
Secretly playing your Generic-90s-Handheld-Video-Game-Console during a first date? Shame on you!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
DateBoy involves playing on a Ga retro handheld video game console while you're on a DATE! Hence, DateBoy. DATE. BOY. Get it? DateBoy.
Well how bout you try the flippin game and see for yourself? It only lasts like 15-30 minutes!
Let me break it down then, you poor thing. DateBoy involves:
a boy
on a date
playing his Gam retro handheld video game console.
You are that boy.
Not really, but in the game you play as the boy on that date
and you speak to your date.
Or you don't really speak to her, but you select dialogue options
while also playing a Game generic portable handheld video game console originally developed in the late 80s
and lots of hi-la-ri-ous things happen.
And there's a funny waiter.
You'll see.
And that's...
DateBoy
You're dumb.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DateBoy takes a deliberately ridiculous social situation and turns it into a short interactive comedy about divided attention. The premise places you on a date while your character is far more interested in secretly playing a handheld video game than behaving like an attentive companion. Developed by Anton Pätsi and Henri Pätsi and published by Silakka Entertainment, it is a small-scale experience that embraces awkward humor rather than attempting to become an elaborate romance simulator. Its limited scope is intentional, with practically every mechanic contributing to the central joke. The most distinctive part of the gameplay is having to deal with the date while simultaneously paying attention to the handheld game. This creates a playful multitasking challenge in which the player is encouraged to divide concentration between two very different activities. The date demands awareness of conversations and appropriate responses, while the portable game competes for that same attention. Neither component would necessarily be complicated by itself, but combining them creates the amusing tension that defines the experience. The mechanic effectively puts players in the protagonist's irresponsible position instead of merely telling them that he is distracted. Conversation choices add another layer of interaction. Rather than watching the encounter unfold automatically, players select responses and participate in the increasingly uncomfortable situation. This helps the comedy because questionable decisions become partly the player's responsibility. The interaction with the date is also disrupted by other comedic elements, including the waiter, giving the scenario additional opportunities to become strange or embarrassing. The writing does not take the premise seriously, and that willingness to fully embrace the absurdity is essential to the game's personality. The handheld component provides a clever game-within-a-game concept. Its retro-flavored presentation contrasts nicely with the surrounding 3D date environment and reinforces the idea that the protagonist considers this simple portable distraction important enough to jeopardize an actual social encounter. Constantly shifting attention between the two spaces gives DateBoy more mechanical identity than it would have possessed as a straightforward dialogue adventure. It is a simple idea, but simplicity works because the game is designed around a very specific comedic scenario. One important consideration is its extremely short duration. A typical session is intended to last roughly 15 to 30 minutes, making this closer to an interactive comedy sketch than a traditional multi-hour game. That will inevitably disappoint anyone expecting extensive character development, complicated romantic routes, progression systems, exploration, or a large narrative. On the other hand, the short runtime prevents the central joke from becoming exhausted. DateBoy establishes its premise, develops the awkward situation, delivers its comedy, and concludes without unnecessarily stretching a concept that works best in concentrated form. There is some reason to return after completing the scenario. Different dialogue choices provide opportunities to see alternative responses and experiment with how the encounter develops, while a set of Steam achievements gives completion-oriented players additional objectives. Since individual playthroughs require little time, repeating the experience is considerably easier than replaying a lengthy narrative game. Even so, replayability should be considered a bonus rather than evidence of substantial overall content. The fundamental scenario remains intentionally compact. The audiovisual direction supports the humorous atmosphere without trying to overwhelm the concept. The contrast between the main environment and the handheld display makes the multitasking element immediately understandable, while spoken English dialogue helps give personality and timing to the conversation. Because so much of the entertainment depends on social awkwardness and character reactions, voice delivery is particularly useful. Language availability is more limited than in larger releases, however, which may be worth considering for players who depend on broader localization. Another advantage is its free-to-play availability. The brief runtime becomes considerably easier to appreciate when the experience is presented as a small, accessible comedy project rather than a large commercial adventure. There is little pressure for unnecessary padding, grinding, collectibles, or artificially extended progression. Players can simply experience the unusual premise, pursue additional achievements or dialogue outcomes if interested, and move on when they feel they have seen enough. Steam Deck compatibility requires a more cautious assessment. DateBoy does not have an official Steam Deck Verified or Playable classification indicated on its store information, so it should be treated as officially unverified rather than guaranteed compatible. Its relatively straightforward design may appear suitable for portable play, but the absence of an official Deck rating means controller behavior, interface readability, input requirements, and overall performance cannot be assumed to meet Valve's verification standards. Players specifically purchasing or installing it for Steam Deck should therefore expect that manual adjustments or alternative input methods could potentially be necessary. Ultimately, DateBoy works because it does not pretend to be larger or deeper than its central idea demands. It combines dialogue selection, awkward situational comedy and a deliberately distracting handheld minigame into a concise experience where gameplay itself delivers the punchline. Its greatest weakness is naturally its lack of substantial content, but expanding it dramatically could just as easily have weakened the joke. For players who enjoy strange indie experiments, comedic games and short experiences that can be completed in a single sitting, it offers an entertaining diversion with a memorable concept. Rating: 8/10
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Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если хотите новый компьютер, поиграйте в эту игру. Разъебёте монитор после третьего проигрыша
Dating sims wish they had the amount of depth this game has.
tomatoes
true love is real this game convinced me. and man a pizza sounds good rn
This is a good game
My favorite interaction was definitely the good ending and the conversation to get the "hello!" achievement. Still don't know how I made the guy trip but it is what it is.
Hello Short and easy game
.
после свидания остался девственником
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | 62% | Free | |
| $15.6K | 87 | 84% | $7.99 | |
| $5.8K | 34 | 32% | $4.99 | |
| $408 | 1 | 100% | $9.99 | |
| $0 | 95 | 82% | Free |