
Welcome to "Dark Conflict"! This is a game full of strategy and war elements, allowing you to play as a leader, constructing buildings, assembling armies, and developing resources to compete for the glory of victory.
Modeled estimate, not a reported figure. How we estimate →
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About
This is a strategy game that deeply integrates economic, construction, and war elements. In the game, players will face more than twenty different buildings and more than ten types of resources, and need to skillfully build and expand their country based on the distribution of resources on the map.
As the game progresses, players can upgrade buildings by accumulating scientific research points, which in turn increases the revenue generated by the buildings, accumulating more wealth for their country.
More uniquely, the game establishes an independent trading system. Players can flexibly use various strategies, such as buying at a low price and selling at a high price, to delicately manipulate the price of commodities and maximise the economic benefits for their country.
In this game, every decision will affect the development of your country, so players need to think carefully. At the same time, don't forget to maintain the flexibility of strategy and adapt to the changing environment. The use of research points is also a science, requiring players to carefully plan to maximize the use of resources. Remember, only the smartest and bravest rulers can achieve final victory in the game. I wish you a happy game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Reviews
算是有一些有趣的地方,但实在太粗糙,难以推荐,后面如果改了会改成好评。下面是一些直观的感受和建议,仅供参考: 1. 加入空格暂停,Esc返回。说实话这应该是24年游戏的标配吧? 2. 加入省份自动建造计划,如设定某一建筑为主要建筑,符合条件则循环建造;或者加入建造队列,玩家预先安排,逐个建造,类似文明六的城市建设列表;这一点如果能搭配地图省份指示物会更好。 3. 加入全省份批量建造功能; 4. 在己方控制省份上添加图标,指示该省份产量最高的资源,方便检索。 5. 建造界面修改意见: - 缩小GUI,合并建设界面以减少不必要的操作量;完全可以把所有建筑都放到省份建设里面,现在这样“点击省份”-“点击建设”-“点击建筑”会让操作变得非常繁琐。 - 建设花费可以移动到建筑介绍的扩展页中,因为已经用颜色加以区分,辨识度足够高了; - 建筑数量直接用建筑图标右下角数字表示,没必要一样的图标放很多个; - 加入鼠标单击图标即可开始建造或加入建设列表的功能,以便改善建造体验; - 加入省份数量指示,如1/29,2/29; - 加入建设界面快速切换省份的互动选项,并添加快捷键; 6. 直接在顶部GUI处展开,列出详细资源,现有的空间是足够的。如群星UI Overhaul Mod。 7. 贸易界面买入卖出分开计算,加入上限。买入的上限设置为现有资金所能购买的最高资源数;卖出的上限设置为现有资源的数量。这个滑块能无限右滑实属难蚌。 8. 地图缩小。完全没必要设置那么大的地图,离玩家太远的不会关注,如果要当酋长又会非常无聊,尤其是玩家对AI有显著优势的时候。此外,较大的版图搭配并不尽如人意的建设系统,会大幅降低游玩体验。
This is a VERY challenging game, even on really low difficulty settings. But it is fun figuring out how to be more efficient. There is a feature (or bug?) where it doesn't give a stable number of power provided from wind energy. This makes planning your cities more difficult. But, if you love building up your economy and investing in upgrades add infinitum (as far as I can tell), it is AWESOME! Note that there is no meaningful diplomacy. The game does have a bit of diplomacy, but the manual didn't tell me about it. It is quite minimal, though. Also, the one tech is confusing and I don't know yet fully know how it works.
It quite a good game for the price. Easy to play but challenging and re-playable. If you like to build stuff and tune systems the game worth buying.
不错的游戏,资源价格会实时变化,非常独特
占领的地盘居然没有电力!!!而且军队的消耗存在严重的bug,这是一款未完成作品
建筑菜单有点反人类 每个地方要分开点进去 然后再关闭菜单切换下一个
每個視窗都要自己手動關閉嗎? 這麼不人性化阿 光去關閉城市視窗我就不想玩了 希望能改進操作
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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