
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Most likely between $43.6M and $123.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 97% | approximately $72.7M |
| PlayStation | $24.99 | 94% | — |
| Xbox | $9.99 | 92% | — |
| GOG | $12.49 | 92% | — |
| Nintendo | $24.99 | — |
Cheapest copy: ≈ $1.21 on Xbox · Türkiye (−95%). Compare 50 prices in 15 markets →
Reviews
Themes across 2759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $24.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
good game
I've loved this game since early access, but it always felt like I'd never be good enough to actually see a large portion of the game. Do yourself a favor, turn on whatever accessibility options keep the game fun to play. After years of playing and never making it to much of the DLC content, I sucked it up, turned on some of the options to make it easier, and am finally seeing some of the content I could never make it to before. I beat Blasphemous without aid, I don't mind learning patterns through repetition, But spending most of an hour just to get back to a boss if I'm lucky would always get old and after a couple tried I'd be done for while. Recently I've played with the ability to continue, and suddenly I don't feel like time spent playing the game is entirely wasted again.
i hate this game
什么玩意??云过期还同步不了
So simple so fun.
非常的好玩,你们来玩一下就知道了
i am willing to cut straight to the point: yes, this game DO worth every single dime that i spent on it.
极致的战斗爽
game nhu cai loz
Mejor que los fines de semana.