
Daisho: Survival of a Samurai is an Action RPG with casual survival game mechanics and big village-building possibilities. You'll experience a new type of survival game with quests, continuous open world progression, monthly events and your dumb ways to die not harming your fun level.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +6 more
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
while this game is fun,...it is FAR!! too pay-to-play driven, ..every little aspect has hints of $0.99 cents up to and exceeding $49.95, ..slot expansion advancements aren't Permanent and storage capacity for such a game is both woefully inadequate and severely overpriced, ..while I enjoy this game,.. I'm an old fart with LOADS! of time on my hands and still find myself aggressively hampered unless I SPEND! every little nit-pick purchase, ..I do NOT!! recommend this game for average gamer, ..I would have preferred this game as a paid for game with occasional DLCs, as the game is designed NOW!!,...I will not spend one penny in gameplay, ..pay to play sucks!! "addendum", ..gameplay still severely limited due to wallet sizes, if the storage and weapon unlocks were PERAMANEANT! as we level up, . this would go a long way to a better review!! (but I'm not holding my breath!)
Jogo Mobile, Pay To Win, que apesar de grátis, você só evolui no jogo, fazendo Microtransações... tem gráficos ok, uma história ok nada relevante também... mas que não gera nenhum magnetismo para te manter entretido no jogo... 1/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Did the devs confuse "challenge" with "chores"? Review: So apparently the brilliant monetization strategy here is: Make the game so miserably unfun that you have to pay to skip it. Example: kill 5 bandits → crawl back to base to heal for 10 minutes. Rinse. Repeat. But here's the kicker: the experience is so god-awful that no sane person would ever spend a dime on it. Who's gonna pay to suffer slightly less? Unless you're laundering money through microtransactions, I don't see a single reason to swipe a card. Devs, you tried to squeeze cash by designing pain instead of fun. Congratulations—you made a game so painful that even whales won't touch it. Go touch grass. Or a real business model.
It's silly, grinding and really enslaving.
DON'T EVEN BOTHER WITH THIS GAME. At estate lv1 and 2 everything ( except potions ) seemed well thought. Nice progression curve, decent loot, quests in Pine forest at daytime give about 220 gold, you get to pay decent prices for repairs and merges of gear. Potions are not worth the effort from get-go, the amount of resources and time it takes to make, collect and just sheer costs in gear repairs put potions in "just eat raw herbs" territory. I was in mood to spend some real money on game just to support. And then estate lv3 happens, you unlock Pine forest at nighttime, game triples (3X) in difficulty but loot stays the same, repairs get more expensive because you now have T2 gear in loot pool and you want T2 gear. It costs same to deconstruct T2 as T1 gear but repairs go double (2X) in price to repair T2 gear. Quests in Pine forest at nighttime give same 220ish gold for completion but game has been tripled in difficulty. Even if you remove all gear (go naked) in fight you cant make enough gold just to repair weapon you are using. game gives new herb that dont even grow on side on map that is populated with bandits (you need to kill bandits for better gear) and side that new herbs do grow are populated with hostile fauna. Merging of gear (to get higher rarity gear) has been upped by 4 to 10 times. At this point what looked like decent crafting game haave made it clear that its just another 30ish hours rush to take your money and lock you in "gamblers folley" (spend more bcos you have spent this much already) space.
It's like the Diablo with a little bit of building mechanism, still the lack of the content in this game.
Игра Daisho: Survival of a Samurai – это суровый и атмосферный симулятор выживания в феодальной Японии. Она подкупает своей хардкорностью и вниманием к деталям эпохи. Приходится постоянно следить за голодом, жаждой, температурой и уровнем усталости, а также отбиваться от бандитов и диких зверей. Боевая система требовательна к таймингам и навыкам, а добыча ресурсов и крафт занимают значительную часть игрового процесса. Графика достаточно простая, но создает нужное настроение, особенно впечатляют смена погоды и времени суток. Сюжет относительно неглубокий, но вполне выполняет свою задачу – погружает в мир одинокого самурая, пытающегося выжить в непростых условиях. Из минусов можно отметить высокую сложность, которая может отпугнуть казуальных игроков, а также некоторые шероховатости в управлении и интерфейсе. Тем не менее, для любителей хардкорных симуляторов выживания и японской культуры Daisho станет отличным выбором, способным подарить множество часов напряженного и увлекательного геймплея.
Pretty basic game, wish it had more features. Also, the trailer is full of lies like a politician before elections.
[h1] 连牛子精灵们都不愿意来你游戏评论♥ [/h1] 宝贝们,你是否因为总是在队列、首页等地方看见这种游戏而烦不胜烦?是否认为这些游戏污染了steam?是否想再也不要看到这些换皮手游? 建议大家发现这种游戏之后在他的标签里添加一个“ 换皮手游 ”,这样添加的人多了这个游戏会带有换皮手游标签,可以在标签过滤功能里过滤掉带有此标签的这类乐色游戏。 前人栽树后人乘凉,我们的随手一点也许就能给后来者以及自己提供一个更加良好的steam环境。 我会找更多此类手游发送此测评,也希望大家给我点赞让更多人看到,一起抵制乐色国产换皮手游。
把日本武士的一些特色表现得很出彩
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.