
Dead Night - is a simple and incredibly hardcore 3D shooter where you have to fight to various monsters alone.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Dead Night is a fun little game where you kill zombies and zombie brutes. I like this game, but it only has 3 levels. I think it would be good if they added more, because this game is fun. There is also only one difficulty, which means you are going to have to play on the difficulty the game gives you. It would be a good idea if they added more difficulty levels. Besides all that, the game is pretty good. I recommend that you play this game.
Stars received: 0.7/10 _ Note: v.5 [0.0 to 1] = personal impressions [0.1] Controls & Training & Help [0] Menu & Settings [0.2] Sound & Music [0] Graphics [0.2] Game Design [0] Game Story [0.2] Game Content [0] Completion time (level/game)? [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII Game description key-points: 3D shooter with 2D textures. Overview: asset flip, multiple clones with just changed textures to look like a new game. 2021 May 01 - Dead Night 2021 Jan 15 - Smoked Gun 2020 Dec 04 - Dark Side of War 2020 Nov 20 - PSIONIC 2020 Nov 06 - Gold Dust 2020 Sep 25 - Planet Station 2020 Sep 04 - Last Escape and some other <removed>
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 31 reviews with recorded playtime.
Pretty Cool, imma spend a lot of hours in this.
Привет, читатель, я хочу высказать свое мнение по поводу данной игры, в целом игра не плохая, но долго в неё не проиграешь, часика на 2 хватит, приятная графика для такой игры, рекомендую.
рекомендую эту игру всем. Толпы врагов и хорошая пушка поможет вам развлечся на целый день, а так же порадовали системные требования ( эта игра потянет на любом калькуляторе)
A survival game in a zombie apocalypse. One of the best games in its genre lately.
Dead Night is a psychological survival horror game that channels the atmosphere and design philosophy of classic 1990s horror titles while delivering a tense and deeply unsettling experience built around fear, isolation, and uncertainty. Rather than relying on nonstop jump scares or action-heavy gameplay, the game focuses on creating slow-burning psychological tension through oppressive environments, limited resources, and fragmented storytelling. Inspired heavily by old-school survival horror design, Dead Night captures the feeling of vulnerability that made early horror games memorable while adding its own disturbing tone and mysterious narrative structure. The game immediately establishes an atmosphere of dread through its dark and claustrophobic environments. Players find themselves trapped in a hostile location where every corridor feels unsafe and every unexplored room carries the possibility of danger. The horror is driven more by anticipation than constant action, with silence and environmental details often becoming more frightening than the enemies themselves. This deliberate pacing allows tension to build gradually, making even simple exploration feel stressful and unpredictable. The narrative unfolds slowly through scattered clues, environmental storytelling, and hidden discoveries rather than lengthy exposition. As players progress deeper into the game, they uncover disturbing truths connected to death, trauma, supernatural events, and psychological instability. The story intentionally leaves many details ambiguous, encouraging players to interpret events and piece together the mystery themselves. This uncertainty becomes one of the game’s strongest narrative tools because players are never completely sure whether what they are witnessing is real or connected to something far more disturbing beneath the surface. Gameplay revolves around exploration, puzzle-solving, resource management, and survival. Players spend much of their time carefully navigating dangerous areas while searching for keys, hidden items, and clues necessary for progression. Resources such as ammunition and healing supplies are intentionally limited, making every confrontation feel risky. Combat exists primarily as a survival mechanic rather than a source of empowerment, reinforcing the constant feeling of vulnerability throughout the experience. One of the game’s greatest strengths is its environmental design. Every location feels carefully constructed to maximize discomfort and tension. Dark hallways, abandoned interiors, decaying rooms, and unsettling visual details constantly reinforce the oppressive atmosphere. The environments tell much of the story themselves, with hidden objects, strange markings, and disturbing scenery gradually revealing fragments of the larger mystery. Exploration remains consistently engaging because nearly every area contains clues or visual storytelling elements that deepen the player’s understanding of the setting. Puzzle design also works well within the horror framework. Instead of feeling disconnected from the world, most puzzles are integrated naturally into the environment and often require players to carefully observe surroundings and interpret subtle clues. Solving these challenges creates satisfying progression while also slowing the pace enough to build suspense between major horror moments. Visually, Dead Night embraces a retro-inspired presentation heavily influenced by classic survival horror games from the original PlayStation era. Grainy textures, low-resolution visuals, harsh shadows, and intentionally rough effects help create a dreamlike and disturbing atmosphere. The outdated visual style actually benefits the horror because limited visibility and environmental ambiguity make threats feel more unpredictable. Rather than attempting realism, the game uses its retro aesthetic to create unease through abstraction and uncertainty. The sound design is especially effective at maintaining tension. Quiet ambient noise, distant footsteps, creaking floors, and sudden environmental sounds constantly keep players on edge during exploration. Much of the game relies on silence and subtle audio cues rather than loud musical scoring, which makes every unexpected sound feel more threatening. When music does appear during important moments or enemy encounters, it significantly increases emotional pressure and panic. Another major strength is the overwhelming sense of isolation present throughout the experience. Safe spaces are rare, resources remain scarce, and the game constantly reminds players how fragile they are within this hostile environment. This vulnerability becomes the emotional core of the horror because players rarely feel fully prepared or protected against what may appear next. The game succeeds at making even small discoveries and temporary safety feel meaningful. However, Dead Night also carries several weaknesses tied closely to its retro-inspired design. Controls and movement can occasionally feel stiff or awkward, especially during moments requiring quick reactions. While some players may appreciate this as part of the nostalgic horror experience, others may find the limited responsiveness frustrating compared to modern horror games. Combat encounters in particular can feel clumsy due to restrictive movement and imprecise mechanics. The slower pacing may also divide players. The game prioritizes atmosphere, exploration, and psychological tension over constant action, which means some sections progress very deliberately. Players expecting fast-paced horror or regular combat encounters may find portions of the experience too methodical or repetitive. Certain puzzles and progression sequences can also become confusing due to intentionally vague clues and cryptic design choices. Despite these flaws, Dead Night succeeds remarkably well at understanding what makes psychological survival horror effective. Instead of relying on spectacle, the game focuses on fear of the unknown, environmental storytelling, and constant emotional pressure. The combination of oppressive atmosphere, retro presentation, unsettling sound design, and vulnerable gameplay creates a horror experience that feels genuinely disturbing rather than simply shocking. For fans of classic survival horror and psychological horror games, Dead Night offers a tense and immersive journey filled with mystery, dread, and atmospheric storytelling. While its old-school mechanics and slower pacing may not appeal to everyone, players who appreciate traditional horror design and deeply oppressive environments will likely find the experience both memorable and unnerving. Rating: 7/10
please god fix the mouse
шутер в стилистике дума, где можно играть 1 против всех как обычно классика! :) Очень порадовала игра вспоминаешь молодость, где много уровней и монстриков)
Another game from this developer. As always - fast and hardcore gameplay! Super!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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