
ルール無用の弾幕地獄週間! 華麗に、ずる賢く、卑怯な手でしのぎきれ!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An addictive Shoot 'em up experience. Once you familiarize yourself with Seija's arsenal of tools and grasp the rhythm of each spell card, the game transforms into an oddly relaxing experience.
spend an hour to finish one level for a green dott 11/10 experience would want to suffer again favorite touhou game
good
他シリーズの経験者にはもの足りなく感じるボリュームだと思います。 一部の強いアイテムを使えばそのまま突き進めるので、一瞬でやることなくなりました。 数時間だけですがとても楽しかったです。
本来以为朋友和我说三日天下这个bgm听到想吐是夸张 草,这蕾米(单纯想骂)
I WILL NEVER FORGIVE THE JAPANESE!!!
我是菜逼
[h3]很好玩的小数点作[/h3] 补票来的,正邪可爱,[spoiler] 没穿拖鞋还有狱卒 [/spoiler]...零零碎碎地花了10个小时也算是通关了,miss两千多次,对她痛下毒手已然无法回头,得为她负起责任,带她成为“究极反则生命体”。[spoiler]高难度[/spoiler]。有些符卡用道具很容易,不用道具就是高难了。 要花多长时间疮几万次才能成为“究极反则生命体”,希腊奶,看上去是遥不可及。
Hi Zun
I do recommend this game, I had a blast going through it again. This was my second clear after all those years since it fist came out and I'm a much more skilled danmaku player now. But I have some thoughts... The main premise of this game is to use different magical artefacts to help you go through supposedly impossible bullet patters, however in the entire game there were only two spell cards where I actually had to be strategic about my item choice. Most of the time if you wanted any challenge you would go itemless and in rare instances where that becomes too difficult you just use the lantern. For sub-items the choice is pretty brain-dead as well, there aren't any situations where you wouldn't want to use the doll, in some cases yin-yang would maybe be good, but reportedly it only works for lasers, making it useless. The usage of items is further discouraged by the game actually acknowledging itemless clears, so the real goal quickly becomes to clear as many scenes without items as possible. And counter-intuitively, clearing a bunch of scenes without items is also the fastest and easiest way to max their level. Difficulty of this game is all over the place. For me, even without items, about 35% of cards were either a joke or easily breakable. Further 35% were not trivially easy, but not hard either, 20% was a decent challenge and 10% (8 cards) I think would each require a multi-hour grind for an LNN level player, but for me were just impossible. The difficulty also doesn't seem to progress linearly, for example one of the spells I couldn't get was all the way back in Day 5. That all being said though, I still had a lot of fun playing this. It always felt rewarding to finally clear some of the tougher patterns after 100 or 200 attempts, but it was also satisfying to quickly blast through the easy ones. There were a couple game-break situations or cheese strats and I'm always a fan of those. I'm also very happy that I ended up with more itemless clears than during my first time round. So I do actually recommend the game. It's also a good choice to be your first Toho spin-off type game, since with proper item utilisation I would say it's the easiest one.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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