
An over the shoulder arena battle multiplayer game. Battle as either the Dawn or Dusk teams for supremacy of the arena by holding capture points with your team mates. Last team standing at 20 minutes wins the game!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
8/12/2025
There has been litany of improvements made to the game so far. In addition to setting up the private API to manage cross-play matchmaking, I have been completely rebuilding the game to incorporate many more components and streamline action using Unreal's Gameplay Ability System.
I'm hoping to do a release in the coming weeks, in Alpha. All the improvements I've incorporated are building the groundwork for swift character development when ready.
ALPHA TODOS:
Finish GAS based basic attack system.
Incorporate IK and advanced Animations on the Sheriff character.
Rebuild the Card System using GAS.
Updated map and other visuals.
Build the character leveling and GAS based ability system.
BETA TODOS:
Server Stress Testing.
Build Character Bots for offline play.
Complete Steam/Epic/PC Matchmaking on Dedicated Servers.
Player accounts for game stats on official website.
6 complete characters.
Deck Builder.
RELEASE TODOS:
10 Complete Characters.
Character customizing.
Map creatures and events.
Console Feasibility Study.
POST-RELEASE:
Single player character DLCs (story driven).
More maps,
More characters,
More gamemodes!
5/16/25
Well its been two years without much development since I was working two jobs and have a family to look after. I was laid off a couple months ago due to the tariff war and now I'm back on the game development.
The original alpha could never be competitive because it was self hosted. That was always a glaring problem. I am currently building an website and API to handle player accounts and matchmaking using dedicated servers. You can check out the "coming soon" website at the website listed to the right in "Visit the Website," there you can subscribe for promotional updates.
I am a software engineer and this is the first fully featured online game I have made. I am working solo and I have zero budget. Adding characters, special abilities, a card deck maker, a character customizer, custom banners, and cross-play are all on the agenda. But I'm starting at the backend bottom and working back up to the game state where I'm building Unreal blueprints in C++ to handle the API authentication and other calls.
(5/22/23 - First released version has some glaring bugs! I'm sorry but some sound effects are not being heard on all clients, and some bugs with point capture are present)
Dawn vs Dusk is a 3v3, PvPvE, asymmetric, hard-point capture, styled, brawler.
Featuring Unreal Engine 5 and Paragon assets, this game is a re-imagining of what that franchise could have been. There are no lanes, there are no towers to destroy; only three capture pads.
When a team captures a pad they get Gold points to spend on card upgrades. Cards change the game by giving health, mana, or damage boosts. Each player receives 5 lives with no respawn timer, so play smart! Last team standing wins!
As of today, May 22, 2023 the game is still a baby. Please be patient as I work solo to build and update this game.
Early access, pre-alpha gameplay is not representative of the finished product, but comments and constructive criticism are welcome.
Genres
Stats
Languages: English**languages with full audio support
Reviews
this game is the reason im pregnant <3
Omuz üstü bir arena savaşı çok oyunculu oyun. Takım arkadaşlarınızla ele geçirme noktalarını elinizde tutarak arenada üstünlük sağlamak için Şafak veya Alacakaranlık takımlarıyla savaşın. 20 dakikaya kalan son takım oyunu kazanır!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Was going to make a comment about this having few players and being peer-to-peer, but this is severely underdeveloped even if it had a playerbase. Avoid until the next update.
I went into this game hoping for a good time, but I got something MUCH GREATER than I could have EVER IMAGINED... The battles were INTENSE. The economy was BUSSIN. The goons were GOONING. There is nothing more I can ask of Arthur Spears, because he has delivered on all fronts in Dawn vs Dusk!
sweet game
"Dawn vs Dusk" is a really poorly made amateur asset flip, basically a tech demo, take on the role of a "borrowed" Unreal Engine techno soldier dude asset and fight a bunch of little robots with axes assets in a pointless wave survival crapfest. What do you do in the game? The objective of this game is to uninstall it as quickly as possible. The developers abandoned this ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
working on a dll loader for it, otherwise its ue4 slop
☀️
For God so loved the world, that he gave his only Son, that whoever believes in him should not perish but have eternal life. John 3:16
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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