
By day, you're just another citizen. By night, you defend the city. But don’t quit your day job, hero. A text-based superhero novel, 450,000 words and hundreds of choices, without graphics or sound effects.
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About
Earth. Modern day. Superpowers exist only in myth, stories, and movies. One night, a freak storm breaks over the City of Ryker and changes everything. Superpowers now rise in the shadows for both the valiant and the wicked. All heroes have an origin story–shape yours as a conspiracy threatens the city.
Dawn of Heroes is a 450k-word interactive novel by C. Claymore. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Play as male, female, or nonbinary; gay, straight, bi, or asexual.
Romance a street-level vigilante, an insecure mage, a master thief, a co-worker, or several others.
Choose your character's hero costume.
Decide your character's powers – then customize the powers' advantages and limitations.
Choose your character's career outside of their hero work.
Join a team of heroes ranging from non-powered to a god.
Discover a threat that endangers everything your character knows.
Will you rise from the ashes of Ryker or prevent the fire from burning it down?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Dawn of Heroes from Hosted Games is a text-driven superhero role-playing experience that places nearly all of its weight on narrative depth and player choice rather than traditional gameplay systems. It invites players into a world where ordinary individuals suddenly gain extraordinary powers, and instead of guiding you through that premise with visuals or action mechanics, it relies entirely on written storytelling to build immersion. This approach immediately defines the game’s identity, as it feels closer to a massive interactive novel than a conventional RPG, demanding imagination and engagement from the player in exchange for a highly personalized journey. One of the most striking aspects of Dawn of Heroes is the sheer breadth of customization available. From the outset, players are given control over their character’s identity, background, and moral outlook, along with the specific nature of their powers. The system allows for a surprising amount of flexibility, letting you shape not only what your abilities are but also how they function, often through trade-offs and enhancements that give them a unique flavor. This design encourages experimentation, making each playthrough feel distinct depending on how you build your character. Whether you lean into being a noble protector, a conflicted anti-hero, or something far more self-serving, the game provides enough freedom to support a wide range of role-playing styles. The narrative itself unfolds gradually, weaving together personal character arcs with a broader storyline involving the societal impact of superpowered individuals. The setting is grounded enough to feel believable while still allowing for dramatic, larger-than-life moments, and the cast of supporting characters helps flesh out the world. Relationships play a meaningful role, with multiple romance options and interpersonal dynamics that evolve based on your decisions. The pacing is generally steady, giving players time to explore different aspects of their character’s life while also building toward more significant plot developments. At its best, the story captures the sense of living in a world on the brink of transformation, where every choice has the potential to ripple outward. However, the experience is not without its shortcomings. The writing, while ambitious in scope, can feel inconsistent at times. Some passages are engaging and well-crafted, drawing you deeper into the narrative, while others come across as awkward or overly rigid, particularly in dialogue. This inconsistency can disrupt immersion, especially in a game where text is the sole medium of interaction. Additionally, there are moments where the game’s promise of player agency feels slightly constrained. Despite the wide array of choices available, certain story beats can feel predetermined, and the impact of your decisions may not always align with the expectations set by your character’s build or personality. Another challenge lies in the nature of the format itself. As a purely text-based game, Dawn of Heroes offers no visual or auditory feedback, which can be both a strength and a limitation. For players who enjoy interactive fiction, this allows for a deeper level of immersion, as the story unfolds entirely within their imagination. For others, the absence of graphics and sound may make it harder to stay engaged, particularly during longer sessions. The game’s length, while impressive, can also contribute to fatigue if the pacing or writing does not consistently hold the player’s attention. Despite these issues, Dawn of Heroes succeeds in delivering a substantial and flexible storytelling experience. Its greatest strength lies in how it empowers players to craft their own version of a superhero narrative, offering enough variety to make multiple playthroughs worthwhile. While it may not achieve perfect cohesion in its writing or execution, the ambition behind it is clear, and there are moments where that ambition pays off in meaningful ways. For fans of choice-driven narratives and those willing to invest time into a text-heavy experience, it offers a rich and customizable adventure that stands out within its niche. Rating: 6/10
Edited to change to a tentative thumbs up after finishing a play through. Well, I slogged through after using the mode that lets you build a custom character. The game is playable. Not preachy. Nothing great here either though. Buy it on sale if you like superhero origin stories. Not worth full price unless you just have stupid money and nothing else to do with it. ~~~~ Original thumbs down review after 7 hours in "story mode" ~~~~ This is a tough call. All of the complaints about the text are right on the money. Except the AI accusation. The worst AI would have generated better prose. But on the plus side, this game (while full of the normal woke jank) doesn't waste your time preaching wokeness at you. I'm seven hours in, because the story is interesting enough to override the irritation over the bad writing, at least for a few hours at a time. But now I'm hung up on what seems to be a bug. In story mode, my character's injuries are invalidating my character's power. This is as designed, apparently. But the fact that my character's injuries don't seem to heal is becoming an ever increasing problem. And that seems to be broken. I don't want to replay this game from the beginning, but I think I'm just going to restart with one of the other two story modes and maybe give the character some sort of self-healing power. It is very frustrating to play a crippled superhero who auto-fails story events because of previous wounds simply to collect even more injuries.
The game so far is really good; the story is unravelling in a good manner, not too fast nor too slow. There are some issues, like some abrupt changes of scenery that make it quite confusing sometimes. The only thing that throws me off balance is the lack of a daily life aside from work and hero stuff. In general, it's a great game that has some flaws but does not disappoint.
Bastante bueno por ahora.
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