
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Most likely between $10M and $28.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 91% | approximately $16.7M |
| PlayStation | $69.99 | 94% | — |
| Xbox | $69.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
scary
bug满天飞,甚至有电池消失的死档bug,一折捡漏结果捡了坨大的
在这种黑的看不清的地方怪还不知道会从哪出来还是挺刺激的,但是后期感觉乏力,有点没意思,二周目已经很难打起精神,这个指引做的真好,不会迷路。但是除了主线支线之外的,找原理图啥的的时候就有点懵了
nege noga
Simplemente espectacular. La iluminación, la jugabilidad, los gráficos, absolutamente todo quedo bien. TIENES QUE JUGARLO.
Entretenido
lo mejor es jugarlo con audifonos o con unos parlantones miedo terror
BUEN SURVIVAL SE VE DE LOCOS
I cannot express in words alone how much I adore the lore and worldbuilding in this game. The Ishimura is such an amazingly eerie setting, and I love the ship’s progressive ruin and deterioration. Plus, the environmental storytelling is fantastic, particularly the integration of the Church of Unitology’s fanaticism, even if the narrative and characters themselves were unremarkable. I LOVE NECROMORPHS!!! They are so unique and engaging. Thematically, they are fantastically mysterious, and they have a strong and horrific visual aesthetic. The dismemberment mechanic is unique and a great subversion of enemy weakpoint tropes. The Marker is an equally ominous and memorable symbol, only becoming more interesting as you learn more about it. The combat shines by seamlessly integrating traversal and puzzle tools—like Kinesis and Zero-G—directly into combat encounters, giving players incredible room for creativity and skill expression. It’s paced fantastically, never overstaying its welcome and fights always feel fresh through consistent differentiation in enemy type, environmental factors, and/or weapon choice. Unfortunately, my PC didn’t have a fun time running this, so the visual uplift I feel unable to comment on, despite it being my most anticipated part. I did encounter some minor bugs, particularly one where enemies became invisible. However, this was solved by reloading the game and was only minimally impactful. Whilst I still prefer the original, this is a perfectly good way to experience [i]Dead Space[/i]. This is a must play for anyone even slightly interested in horror.
Buenas sensaciones