
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $3M — a different platform, not this one.
Survive the zombie apocalypse with turn-based combat and permanent death! Manage survivors, go on dangerous scavenging runs, build alliances, craft equipment, make difficult story-influencing decisions, defend your camp against undead hordes and experience non-linear rogue-lite elements. An innovative Indie Survival-RPG! Just after the zombie outbreak you were fortunate enough to join a group of survivors and hole up in their camp. But that doesn't set you out of danger! Food supplies are running low, injured survivors must be tended to and materials need to be scavenged to keep the camp intact. The zombie threat increases steadily and gangs of hostile survivors keep you on the defensive. Every survivor should be protected because you'll need all hands on deck to defend against the dangers of the apocalypse. Scavenge supplies in zombie-infested areas, craft survival gear and buy and sell equipment to keep yourself and your camp members alive long enough to learn the skills necessary for long-term survival. The combat system has its roots in classic role-playing games. You can fight strategically, learn to utilize various weapon types and use a range of bombs or traps. Should you fail to survive the apocalypse, you can purchase upgrades with medals earned in previous playthroughs to give your new character an edge to start with. Unlocked pre-apocalypse professions of your character allow you to specialize in various jobs. Each new playthrough offers different random missions and survivors to meet. A praised feature of Dead Age is its non-linear story with real in-game consequences. Decisions you make in conflict situations affect the story's future. You can choose to be a hero and save more survivors, or let them die to stock up on supplies. You can build romance relationships with other survivors or start rivalries that may have disastrous chain reactions. Daily events offer new dangers and situations in which you must make choices that affect the survival chances of your camp. Live long enough, and you'll have a chance to unlock one of the game's six possible endings.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 25 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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