягивает и заставляет возвращаться, чтобы разгадать все тайны этого темного пути. Рекомендую всем любителям жанра, готовым к серьезным испытаниям.
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Hours played at review time, across 39 reviews with recorded playtime.
Прикольно, но слишком затянуто.
괜찮은 분위기 버튼이 클릭되지 않거나 마우스 좌표를 제대로 읽지 못하는 레이 캐스트 버그. ESC 눌러 메뉴로 나온 상태지만 마우스 클릭하면 문이나 오브젝트 확인이 되는 버그. 오브젝트와의 거리가 가깝냐 + 버튼 확인으로 작동되는 상호작용 기능 탓에 일어나는... 문에서 등돌렸지만 클릭하면 문이 열리는 버그. 마우스 클릭으로 문을 열고 V키로 문서를 읽고 E로 아이템을 사용하거나 집는 희한한 인터페이스. 가스 밸브에서 가스가 새는데 가스 밸브를 잠가라! (Turn the value) 라고 떠서 이해에 착오를 만드는 지점. 엘리베이터는 왜 닫혀있지 않고 열려있는지 컴퓨터를 켰는데 왜 시작부터 CAPS가 켜져 있는지 컴퓨터를 칠 때 왜 키보드 입력 기능이 없는지 won't budge로 빠루로도 안 열리는 문과 빠루로 열리는 문의 차이는 무엇인지 Insane게이지가 풀로 찼는데도 아무런 디스어드벤티지가 없고 모든 게 비직관적이어서 해메는 시간이 더 많이 들어감. 게임흐름이 직관적이면서, 퍼즐이나 아이템 상호작용에 대한 고민으로 난이도를 올려야 하는 게 아닌가, 난 진짜 진심으로 게임개발자에게 말해주고 싶었다. 사람들이 왜 버그와 직관성에 대해 자주 말하는 지 생각해보고 못 고칠 것 같다면 조용히 내리는 게 낫지 않나. 이런 건 떳떳한 결과물이 아냐. 'UX디자인 입문AtoZ'라고 있는데, 이거 보고 나면 이 작품의 문제점을 한번에 이해할 수 있음. 행동 유도성의 원리, 대응의 원리가 이 게임의 문제점을 확실히 잡아주는 부분.
This game is: -A loading screen simulator: If there is a door that can be opened 98% of the time it will load a level (perhaps consisting of a single corridor) instead of just opening. -Extremely frustrating: There are many situations where your patience will be tested for no good reason. -A cheap copy of Penumbra: Come on, there are angry wolves, giant spiders with giant spider eggs, a section in the mines, laser-activated bombs on the walls and you even have to find some chemicals to make a makeshift explosive (with no instructions or anything else if I remember correctly) and then carry it by hand to a collapsed corridor to free it from the rubble. In addition there are some features taken from other famous games: sanity that decreases if you stay too long in the dark (like Amnesia), instead of a classic flashlight you have a camera with night vision and you can hide in lockers (like Outlast). P.S. I haven't used the lockers even a single time as you can easily defend yourself. Last little detail: all the enemies (wolves, spiders, the midget minotaur? and the being that resides in the darkness?) come from the Unity asset store as I have seen them in many other games. The game is now free, but I don't know if it's worth the time you will waste playing it.
Tried to play this game but could not finish it for multiple reasons. This game is not for people looking for fun. It has many bugs and glitches, the gameplay is klunky a hell, the riddles are mostly for the braindead. What you mostly do is run around and search for stuff hidden in super unovious spots. At one point you have to retrieve a cut of finger and as you do so, a door that was blocked before, magically reopens... however, the game gives you no indication that this happens, so unless you get the Idea, to backtrack trough a door, that you came trough earlier, but was then blocked off, you might run around for hours without making progress. The game abbruptly ended for me, when it stopped registering my enter presses for a certain riddle and I simply could not open a certain door with a number lock, despite knowing the combination. All in all a broken garbage piece of software.
OUTLASTライクで、ナイトスコープを多用することになるホラーゲームです。 兄?の勤める会社へとやってきた主人公だったが、妙に荒廃しており様子が尋常ではない。 とりあえず、内部を調べてみることにした主人公だったが...といった感じのストーリーです。たぶん。 結論を言うと、当方はクリアを断念しました。 無料ゲームにしては目立って良かった点もあったので、序盤は大いに期待しました。 が、ここまで素材が良いのに、何故これほどストレスの溜まるゲームになったのか、正直不思議に思います。 当方としては全くオススメできませんが... 良かった/イマイチだった点を挙げておきますので、参考にして頂ければと思います。 【良かった点】 ・グラフィック ・BGMやSEの使い方 ・作中の雰囲気 【イマイチだった点】 ・それなりのスペックのPCでも7~8秒掛かるローディングが多発する ―1部屋出入りするだけでローディングとかは当たり前 ・武器の攻撃判定が意味不明 ―足元の敵に振り下ろし→当たらない ―クリックした時点で、ちょっと離れた正面方向に判定があるようで、攻撃モーションが全くあてにならない ・次に何をすれば良いのか分からない ・キーアイテムや次に行くべき道の隠し方に悪意を感じる ―棚の上や裏は当たり前 ―それまで動かせなかったはずのオブジェクトの下など ・拾ったアイテムと目的との関連性が非常に分かりにくく、アイテムを拾っても用途が分からない ・(これで断念) [spoiler] 作中で作成した爆薬を右クリック保持で、かなり手前のMAPまで運ぶことになる [/spoiler] ―[spoiler] ついでに道中で敵出現 → 1撃食らったら即死 → 爆薬を完成させた場面まで戻される [/spoiler]
Hallo is there any upcoming episode 2 of deathtuth =?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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