
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Most likely between $43.6M and $123.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 97% | approximately $72.7M |
| PlayStation | $24.99 | 94% | — |
| Xbox | $9.99 | 92% | — |
| GOG | $12.49 | 92% | — |
| Nintendo | $24.99 | — |
Cheapest copy: ≈ $1.21 on Xbox · Türkiye (−95%). Compare 50 prices in 15 markets →
Reviews
Themes across 2759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $24.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I will be beheaded if I make any more puns on how dead these cells are
Went out, died. Respawn and refocused, died again. Beat once, made game harder on myself. Beat again, made game even harder. Repeat 100x. 10/10 would die again.
刚出的时候还是高中 在手机上玩的感觉很好玩 现在有电脑了又通关了一遍 强烈推荐用手柄玩
司凤主角
I flipping love this game, my friend gifted it to me with some DLC's and I honestly find nothing to hate about DeadCells. 12/10
Time dump sort of game, which relies on luck rather than skill. You need hundreds of hours to unlock all items. And your runs may be randomly finished by non-sense. The game kills you out of nowhere just to stop you from getting achievements and forcing you to replay. I just had a normal difficulty run with all legendary guild stopped at the final level because an elite monster I needed to kill in a concealed space one shotted me with a double hit (I had over 100% HP with buffs and no curse or malaise), didn't even had time to react since the monster was born hitting me (no exclamation mark), which was weird since I was at the very edge of the platform. The game definitely cheated to stop me from getting 2 of the achievements I was almost getting to (mushroom boy alive and starter weapon in backpack). Not the first time it happens also. There are many random deaths with no explanations other than forcing you to replay. Then you may get there with much worse gear and just beat the game easily. Definitely not a skill based game. I assume there's an RNG mechanic running behing the scenes to determine whether you will be able to finish that run or you will be one shotted by some random and unexplicable thing. The game just wants to waste your time through multiple replays... that's a no in my book
bom
0 клетка босса - ♥♥♥♥♥, вроде легко 5 клетка - я передумал, ебите меня семеро
Awesome dungeon crawler. Tons of weapon and movement variety. A fun story told in a minimalistic way. One of the most fun roguelike games ever released. i keep coming back to this game over and over because there's so many ways to play it. Dead Cells will forever be one of my favorite video games. The soundtrack is also phenomenal. Banger after banger.
Jogo otimo para passar o tempo, lembrar bastante dos Castlevania do pós PS1.