
Evolving the shooter genre with its unique and exhilarating combination of fluid action and combat, Damnation features huge, open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tldr: awful controls, more platformer than shooter, okish game To be honest, the game isn't even that bad. It's a pretty cool setting and and nice style. Sure, it's old and lacks graphic fidelity but it's still okish to look at. The main problems are the controls and a lack of play testing. Controls first - this is a platformer. Yes you heard me right, the shooting is more of a side feature. The shooting doesn't feel good, it's basic, the close range weapons are sh!t and the starter pistol is simply the best. The platforming movement is so hit and miss, that you often have to redo a jump so it actually lands. On keyboard it's also very hard to get into the controls since the mapping is very unintuitive. Even looking back to when the game was created, this is unacceptable. Some controls aren't even properly explained (e.g. how to pick up a weapon). Another big hit for me is pacing. It's always the same in each level; get a cutscene of the area, go in and shoot everyone dead, find a way to progress. So shooting first, then platforming. The game surely wants to do both at the same time, but that makes no sense because then you just die as you're getting shot at while hanging from a ledge, desperately trying to control your character. So you just kill everyone from a distance - because going in close range often ends in you getting insta killed while your close range weapons are basically useless. And no, a sniper rifle won't save you since you have to slowly reload after each shot and ammo for it is sparse. Saving up also won't work since it has a low clip size. Standard pistol it is, everytime, everywhere, no matter the situation. After this action, you'll have a relaxing time to figure out where the ♥♥♥♥ you are supposed to go. Sometimes it's obvious, sometimes you run around for 10 minutes until you randomly make that jump you failed a dozen times before. Not sure if they even playtested. On movement; the characters look buff and fit as ♥♥♥♥ (jojo style), very cool design. But apparently they have tiny hearts because you can only sprint for a few meters before stamina runs out. But oh man can he jump. Your jump range (if positioned correctly to the object you want to grab) is easily twice as long as you'd think. Especially fun on zip lines because hitting the correct angle is hard and jumping to your death will be common. Enemies are simple, their hitboxes are big, they have not much intelligence and a handfull of bullets usually stop them easily. Downing automatons is harder, so you'll basically ignore those enemies in favour of doing platforming (they can't properly aim upwards it seems). Now for the things i really like about the game: Story, character design and racing. Yes, there is racing. From time to time, you'll get a bike and do some wall riding and jumping over cliffs. It's not hard, it's not useful but it's fun and a cool aspect of the game. I love the trike in the beginning. The story is relatively bland, nothing we've not seen before but it's also not oversold. It's there, for things to happen and it doesn't try to be more than that. Now for the character design... it's amazing. I love it. Big buff dudes and hot athletic bad ass girls with big bazonkas carrying steampunk weaponry. What else do we need? Just pure stereotypical strong video game characters. I really miss this era. They look weird at times and you'll laugh at some cut scenes with tiny heads and giant hands, but whatever. Interestingly, the game becomes better after the first levels. The graphics look better later on, you get used to the gameplay and controls - Act 3-5 (of 6) are actually fun to play! Oh and there is online co-op. Didn't try it. Wouldn't want anyone else to waste money on it. I doub't it even works properly. So, the big question is, should you play the game? Actually, yes. If you're ok with the outdated mechanics and don't expect much, then go for it!
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
15 minutes of wonkiness thank you i'm out
Um jogo bem bacana com uma estética Steampunk. Esse jogo tem seções de plataforma que até lembram um pouco God of War e Prince of Persia em seus momentos áureos. Tem uns puzzles interessantes em alguns momentos e um tiroteio que funciona muito bem, padrão qualquer jogo de tiro da sétima geração. O Ponto alto desse jogo eu diria que é a navegação, ele não te dá indicação de nada e tu sobe, desce, cai, fica perdido zanzando pelo mapa, e por algum milagre vc parece estar sempre no caminho certo!!! Não faço ideia de como essa bagaça funcionou no fim das contas, mas é uma navegação bizarramente intuitiva, haha O defeito desse jogo eu diria ser a história, que é bem tosca e não cativa o jogador nem um pouco. Porém... se você estiver disposto a jogar com o cérebro desligado ele é bem divertido.
This is the epitome of trash, they didnt even test this game. Within an hour of playing theres a cutscene where you ride a ropebridge across the level. Then the annoying girl says theres a sniper in the tower so i zoom in 12x to his face, fire, and it hits an invisible wall and leaves a floating bullethole mark in front of his face.. It hit some invisible thing because the geometry in this game is poorly done. And besides that the games just bad and janky and wants you to jump from platform to platform which is so mindless and not memorable at all
No me ha parecido un juego tan malo como ponen las críticas. Es básicamente un Tomb Raider, con partes de disparos en tercera persona. Las partes plataformeras son bastante buenas, el protagonista tiene muchos movimientos, los mapas son grandes, y muchos de los mapas puedes llegar al mismo punto de un par de maneras diferentes. La cámara hace de las suyas de vez en cuando. Las partes de tiros son malas, y sólo sirven para molestar mientras intentas alcanzar un punto. Hay varias partes con unas motos futuristas en las que el control es horrible. La estética steampunk está bien conseguida, aunque la historia es descartable. Es un juego decente, sería un 7, y si hubieran pulido un poco los controles y las partes de disparos, hubiera podido ser un juego muy bueno. Si vas con la mentalidad de encontrar un Tomb Raider, de menor calidad claro y sin puzzles, con mapas muy grandes en los que tienes que ir hasta un punto haciendo plataformas y parkopur, puedes pasar un buen rato.
Damnation - стимпанковый вестерн в альтернативной Америке, где Гражданская война так и не закончилась, а власть захватила корпорация Prescott Standard Industries с паровыми роботами и экспериментальной сывороткой. Идея мира и сеттинг действительно интересные - это главный и единственный плюс игры. К сожалению, геймплей не хватает звёзд с неба. Стрельба ощущается кривой и несправедливой: главный герой стреляет неточно, в то время как враги отличаются чрезмерной меткостью. Арсенал в игре разнообразный, но при этом разницы между оружием почти нет, а визуально отличить стволы на уровне сложно. Ну разве что снайперка мне в душу запала. Уровни, в массе своей, большие и вертикальные, с прыжками по стенам и лазанию по канатам, но выглядят они однообразно и плохо запоминаются. Для разнообразия есть гонки на паровых мотоциклах и езда по стенам. Звучит всё это круто, однако управление транспортом тяжёлое и неотзывчивое, из-за чего эти сегменты быстро утомляют. В итоге игра была полностью пройдена за 14 часов и со спокойной душой переложена в папочку "Пройдено", но рекомендовать её могу разве что любителям редких и неудачных проектов конца 2000-х. 6 из 10
Gunplay feels floaty Platforming is clunky Switching weapons feels unintuitive One step forward, two steps back describes this game.
Good old times...
Believe it or not this isn't as bad as people claim, now don't get me wrong there a major problems here and ill get to that, but this isn't a 2/10 game. Starting with the good: the platforming was impressive, the controls (on pc at least) were perfectly fine, detailed animations, it wasn't frustrating to navigate and the camera can be controlled at anytime, so none of this locked camera frustration. Movement felt good and it id argue its done better than uncharted as there is more you can do when it comes to climbing. The puzzles are a nice change of pace, while they are not complex, they were not super easy either and combined with the platforming I found it satisfying. Optimization is surprisingly good for a 2009 game able to run it at 1440p at 144fps with zero bugs or issues. The motorcycle sections were pretty good, as its fun to go fast race along walls and running into enemies. The pre rendered cutscenes have a decent level of quality to them that felt cinematic at times. lmao that's about it. The bad: Its story doesn't make any sense and the game does a terrible job of explaining anything to you, or why any of this means anything outside of "if he gets this thing then we are done for". I think what happened is Blue Omega worked on the major story cutscenes first and was planning to use the gameplay to fill in the gaps, but that never happened. Due to technical issues during development, internal conflicts in creative differences studio Perspective (assigned by the publisher Codemasters to assist during development), multiple delays, a lot of developer crunch to make a hard deadline by Codemasters who were fed up of the game with multiple delays. All of these combined explain why this story is incomplete like we are missing important context that would make other scenes make sense, because in these cutscenes you can tell there is a seemingly solid story here. But yeah you not know what's going on who we are and why any of this is important. The 3rd person shooting is below average, there is no snap to cover, so no blindfire, guns have no punch to them, barely any recoil, only 5 guns in the entire game, no alternative fire mode or anything like that, no commands for your ai companions, instead of over the shoulder the reticle is above your head even when you zoom in, you can only reload when you're zoomed in, only thing that made it kinda fun is decapitating headshots with a sniper. while there motorcycle and puzzle sections to break up the pace there isn't a lot of them and the game drags a lot at times especially near the end, it gets really boring to shoot the same enemies and then climb platforms into the next area and do it all over and over again. outside of the bosses there is only 3 enemy types and the 3rd enemy type doesn't show up until the last 4th of the game. Bosses in the game is a joke they are no more difficult than normal enemies except the final boss where you do some platforming to drop something on their head. the game is most difficult when they throw a ton of enemies at you in a large area simply because of how many they are and not how tough they are. Its steampunk cowboy theme was the biggest standout to me as there is no other game that has done this to my memory, but sadly they do nothing interesting with it, its just window dressing across levels and even the window dressing isn't that impressive just big cogwheel machines, steam trains, railguns and steampunk motorcycles you have seen a thousand times. Overall despite some solid aspects that was fun for a while, it dragged into boredom with confusing characters and story that felt numb that i had to force myself to finish by the end. This is a tragic case of a team made of unreal tournament mods (where this idea originally came from) turned into a game development studio to make this into a full game who didn't have the time, skill and manpower to get the job done, as the entire studio shutdown weeks after release. This and Dark Void are interesting case studies where you can see what happens to a product when there is development hell and ongoing internal problems effect the final product in obvious ways from what was intended. I give it a thumbs up because i love weird obscure games like these. But for most people the inflated price for a steam key for this isn't worth it
https://youtu.be/v6KrcXuO9NA Discarded relic of the times before third person cover shooter gameplay was sorted out the base elements of camera, movement, and combat offered here are at best raw and unrefined.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.