
Dead Night - is a simple and incredibly hardcore 3D shooter where you have to fight to various monsters alone.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Dead Night is a psychological survival horror game that channels the atmosphere and design philosophy of classic 1990s horror titles while delivering a tense and deeply unsettling experience built around fear, isolation, and uncertainty. Rather than relying on nonstop jump scares or action-heavy gameplay, the game focuses on creating slow-burning psychological tension through oppressive environments, limited resources, and fragmented storytelling. Inspired heavily by old-school survival horror design, Dead Night captures the feeling of vulnerability that made early horror games memorable while adding its own disturbing tone and mysterious narrative structure. The game immediately establishes an atmosphere of dread through its dark and claustrophobic environments. Players find themselves trapped in a hostile location where every corridor feels unsafe and every unexplored room carries the possibility of danger. The horror is driven more by anticipation than constant action, with silence and environmental details often becoming more frightening than the enemies themselves. This deliberate pacing allows tension to build gradually, making even simple exploration feel stressful and unpredictable. The narrative unfolds slowly through scattered clues, environmental storytelling, and hidden discoveries rather than lengthy exposition. As players progress deeper into the game, they uncover disturbing truths connected to death, trauma, supernatural events, and psychological instability. The story intentionally leaves many details ambiguous, encouraging players to interpret events and piece together the mystery themselves. This uncertainty becomes one of the game’s strongest narrative tools because players are never completely sure whether what they are witnessing is real or connected to something far more disturbing beneath the surface. Gameplay revolves around exploration, puzzle-solving, resource management, and survival. Players spend much of their time carefully navigating dangerous areas while searching for keys, hidden items, and clues necessary for progression. Resources such as ammunition and healing supplies are intentionally limited, making every confrontation feel risky. Combat exists primarily as a survival mechanic rather than a source of empowerment, reinforcing the constant feeling of vulnerability throughout the experience. One of the game’s greatest strengths is its environmental design. Every location feels carefully constructed to maximize discomfort and tension. Dark hallways, abandoned interiors, decaying rooms, and unsettling visual details constantly reinforce the oppressive atmosphere. The environments tell much of the story themselves, with hidden objects, strange markings, and disturbing scenery gradually revealing fragments of the larger mystery. Exploration remains consistently engaging because nearly every area contains clues or visual storytelling elements that deepen the player’s understanding of the setting. Puzzle design also works well within the horror framework. Instead of feeling disconnected from the world, most puzzles are integrated naturally into the environment and often require players to carefully observe surroundings and interpret subtle clues. Solving these challenges creates satisfying progression while also slowing the pace enough to build suspense between major horror moments. Visually, Dead Night embraces a retro-inspired presentation heavily influenced by classic survival horror games from the original PlayStation era. Grainy textures, low-resolution visuals, harsh shadows, and intentionally rough effects help create a dreamlike and disturbing atmosphere. The outdated visual style actually benefits the horror because limited visibility and environmental ambiguity make threats feel more unpredictable. Rather than attempting realism, the game uses its retro aesthetic to create unease through abstraction and uncertainty. The sound design is especially effective at maintaining tension. Quiet ambient noise, distant footsteps, creaking floors, and sudden environmental sounds constantly keep players on edge during exploration. Much of the game relies on silence and subtle audio cues rather than loud musical scoring, which makes every unexpected sound feel more threatening. When music does appear during important moments or enemy encounters, it significantly increases emotional pressure and panic. Another major strength is the overwhelming sense of isolation present throughout the experience. Safe spaces are rare, resources remain scarce, and the game constantly reminds players how fragile they are within this hostile environment. This vulnerability becomes the emotional core of the horror because players rarely feel fully prepared or protected against what may appear next. The game succeeds at making even small discoveries and temporary safety feel meaningful. However, Dead Night also carries several weaknesses tied closely to its retro-inspired design. Controls and movement can occasionally feel stiff or awkward, especially during moments requiring quick reactions. While some players may appreciate this as part of the nostalgic horror experience, others may find the limited responsiveness frustrating compared to modern horror games. Combat encounters in particular can feel clumsy due to restrictive movement and imprecise mechanics. The slower pacing may also divide players. The game prioritizes atmosphere, exploration, and psychological tension over constant action, which means some sections progress very deliberately. Players expecting fast-paced horror or regular combat encounters may find portions of the experience too methodical or repetitive. Certain puzzles and progression sequences can also become confusing due to intentionally vague clues and cryptic design choices. Despite these flaws, Dead Night succeeds remarkably well at understanding what makes psychological survival horror effective. Instead of relying on spectacle, the game focuses on fear of the unknown, environmental storytelling, and constant emotional pressure. The combination of oppressive atmosphere, retro presentation, unsettling sound design, and vulnerable gameplay creates a horror experience that feels genuinely disturbing rather than simply shocking. For fans of classic survival horror and psychological horror games, Dead Night offers a tense and immersive journey filled with mystery, dread, and atmospheric storytelling. While its old-school mechanics and slower pacing may not appeal to everyone, players who appreciate traditional horror design and deeply oppressive environments will likely find the experience both memorable and unnerving. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 31 reviews with recorded playtime.
please god fix the mouse
Очушенная игруля! Зомби тьма , рекомендую всем , быстро покупать !!!
Dead Night is and action survival game where you fight off swarms of enemy monsters in a labyrinth style pixel map using a selection of weapons you find throughout your journey. Graphics- terrible Soundtrack- not too good Audience- Teenagers Difficulty- ok Story- No story Game time- it's not to long Price- Its very cheap 3/10
Not best but not bad Fun to play for a few hours
Es ist ein gutes Spiel im Stil eines altmodischen Shooters der mich sofort an das originale Doom erinnert hat. Für einen kurzweiligen Spielspaß ist es sehr empfehlenswert.
Рекомендую данную игру всем, кто когда то играл в Doom. Старые ощущения настольгии очень помогают расслабиться в наше время.!! удачи в бою!
Great game! If you are interested in the gameplay in games, great levels and interesting guns, and not modern 3D graphics, then I highly recommend you all to play Dead Night. After all, Dead Night is cool!
Can't recommend this game because I can't play this game! For the longest time I wasn't able to even open the game on steam because it seemed some important file was missing (at least that's what the error message I received told me). Months pass and I decided to give it another shot. It works now, huzzah! I start up a NewGame and I encounter a new list of bugs that make the game once again unplayable: - Mouse only turns right and is on the highest possible sensitivity - Mousewheel is the same way - Everytime you shoot, regardless if you move the mouse (I held the mouse of the table to test this) you are moved to the right - Opening the help menu makes it say you can't back out to the main menu so you have to restart the game to continue I'm playing on Windows and these same bugs occur on both my Surface Pro laptop and my main Alienware Desktop. These wouldn't as large of issues if there was an option to shoot using the keyboard. Then I could just use the keys and ignore the mouse entirely. So if you're looking for a quick fix, that'd be the quickest one. Other minor grievances that I'm not super upset about because this is obviously either a first game or an early work by an indie dev: - Font is generic - Words flow together (New Game is "NewGame", Sound Settings is "SoundSettings") - Help menu is not the most helpful Game looks fun, just wish I could play it! I'm totally down to change this review as soon as the game is playable for me, assuming it is a good game (which it looks like it is, especially at the price point)
Stars received: 0.7/10 _ Note: v.5 [0.0 to 1] = personal impressions [0.1] Controls & Training & Help [0] Menu & Settings [0.2] Sound & Music [0] Graphics [0.2] Game Design [0] Game Story [0.2] Game Content [0] Completion time (level/game)? [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII Game description key-points: 3D shooter with 2D textures. Overview: asset flip, multiple clones with just changed textures to look like a new game. 2021 May 01 - Dead Night 2021 Jan 15 - Smoked Gun 2020 Dec 04 - Dark Side of War 2020 Nov 20 - PSIONIC 2020 Nov 06 - Gold Dust 2020 Sep 25 - Planet Station 2020 Sep 04 - Last Escape and some other <removed>
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $726 | 30 | 73% | $0.99 | |
| $3.4K | 24 | 54% | $4.99 | |
| $1K | 33 | 67% | $0.99 | |
| $442 | 38 | 74% | $0.49 | |
| $4.3K | 38 | 61% | $3.99 | |
| $4.2K | 30 | 67% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $849 | 54 | 94% | $0.99 | |
| $848 | 63 | 94% | $0.59 | |
| $853 | 55 | 100% | $0.99 | |
| $847 | 60 | 28% | $0.99 | |
| $847 | 60 | 90% | $0.99 | |
| $847 | 60 | 28% | $0.99 |