
Dark Places is a psychological single-player game set in a surreal world filled with horrific creatures and nightmarish delusions. Solve puzzles and try to survive.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cześć Steam Zauważyliście nie przywitałem się jak pederasta z You tube, grę zakończyłem po przeczytaniu tej informacji: ,,you have to climb up the corpses but you are not doing this for the first time aren`t you".
Very underrated game :/
Without a doubt this is the best horror FPSC game i have ever played, but if you understand the limitations with which this game was made, you will appreciate the work. Well done!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
inkook
this game will send you to a mental institution
Personally got a few jumps and actually like this game. there's something about it that has charm. If this game came out 10 years ago this would probably be a classic
jesus, this game couldn't even make it past the loading screen. Doomed, Crimson Metal and now this. all these games have horrible FOVs, long loading screens and really bad controls and mechanics and no options menu to edit any settings what so ever... i'm sure a lot of time and effort went into making these games but holy hell these games don't seem to run or function well... can't recommend at all...
El juego se me hace demasiado aburrido, y aparte de que es fácil perderse, sin saber como continuar, los objetivos no son muy claros, aparte en lo técnico no hay muchas opciones para configurar el juego, como cambiar la resolución de la pantalla.
Dark Places, developed and published by Madbox Entertainment, is an indie first-person psychological horror experience that blends survival elements, environmental puzzles, and shooter mechanics within a bleak and unsettling world. Framed around the idea of confronting inner demons as much as external threats, the game places players in the role of a daemon hunter navigating warped, oppressive environments filled with grotesque creatures and cryptic symbolism. Its ambition lies in combining classic survival horror design with psychological undertones, creating a descent into darkness that is both literal and metaphorical. Exploration forms the backbone of the experience. Players move through dimly lit corridors, abandoned structures, and surreal dreamlike spaces that emphasize atmosphere over clarity. The heavy use of shadows and minimal lighting is clearly intended to heighten tension and vulnerability, forcing players to rely on environmental awareness rather than overt guidance. As a result, navigation often feels deliberately disorienting, reinforcing the psychological instability central to the narrative premise. Environmental storytelling and scattered clues gradually reveal fragments of the overarching mystery, encouraging players to piece together meaning from context rather than exposition-heavy dialogue. Gameplay mechanics combine puzzle-solving with combat. Throughout the journey, players encounter environmental challenges that require careful observation, object interaction, and logical thinking to progress. These puzzles vary in complexity but generally rely on identifying key items or manipulating the environment to unlock new paths. Interspersed between puzzle segments are combat encounters against hostile entities. Weapons are available, allowing players to fight back rather than relying solely on evasion. This mixture creates a fluctuating rhythm between tension-building exploration and more direct action. However, the integration of combat into a psychological horror framework produces mixed results. While combat offers mechanical variety, it can at times undermine the creeping dread established by exploration sequences. Enemy placement often leans toward sudden appearances or aggressive ambushes, sustaining tension but occasionally crossing into frustration. Encounters may feel uneven, particularly when enemy behavior appears unpredictable or when resources are limited in ways that disrupt pacing. Visually, Dark Places reflects its indie origins. Built on older development technology, the graphical presentation emphasizes mood over detail. Textures and models are relatively simple, but the environments achieve an unsettling tone through darkness, spatial distortion, and oppressive color palettes. The surreal design elements effectively convey a fractured mental landscape, though technical limitations can sometimes detract from immersion. Lighting choices, while atmospheric, may also hinder visibility in ways that complicate navigation beyond intended tension. Sound design contributes meaningfully to the overall mood. Ambient audio, distant echoes, and haunting musical cues work together to maintain a sense of unease. Rather than relying heavily on constant jump scares, the game uses sustained environmental tension to build discomfort. Moments of silence are often as impactful as the musical score, reinforcing isolation. However, audio feedback during combat and certain interactions may lack the refinement expected from larger productions. Pacing throughout Dark Places is uneven but intentional. The deliberate, slow exploration segments contrast with bursts of combat and puzzle intensity. Some players may appreciate this fluctuating tempo, finding that it mirrors the psychological instability central to the story. Others may perceive inconsistencies as mechanical imbalance. The game does not hold the player’s hand, often requiring patience and experimentation to determine progression routes. Ultimately, Dark Places is an ambitious indie horror project that aims to explore psychological themes through atmospheric design and hybrid gameplay mechanics. Its strengths lie in its moody environments and thematic intent, creating moments of genuine unease and introspection. Its weaknesses stem from technical roughness and occasional mechanical friction that can interrupt immersion. For players who value atmospheric horror experiences and are willing to navigate imperfections in pursuit of mood and theme, Dark Places offers a dark and unsettling journey into a fragmented psyche. Rating: 5/10
Interesante FPS de puzzles, no hay muchas pistas y es algo tosco en la resolucion de los puzzles, lo que dificulta la progresion del avance, ademas hay pocas municiones aunque tampoco tantos enemigos. Rescato como positivo que tiene buena musica, buenos sonidos y una atmosfera bastante bien lograda, los graficos son pasables, me gusta el estilo Half-Life de fines de los 90 principios 2000 que tiene, pero lo que mas te acentua el suspenso es el tema del juego de colores y luces y sombras. Creo que podria ser mejorable en muchos aspectos, me molesta tambien que la musica se venda por separado y que no tenga cromos, dos falencias importantes. El precio es bastante barato y esta en ingles con lo cual es moderadamente jugable para cualquiera (tampoco es que haya mucho texto). No termine el juego ni vi que haya un walkthrough en internet pero doy fe de que lo disfrute bastante, realmente me sorprendio para bien y creo que fue una buena compra, si te gusta el misterio y los desafios y el tema FPS mezclado, este juego es para vos, Si no queres el FPS, podes ir con un Thief por ejemplo (que tiene atmosfera similar) 7/10
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