
Annihilate hordes of wraiths, pumpkins, rats & snakes while defending your farm in Deadly Harvest. Get massive combos in this spooky, casual roguelite, uncovering dark secrets to take on the Headless Horseman!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
(^_^)
Short, but fun. Great value, especially with the achievements providing a bit more replay value.
nutty
Krátka hra na téma Vampire Huntres ktorá je veľmi plynule hrateľná, primerane ťažká a pekne spracovaná po grafickej aj hudobnej stránke. Všetky zbrane sú zaujímavé, schopnosti rozdielne a s hromadou tekvíc a menším tajomstvom skvelá na odreagovanie od bežného života.
全体的に安価なVSライクゲームの中でも特に安い100円のこのゲームですが、武器種ごとのバランスに若干問題が有るものの難易度のバランスは良く、ある程度敵を薙ぎ払う快感も得る事が出来てかつ面ごとのクリアまでは一定の緊張感の有る内容だと思います。 自分のプレイスタイル的には、最初に選べる武器は3つとも厳しかったものの、取り敢えず複数ヒットする「PITCHFORK」で凌いで、試行錯誤の末逃げながらでも自動追尾攻撃可能な「SUNSTONE」や「LEYDEN JAR」をメインにプレイする事で安定してクリア出来るようになりました(後に初期武器もこれらから選択) また「CLASS UPGRADE」については、最初は「SURVEYOR」に、後から「SCHOLAR」に極振りしたのですが、後者の方が面クリアの安定度は高かったかと思います 以下ネタバレ有り [spoiler] エンディングはv1.1時点で2種類有り、グッドエンディングには全3面で一定の手順を踏む必要が有りますが、 日本語サポートの無い本作ではあるものの難しい内容では有りませんし、ある実績の解除にも関わりますので、 自分のレビューを参考にでもして頂いたうえで、クリアして頂ければ幸いです [/spoiler]
Vampire survivor clone, but worse. The game starts out slow, has less interesting weapons, no weapon evolution as far as I can tell, and no rerolls. I also keep getting stuck on nothing for some reasons. Still, for a dollar it is a good deal.
Really put me in a good mood. Need to see more games like this. The games is really intense but can be a good breather after a long day.
yes
great little VS-like
For the £0.79 price it's fine. There's no massive problems, there's just little to no depth, and it just feels slow and dull compared to alternatives. I do hope the developer creates a second game, or ramps this one up a few steps though. Everything worked and you could easily see them iterating on it, building some lore, and frankly, lifting features from all the other games out there that are worth playing for instance, vision range, a tech tree and so on.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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