
Damned 2 is an asymmetrical multiplayer horror game where up to four survivors must work together to survive an unrelenting monster - either player or computer-controlled - while scavenging and solving puzzles in an attempt to escape.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Damned 2 is an asymmetrical multiplayer horror game where four survivors must explore cursed locations, solve puzzles, and escape alive — while a fifth player takes on the role of a deadly creature hunting them down. Each match is unpredictable and filled with tension.

To escape, survivors must search for items, unlock doors, and complete puzzles scattered across the map. Every match reshuffles key elements, requiring players to adapt quickly. Teamwork, awareness, and a steady hand are essential.
Take control of a terrifying creature with unique abilities. Each monster offers a different playstyle — some stalk in silence, others create chaos and confusion. Master their skills and turn every match into a psychological horror experience.

Immersive Audio Visual experience: Damned 2 uses Unreal Engine 5 to bring graphics and audio immersion to a new level of horror.
Immersive VOIP: Our built in VOIP system simulates echos, reverberation and the environment around you. But be aware, monsters can hear you when they are hunting!
Be the Monster!: Choose from a variety of different monsters to play and scare your friends, each monster has a set of abilities for you to hunt and eliminate the trespassers. The monster can also be controlled by an AI.
Co-operate: Play together with your friends with up to 5 players where teamwork is key for fast puzzle solving and exploration.
Randomized Environments & Puzzles: Each play through is never the same. Keys, items and puzzles are placed in different locations whenever you start a new match.
Custom Difficulty: Choose your game settings before starting a new match, customize the way you want to play.

Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is honestly great so far I've only played a couple of hours and I can fairly say i've come to enjoy it. I've played Damned (The first one) In the past, and had alot of fun with a couple of friends of mine, That being said, I also have alot of fun playing Damned 2 with my friends. How ever.. In my personal opinion, I do believe some stuff could be changed.. But remember, this is my personal opinion, So whatever my personal opinion is, should in no way affect the game at all. My personal opinion on monster(s) On the monster side, I mainly play Mary, As i enjoyed her in the first game alot, I will say though.. I'm currently not much of a fan of the rework of Mary in Damned ll and ill explain why. (Yes this is mainly about one monster in particular) 1) Invisible when out of hunting: This greatly annoys me as it makes it a pain to find survivors if you're not familiar with the map and are an idiot like me who gets lost sometimes xD.. In my personal opinion, The hovering with decent speed should rather be one of her "Skills" And would revert her normal state as it was in the first game. Slow walking, making crying sound. 2) In my personal opinion, Her haunting seems to drain too quickly, depending on difficulty, I find it much easier to play her on hardest difficulty, than on easy. How i would change this, I would most likely make haunting last significantly longer (Lower drain rate), But also give it a longer time to get it back up, so that way it wouldn't be too over powered. ( But again, I'm still fairly new to the game and only am a couple of hours in,Who knows, Maybe i will enjoy the way it currently is, Only time will tell.) Other than those things, The game is really enjoyable with friends,Both in same team or against each other, the funniest thing's can happen. I've had lots of laughter and funny moments.. And I would definetly recommend this game to anyone willing to try it, The price for this game is honestly low for what the game is. so personally, so far, I would give it a 8 out of 10. Happy Escaping or hunting to anyone who plays the game <3' And remember do not let my personal opinion on one or two things change your mind about the game, But rather give the game a try and see for yourself if it's something for you! ^-^/
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Spain, Simplified Chinese, Russian, French, German, Japanese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun and cool game with haunting atmosphere, cool puzzles and terryfying monsters. Especially fun playing with friends. Big and impressive change from Damned 1. I wish more people would play this game
Игре я ставлю по меньшей мере ⭐⭐⭐⭐⭐ В этом произведении игровой индустрии можно эксперементировать с гравитацией, в буквальном смысле используя поднос вы сможете отправить своего товарища в космос. Если у вас не открывается дверь, можно не бояться, потому что вы спокойно пройдете сквозь неё, очень необычно и в духе мистического хоррора. Так же очень радует механика защиты детей в этой игре, капризный ребенок может буквально убить вас, а вы в свою очередь играя за взрослых состоявшихся людей ни в коем случае не можете ответить тем же, потому что дети - святое. Неоновая вывеска в этой игре буквально главная реликвия, черепа мамонта, волшебные сферы и рядом не валялись в сравнении с этим произведением искусства. Всем, кто запланирует покупку советую так же приобрести кнопки себе на стул, чтобы погружение в игровой процесс было еще интереснее. Игра очень захватывающая! Вернул разработчику, чтобы не отбирать у него такую ценность!
Played the 1st i liked it a lot 2nd i love it even more.
Думал будет всратое веселое говHо, как была первая часть. Получилось менее всратое, но веселое говHо. Разработчика уважаю, делай дальше, говноедам по кайфу. Графика кстати неплохая, да и в целом говHо похоже на arc raiders, тоже трейтеры в команде, которые бьют посуду, когда Луркер бегает рядом, шмотки собирать надо, есть выход. Короче не ясно почему такой маленький онлайн, думаю из за отсутствия скинов. Явно на Луркера нужен костюм клоуна, а на счет Таракана, не понимаю зачем вы его украли из Киллинг Флура, какое то говHо...
不好玩,有点无聊
It's nice to hunt and kill all your friends!
∧,, ヾ `. 、`フ (,`'´ヽ、、ヅ (ヽv' `''゙つ ,ゝ ⌒`y'''´ ( (´^ヽこつ ) ) (ノ
Doesn't exactly have puzzles, more so finding items over and over again.
Overall i recommend this game, is it a continuation of the first which i really loved. However this causes me to also see what i liked about the last game and want to comment. so this review will be 1 part for people who want to know my complaints from player the first damned, and feedback to the devs. 1. Tips ~ The tip system while useful is a bit to much in your face, more so when it takes place in a live match. Imagine chasing someone down and the "possess object" tip pops up and they get away. You have the ground work in place so what i'd recommend is just turn over the tip system to a "tutorial" mode where you can select you who want to learn and its just you learning. No live gameplay or anything. This also stops weird caching bugs that can cause tips to re-enable. 2. Brightness feel ~ While it is dark and you need a flashlight something about it feels "light" comparatively. Like having light feel more impactful now but that way its render makes the dark feel less oppressive. Maybe its just in my head though. 3. Monster uniqueness ~ while each monster is "unique" they suffer from "same gameplay loop". If i swap from lurker to mary, yea its easier to pick up but that leads to things like "why play x when i can play x". Plus when you get tired of playing one, playing another feels mostly the same which can make it hard to take a breather. Like for example in the old game mary could see survivors and was always visible, meaning you could taunt them and try and get them to help you kill them, or have fun banter and such. Now they all play like lurker with unique methods of detecting the players. Like do i use a doll, a light, or a pentagram to see where they are. This leads to no one monster able to be someone's favorite since only the outer layer of the monster loop changes. There is not unique visual gameplay changes outside of 3rd person for blight. There i no unique auditory changes beside for players. There is no unique mechanics that only that monster can do. Like mary can teleport but so can blight, mary can dash but so can lurker, all of them can posses, and all of them have a "unique" trap to detect players, with mary and blight only detecting where as lurker actually has the only truly unique mechanic with his detection ability being the only ability that can slow down a player. While people disliked the phantom in the first game, it was truly unique to play since it was the only monster that was blind but also present in the world at all times. Mary sucked cause her rage was hard to manage but she was apart of the world and could appear from anywhere. Lurker was the trap monster, if you hit a trap you had to hide else he would find you. I never really got to play with the fallen angel character but from what i saw of him he had some unique mechanics. The rest feels mostly the same, but the game seems dead publicly.
Players by region
Where this game's players are, estimated from review languages.
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