
Damned 2 is an asymmetrical multiplayer horror game where up to four survivors must work together to survive an unrelenting monster - either player or computer-controlled - while scavenging and solving puzzles in an attempt to escape.
Modeled estimate, not a reported figure. How we estimate →
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About

Damned 2 is an asymmetrical multiplayer horror game where four survivors must explore cursed locations, solve puzzles, and escape alive — while a fifth player takes on the role of a deadly creature hunting them down. Each match is unpredictable and filled with tension.

To escape, survivors must search for items, unlock doors, and complete puzzles scattered across the map. Every match reshuffles key elements, requiring players to adapt quickly. Teamwork, awareness, and a steady hand are essential.
Take control of a terrifying creature with unique abilities. Each monster offers a different playstyle — some stalk in silence, others create chaos and confusion. Master their skills and turn every match into a psychological horror experience.

Immersive Audio Visual experience: Damned 2 uses Unreal Engine 5 to bring graphics and audio immersion to a new level of horror.
Immersive VOIP: Our built in VOIP system simulates echos, reverberation and the environment around you. But be aware, monsters can hear you when they are hunting!
Be the Monster!: Choose from a variety of different monsters to play and scare your friends, each monster has a set of abilities for you to hunt and eliminate the trespassers. The monster can also be controlled by an AI.
Co-operate: Play together with your friends with up to 5 players where teamwork is key for fast puzzle solving and exploration.
Randomized Environments & Puzzles: Each play through is never the same. Keys, items and puzzles are placed in different locations whenever you start a new match.
Custom Difficulty: Choose your game settings before starting a new match, customize the way you want to play.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Spain, Simplified Chinese, Russian, French, German, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
С друзьями - бомба!
O primeiro foi um clássico do gênero, espero que esse também seja. É melhor jogar com amigos.
很喜欢这款游戏,只是现在细节还不是很到位,非常适合朋友间的游玩,有啥东西也能跟作者反馈,作者也很喜欢跟大家互动。
more fun and creepier with each update !
Overall i recommend this game, is it a continuation of the first which i really loved. However this causes me to also see what i liked about the last game and want to comment. so this review will be 1 part for people who want to know my complaints from player the first damned, and feedback to the devs. 1. Tips ~ The tip system while useful is a bit to much in your face, more so when it takes place in a live match. Imagine chasing someone down and the "possess object" tip pops up and they get away. You have the ground work in place so what i'd recommend is just turn over the tip system to a "tutorial" mode where you can select you who want to learn and its just you learning. No live gameplay or anything. This also stops weird caching bugs that can cause tips to re-enable. 2. Brightness feel ~ While it is dark and you need a flashlight something about it feels "light" comparatively. Like having light feel more impactful now but that way its render makes the dark feel less oppressive. Maybe its just in my head though. 3. Monster uniqueness ~ while each monster is "unique" they suffer from "same gameplay loop". If i swap from lurker to mary, yea its easier to pick up but that leads to things like "why play x when i can play x". Plus when you get tired of playing one, playing another feels mostly the same which can make it hard to take a breather. Like for example in the old game mary could see survivors and was always visible, meaning you could taunt them and try and get them to help you kill them, or have fun banter and such. Now they all play like lurker with unique methods of detecting the players. Like do i use a doll, a light, or a pentagram to see where they are. This leads to no one monster able to be someone's favorite since only the outer layer of the monster loop changes. There is not unique visual gameplay changes outside of 3rd person for blight. There i no unique auditory changes beside for players. There is no unique mechanics that only that monster can do. Like mary can teleport but so can blight, mary can dash but so can lurker, all of them can posses, and all of them have a "unique" trap to detect players, with mary and blight only detecting where as lurker actually has the only truly unique mechanic with his detection ability being the only ability that can slow down a player. While people disliked the phantom in the first game, it was truly unique to play since it was the only monster that was blind but also present in the world at all times. Mary sucked cause her rage was hard to manage but she was apart of the world and could appear from anywhere. Lurker was the trap monster, if you hit a trap you had to hide else he would find you. I never really got to play with the fallen angel character but from what i saw of him he had some unique mechanics. The rest feels mostly the same, but the game seems dead publicly.
amazing
I LOVE THIS GAME IT'S AMAZING. PLEASE I'LL DO ANYTHING YOU WANT FOR NEW MAPS AND MONSTERS.
so many levels too choose from , yet all maps look like a bunch of squares put together, The level design is horrendous and not believable, it's also not a fun game
Damned 2, like its predecessor, is one of the greatest horror co-op experiences you can have. Underneath the clunky and low budget UI hides a genuinely atmospheric, tense and thrilling game that is unlike most other co-op horror games out there. The shame is, of course, its fairly uninspired aesthetics don't exactly draw a lot of people in, and the screenshots on the storepage probably don't do it justice, but this is a game that can really scare the hell out of you. It can, of course, be an equally frustrating experience, although this depends on what map or monster you are facing, but for what it's worth you really won't find another game quite like this.
sehr schöne und gut gemacht Fortsetzung es wurde einiges verbessert.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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