
Explore the halls and travel deeper into the Vincent estate, but beware what lurks there. Father is coming home.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень интересно. ГГ видемо маньяк. Огромный минус игры то что для концовки надо сбегать в самое начало.
this game really had me on the edge of my seat.
6.2 (I must have downloaded this shortly after playing some Lethal Co and checking out the devs other work, I didn't realise until after finishing). Through most of my play I was into the tension that the game was setting up. The dichotomy of light was a great setup and to have it slowly turned was a good touch. I liked the design of the majority of the enemies and thought the other was rather lacking and upon facing it was initially disappointed. The core gameplay loop though is rather tedious and boring, just having you go from top to bottom of the house repeatedly over and over. Each time you reach one end of the house you'll pick up literally a key to then go back to the opposite to get another key. Around halfway it generally starts to make the return a little more 'puzzly' on how to manoeuvre and get back though. Saving is a little too generous overall as going back to the previous loop, every time you pass the roughly mid portion of the house you can freely save. But I am a little mixed also as there was one portion which was longer, I did about 80% of it accidentally lost and had to do the whole thing over which was rather annoying. Some of the camera angles for some of the shots when moving through the house were fantastic. Perfect angles to be able to see something change in a room down a corridor for example, little things like that which aid to set the tense atmosphere it's laying out. I really liked what was done with the ending, it rounded out and made a lot more sense with the MC's thoughts throughout. It added context to the other enemies been seeing throughout and made me appreciate at least a little more the enemy that I disliked. I still feel the enemy could had something a little 'extra' to it but still it made more sense now. The ending itself is quite open too in a mostly good way imo, it's easy to have something be open but not feel satisfying in doing so but this done it better than some imo.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Camera and movement is probably the worst I have seen in any video game. 0/10.
i love horror games because i just love horror and have a fascination for spooky ♥♥♥♥ in general, i hate horror games because i handle them like a little ♥♥♥♥♥♥♥ ♥♥♥♥♥ because having to directly put myself in scary situations terrifies the living ♥♥♥♥ out of me
spooky but I'm a big boy and i didn't get scared
Pretty clever. I don't mind the perspective/movement stuff, it makes panic feel more real.
scared the everliving ♥♥♥♥ out of me. beautiful game for the price of free
짧지만 훌륭한 공포 게임이에요.. 분위기랑 비주얼이 정말 좋아요
Perfetto. I enjoyed it very much, only autosaves is what I wish was there!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.