
Play as MARS (Machine of Absolute Retaliation and Safeguard), a robot programmed to exterminate the treacherous aliens who have taken over Razor City. As MARS, you must free Razor City from its domination in order to save the survivors from their doom.
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Languages: English**languages with full audio support
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Game is unplayable. Strange movements of camera, many lesser or bigger bugs and very chaotic action.
Игра DarkStorm - это крепкий середнячок в жанре RPG, который пытается вдохнуть новую жизнь в классические формулы, но делает это с переменным успехом. С одной стороны, мир игры довольно интересный и мрачный, с неплохо прописанной историей и харизматичными персонажами. Боевая система, основанная на комбо и использовании различных навыков, поначалу увлекает, но со временем становится немного однообразной. Графика выполнена в темном стиле, что соответствует общему настроению игры, но текстуры могли бы быть и получше. Музыкальное сопровождение неплохое, но запоминающихся мелодий практически нет. Самый большой недостаток игры - это однообразие миссий и повторяющиеся локации. К концу прохождения устаешь бегать по одним и тем же коридорам и уничтожать одинаковых монстров. В целом, DarkStorm - это игра на один раз. Если вы ищете что-то, чтобы скоротать пару вечеров, то она вполне подойдет. Но если вы ждете от RPG чего-то выдающегося, то лучше поискать что-то другое. 6/10.
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I first heard about this game from an interview with the Geek Freaks, and the interview sparked my interest. While I know how much it hurts to receive a negative review, understand that I am doing it from a position of love. I think the concept of what you have here has a lot of potential, but the game is hampered by its execution. Here are some issues I ran into while playing that need to be cleared up: -The main menu navigation is hard-locked to 640x480, creating black sidebars. This leaves a bad first impression in an industry where first impressions are everything. -The chatbox where you receive communications could be aligned further to the right of the screen so as to not get in the way of any gameplay going on. -Speaking of the chatbox, when it was full, it immediately went on to the next text without giving me a chance to read it ("It is always important to remember to-Good Luck, MARS!"). A coroutine of waiting 2.5 seconds or so before moving on would do wonders. -Near the end of the tutorial, I got stuck in a loop where it would show me a cutscene of Thorns lurking about, then when I tried to continue, would show it again. I had to take a different route between buildings to avoid a trigger. Set up a flag that indicates if the player has seen it once, it does not play again, or deactivates whatever triggers the cutscene. -I am not sure if the flamethrower is meant to have infinite ammo or not, but it did for me, having 1000/1000 the entire time. If it is supposed to have infinite ammo, replace this with an infinity sign or remove the counter altogether. If it is supposed to have a limited supply, check the logic again. -The indicator that you've taken damage (a red screen with binary covering the screen) is cool, but when you are surrounded by seven Thorns, it gets annoying really fast. I'd suggest either using a different indicator of taking damage, making it probability based (20% chance of appearing when taking damage), or setting up a cooldown for it (can only be shown once every four seconds). -I tried purchasing the grenade launcher, and the whole game started lagging something crazy. I also tried using previous instructions to equip it to my robot by pressing 3 and it would not equip. I think trying to materialize the grenade launcher causes the game to stutter in terms of FPS. I am willing to go further into the game once these issues are cleared up. With more enemy types (I only saw two) and different weapons this could be a lot of fun.
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