
Dark Sheep is a block-pushing puzzle game with horror elements, and a love letter to the Commodore 64. Classic Sokoban, new twists. Throughout the game, you'll be accompanied by a soundtrack created with genuine 1989 technology.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For me, this is the perfect type of block pusher. The theme supports the mechanics. The puzzles require critical thinking, but feel like they can be solved organically without understanding the exact sequence in the designer's head. The levels feel like a series of modular interlocking puzzles where the order matters. The game is forgiving with undoes and continues. The story is delightfully dark and weird and unique in this genre. Love it. I'm looking forward to finishing this one. Definitely worth the price of admission.
The mechanics are pretty simple, but fun! The progression of the new mechanics feels satisfying, tho i dont think i'd want the game to be any longer than it is now. Its short enough to keep the gameplay fun, and long enough to feel like a full game. Aftermath took it up a notch with the guards, and i'd love to see more wacky fun mechanics in furture expansions. The focus on a new mechanic for a few levels before mixing it with the rest seemed good, so you didnt get overwhelmed. The change in goal in aftermath was good as well. Lastly i'd like to say the music ♥♥♥♥♥♥♥ slaps, and theres some pretty "twisted" moments in the story.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a method in coming up with an interesting premise for a puzzle game and I'm not exaggerating when I say Daisy Games is a master of the art. Dark Sheep already came with 40 levels but recently added Aftermath campaign adds another 20! It's huge but never gets boring. Logic-based sequence puzzles with new mechanics introduced every few levels, adding to the complexity. Daisy Games just *gets* puzzles and Dark Sheep's a brilliant example. Great retro art and sound. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
面白いゲームでした。このパズルのルールは、説明するのが難しいです。一筆書きパズルのようにマスをすべて埋めるのですが、倉庫番の荷物の動線で、そのマス埋めをやる、という感じでしょうか。説明しにくいと思うくらいだから、新しい斬新なパズルだと思います。 ギミックが加わったりゲーム性が変わったりするので、常に新鮮な気持ちで遊べました。英文が少し出てくるので、日本語に対応してもらえると助かりますね。
Came for the Dark Crypt, stayed for the lambs to the slaughter.
A small puzzle game with very simple rules that still provide a decent challenge. The mechanics and graphics are easily understood and never hide some obscure tricks, while they provide a perfect clarity on what is needed to complete the level. The levels are short enough so it's very easy to play the game during a short break without having to invest significant time into it. Definitely worth getting if you like Sokoban-style puzzle games
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 7/10[/url]. A sokoban where the path that you push things matters at least as much as where they end up. You start off with sheep that must eat all the grass, never passing over a patch more than once. And by the end game you also have devils that must eat the fattened sheep. While it doesn’t feel like the most fresh design ever it definitely doesn’t feel like a generic and low-effort Sokoban clone either. While I enjoyed my time in this game to be sure, I also found it to be extremely uneven, with several notable flaws that brought the score down to 7/10. Depending on your tolerance for these issues, you may feel like even that is too kind. The puzzles are very casual at first. I doubt I needed more than one try to pass any of the first 15 levels, or even a single undo. And for the next 15 levels the unlimited undo was enough to allow me to charge in without too much planning and easily fix the occasional mistake that I made in the process. All of this built up to five surprisingly challenging end levels that were quite satisfying but also a huge leap of difficulty over what came before. I will say, however, even on the very easy levels I did have to think, it’s just that it was fairly easy to avoid painting yourself into an unwinnable corner. If you like your puzzle games with a constant heavy dose of brain hurt this is definitely not for you. The other thing to note is that many of the puzzles allow multiple solutions, which I actually think gives the player a greater sense of agency, but I understand that’s divisive. The only game aspect that is unambiguously bad is the soundtrack. It attempts to offer genuine C64 chiptunes, but that’s a hard genre to master and whoever did the music definitely failed. There’s about four different songs that play as background music in the levels and only one is decent, and at least two are literally painful to listen to. Arguably the graphics are also a fail, but here it probably comes down more to taste. I love a good retro pixel art tile set, but these rarely achieve that. At best they do the job and at worst they are both ugly and rather hard to interpret, such as the conventions for which color grass a particular sheep is allowed to consume. Finally, the store page gives a sense that this game has a story, plot line, and heavy theme, something that many Sokoban clones do not. Well what it does have is pretty thin, not that much more than a traditional Sokoban. That said, what there is adds a little bit of extra enjoyment. However, I feel that the store page portrays it as having much more than it does. It does feel a little weird to be harsh on a Sokoban for not having much story since 99% have none. So I am inclined to give them a pass on this. But if it’s important to you, know that there’s not much here.
I really enjoyed the game! It gave me a lot of C64 vibes and everything fitted that theme extremely well! And well, it has quite some suprises too! [spoiler]That first axe murder moment will never be forgotten XD[/spoiler] Overall a great experience, some cool and tricky puzzles that were quite challenging from time to time, and a great soundtrack!
Hardcore
Amazing puzzle game with a great atmosphere. Certainly pick this one up if you're in to Sokobans. My only complaint would be that the sheep cages don't become pushable objects after being filled.
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Players by region
Where this game's players are, estimated from review languages.
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