
Stop time and master your revolver in this intense 2D roguelike shooter. Face relentless hordes, defeat brutal bosses, forge powerful pacts, and collect artifacts and pets as you fight to survive.
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About
DeadEye is a frenetic 2D pixel-art roguelike shooter set in a world consumed by pacts and secrets. You play as Douglas or Blood Samurai, heroes bound to the mysterious DeadEye pact—an ability that stops time and allows you to chain lethal actions in an instant. You must make the most of every second to survive hordes of monsters, complete missions, defeat ruthless bosses—including Lorian, a powerful lich who guards the cursed cemetery—and uncover the truth behind DeadEye.

Control time: activate DeadEye to freeze the battlefield for a few seconds; plan your shots, reloads, and movements before unleashing a storm of action.
Revolver and combos: wield a six-shot revolver; firing and reloading with precision maintains your combos, which multiply damage, experience, and gold. Breaking a combo slows your progress.
Waves and dynamic missions: face endless hordes with optional missions that appear during each run. Complete objectives to earn rewards and confront increasingly challenging bosses.
93 artifacts and upgrades: unlock and combine 93 artifacts of varying rarities, including cursed artifacts that grant powerful benefits at a cost. Choose from 11 traits (critical hits, pact upgrades, status effects, bullet effects…) to customize your playstyle.
Pact system: choose from 6 pacts and evolve each one into offensive, defensive, versatile, or neutral versions; every decision can radically change your strategy.
Characters and pets: play as Douglas or Blood Samurai and enhance your progression with unique pets that can equip runes. The higher your pet’s level, the more effective these benefits become—use this system to grow far more powerful.

Achievements and progression: unlock 45 achievements that will integrate with Steam.

Languages and accessibility: available in 10 languages, with configurable controls and touch interface support.

After sealing a pact with an enigmatic being, Douglas gained the power to manipulate time and chain deadly actions. Yet despite his great power, something stirs within him. His soul has felt heavy and hollow for a long time, and his instincts tell him the answer lies within DeadEye. Driven by the need to reclaim what he has lost and uncover the true cost of his gift, Douglas traverses a hostile world in search of the truth.

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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀(^˵◕ω◕˵^) Si vous aimez les jeux de tir, ce jeu vous plaira. ⠀⠀⠀⠀⠀⠀⠀Le jeu est passionnant:) ⠛⠛⠻⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⢀⠀⠸⣿⣿⣿⣿ ⠀⡰⠆⠌⠐⠨⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠁⠀⢀⣼⣭⠣⠑⡘⢿⣿⣿ ⠀⢡⣾⢶⣦⣄⠈⠀⡙⠛⠛⠉⠉⠉⠉⠉⠉⠁⠀⢀⣴⣿⣳⢯⣷⡀⠀⠜⣿⣿ ⠀⣿⡽⣯⢾⡽⠓⠀⠀⡔⣶⣿⣿⣿⣿⣿⣿⣣⢆⡀⠀⠀⠉⠉⠛⠷⠀⠈⠨⣿ ⢸⡿⠙⠃⠁⠀⠀⠀⢒⢼⣳⣿⣿⣿⣿⣿⣿⣿⣮⢆⠥⡀⠀⠀⠀⠀⠀⠀⠃⣿ ⠀⠀⠀⠀⠀⠀⠠⡘⡼⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⣶⡱⣌⡐⢠⠀⠄⡀⠐⢈ ⠀⠀⢀⠠⢀⢬⡱⣽⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠏⠓⠘⢢⡵⣦ ⣠⡘⣤⣚⣼⡶⣿⠋⠁⠀⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⠀⠀⠀⠀⣿⣿⡇ ⣷⣻⢷⣛⠾⣝⢿⡀⠀⠀⠀⣼⣿⣿⣿⣿⡟⢻⣿⠋⣿⣿⢿⡦⡤⢤⣒⡟⣼⡹ ⣯⢟⡮⢭⢻⣬⢳⠳⡖⠖⣈⣉⠛⣿⣿⣿⣿⣌⣁⣼⡿⡇⢃⣴⣴⣤⡙⢼⣡⢟
Juego de mierda, no puedo parar de jugarlo. Está re piola porque lo podés jugar de chill mientras tu vieja te grita desde la cocina ñiñiñi que cuando te vas a ir de la casa que ya sos grande, que para que mierda te tuvo, que sos un cortito y vos para no romperte la mano de nuevo pegándole a la pared te desquitas disparándole a bichos randoms que se te acercan con patrones diferentes y vas desbloqueando cosas. También lo podes jugar re vividito porque el modo difícil es (quién lo diría) realmente difícil. Onda, te exige y está weno. Dopamina be like: numeritos de daño por todos lados, recarga perfecta, enemigos morirse, parar el tiempo con el dead eye. Y una vez que escuchás la banda sonora ya está, entrás en un bucle infinito y la reproducís en tu cabeza en todo momento.
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Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian*languages with full audio support
有中文 有成就 《DeadEye:一款Roguelike射击游戏》抢先体验问答 为何要采用抢先体验这种模式? “DeadEye 以抢先体验形式发布,以便玩家能够在开发持续进行的同时体验游戏当前状态。抢先体验也让我们有机会收集关于玩法、平衡性、可用性和整体体验的反馈。 在评估可能的调整时,这些反馈可能会与我们的开发目标一同被考虑。玩家应根据当前可用的内容来决定是否购买。” 这款游戏的抢先体验状态大约持续多久? “DeadEye 目前预计将在抢先体验阶段停留大约一年。 这是一个估计值,而非固定的截止日期,可能会根据开发进度、技术状况和项目方向而有所变化。” 计划中的完整版本和抢先体验版本到底有多少不同? “我们对完整版本的当前计划是在抢先体验版本已有的基础上进行构建。 开发可能包括对现有系统的进一步改进、平衡性调整、游戏质量提升,以及根据开发进度和社区反馈探索额外内容和功能。 这些是当前的开发目标,而非保证会添加的内容。它们的范围、优先级或是否包含,可能会在抢先体验期间发生变化。” 抢先体验版本的现状如何? “DeadEye 当前的抢先体验版本已可游玩,包含主要的战斗和成长循环、93件神器、一个完整可玩的关卡及其Boss、两个具有独特机制的可玩角色、一个宠物和符文成长系统,以及成就。 当前版本可以按原样游玩,不过,作为抢先体验作品,它可能仍包含错误、平衡性问题以及在开发过程中可能被修改的元素。” 在抢先体验期间和结束之后,游戏价格会有所不同吗? “目前没有计划在抢先体验期间或之后更改价格。 不过,未来可能会根据游戏的状况、范围和开发情况重新审视定价。” 在开发过程中,你们是如何计划让玩家社区参与进来的? “社区反馈通过 Steam 讨论、官方 Discord 服务器和开发帖子收集。我们会审阅关于错误、平衡性、可用性和整体游戏体验的评论。 在评估调整和开发优先级时,可能会考虑这些反馈,但并不能保证任何特定的建议、功能或更改会被实施。”
[h1]《DeadEye: A Roguelike Shooter》[/h1] 2D 肉鸽战斗游戏,根据职业不同包括了远程和近战两种战斗模式,角色全程在屏幕正中心站立不动、站桩输出,杀怪升级抽取随机奖励。角色构筑体系包括升级属性奖励、契约以及遗物,局外成长则是技能树和宠物,特色机制则是时停效果。目前,游戏只是抢先体验阶段,内容不算太丰富(2个角色、2张地图、38种敌人、110件遗物,40项成就),以及有不少细节需要完善的。不过,15元的定价倒是非常便宜,有空闲时间的玩家,还是可以试试的。 [h1]战斗机制[/h1] (1)站桩输出:角色全程在屏幕正中心站立不动、站桩输出。 (2)构筑体系:属性奖励(升级提供,包括基础属性和攻击属性等,最高10级,满级有额外特殊词条)、契约(每升3级获得一次,具备强大功能,获得时候会附带一项Debuff诅咒)、遗物(完成随机挑战、商店购物、击杀Boss等形式获得,经典要素,无需多言)。 (3)角色职业:2个,一个近战拿刀砍、一个远程手枪射。 (4)胜利条件:无,应该是无尽模式,没有时间限制,也没有Boss数量限制,一直杀下去,直到角色血量归零。 [h1]特色内容[/h1] (1)时停机制:角色有时停机制,时停时候敌人不会进行任何移动(时间还是继续流逝),此时玩家在时停能量耗尽前可以随意攻击。 (2)诅咒机制:玩家在获得契约这种强力效果的时候,都会随机附加一个Debuff诅咒,有的诅咒还好,例如角色血条没有,但是有的诅咒很头疼,例如,玩家视野盲区。 (3)其它机制:诸如死眼、组合⭐等机制,对于玩家执行速度、精度和避免错误等方面有要求,但是由于翻译问题,很多内容看的懵懵懂懂、云里雾里的,难以理解。 [h1]不足之处[/h1] (1)汉化问题:非常明显的机翻,机翻很多词不达意,例如敌人图鉴翻译成“动物寓言”等等。 (2)文字显示:汉化版本的文字,很多都是汉字之间叠加在一起或者“口口”之类的,非常模糊、看不清楚。 (3)战斗问题:差不多打完第二个Boss之后,敌人行动轨迹就很莫名其妙的,移动速度超级快不说,而且还一堆敌人直接瞬移到玩家角色面前,然后分分钟秒杀咱。 (4)随机事件:很多随机事件根本就没法成功,例如,近战角色会出现“完美换弹16次”这种远程角色才具备功能的随机事件,前期敌人数量少的时候要玩家限时打出上万的伤害数值等等。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
I've been playing since the older demo. The game is now extremely polished in terms of both gameplay and visuals since the first demo. It was already a good game and it keeps evolving. The roguelike aspect makes every round different, although it seems that when you get a hold of the different items and pacts you can start elaborating builds. When you start to play better and make perfect reloads you begin to focus on the combo system, which is actually really addictive, reminding me of early DMC games (Style System). The main mechanic (at least from douglas) is the dead eye wich allows you to stop time, very useful when you get surrounded by enemies. I would like to have kind of an auto-shot option that allows you to shoot automatically (maybe slower than manual clicking to keep it balanced) because your fingers will get tired really easily after a few runs (although the adrenaline keeps you going hehe) That being said, it's a really fun, addictive and completed game. Props to the developer!
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