
Feel the exhilaration of fast-paced combat in your fully customized armored suit as you freely explore a deadly and dangerous world on land or in the air. Take on titanic boss battles with alone or with up to two other friends in online co-op!
Most likely between $2.2M and $6.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 63% | approximately $3.6M |
| PlayStation | $35.99 | 76% | — |
| Xbox | $69.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $29.24 on Steam · Ukraine (−58%). Compare 17 prices in 15 markets →
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
so far not very good, its absolutely not worth the insane price.
This game is pretty bad. Its a betrayal of the first game, a wannabe Anthem and just a jank mix of ideas with an awful story and awful characters. I genuinely can't think of anything cool about it other than the suits. The Neun Squad mostly look like garbage and the player customization sucks even with the dlcs, the gameplay and camera/lock on finicky, the enemies are bland, the world looks cool if its compared to a ps2. There is just nothing worthwhile with this shallow sequel by mediocre devs, and I really enjoyed the first one despite its shortcomings, but instead of making any improvement with a sequel, they just butchered everything.
Developers, developers, developers! This is why you don't attempt open world if you don't have practically unlimited budget. Could have spent the time and money on any of the things that actually make a mech game good instead.
Disappointing. The first game was a decent mech game and this? It just feels like a generic version of like... Nier Automata, but with none of that game's soul.
There's been a lot of talk already about the differences between Daemon x Machina 1 and Titanic Scion, namely the implementation of power suits and and open world in lieu of the predecessor's mechs and missions. Since those horses have already been beaten to death, I'll skip those topics for now and focus on Titanic Scion's gameplay. I'm not far enough into the story to comment too much on it at the moment. In fact, I've only made it about 5 hours in, and I generally avoid writing a review this early on unless a game is actually unbroken and/or unplayable. That being the case, feel free to take what I'm about to say for a grain of salt. So far, the characters seem... okay? I do find the protagonist's attitude to be kinda sassy at the moment, which opens up some amusement. So far, it seems like the other characters are fairly one sided, at least at the beginning. You have a hothead, a ♥♥♥♥-starter little brother-type character, the happy-go-lucky older-father type character, the older sister, the organization's leader... All par for the course, but nothing to really interest me at the moment. *Personally*, the writing just isn't enough to pull my interest. The alien open world, likewise, is just kinda there. It did not have the stylized, anime-inspired aesthetic I was expecting. Or, more accurately, it was a lot more subtle then I was expecting. As usual, it's a bit bloated with what feels like pointless tasks, missions, or uninspired loot. The combat, movement, and controls are likewise just kind of okay. There are a few melee weapon types I enjoy, the lance and tachi being my primaries, but the guns so far range anywhere from unresponsive to heavy, slow, weak, and almost pointless. The targeting and dodging, however, are both abysmal. For a mech or pseudo-mech game, neither or smooth. Move back or attempt to kite and the lock-on will break. Switching targets is either unresponsive or too twitchy. I either can't lock onto a second enemy in a mob or, in the case of the gigantic Immortal field bosses, I'll try to lock onto one part just to have to cycle through a dozen others that are further from the center of your reticle than the one you intend. By the time I can lock on to the part, the boss moves so fast it's out of range and/or blocked by another part. On that, bosses move far faster than my suit can even respond to half the time. Either I'm still winding up for a *dodge* by the time they land on me, or the dodge is so short I get crushed anyway. Both stamina caps and usage are subpar, which only compounds this issue. Performance-wise, I haven't noticed any drops in FPS, crashes, or any other issues, so there's at least that, so there's at least that. All in all, for $15 through Humble Bundle's April spotlight, Titantic Scion was worth a try. That said, personally? It's nothing to write home about. It's just okay. I might go back to it later, I might not. I will add, however, that if asked if I find it worth the full-price tag of $70 (not including add-ons)? Or even the $50 of the original? As of writing this? I'd answer. Hel no. I'd have been annoyed even paying $30. TL;DR -It's more or less stable but uninspired overall. Story, visuals, characters, weapons and overall gameplay range from mid to boring. For those looking for a true mech game, this isn't one. If you like power-suit games or sci-fi action games with mechs, might be worth a try on a hefty sale. p.s. That "Hel" is not a typo. If ya know, ya know. Also, why the hell is the music so much more subtle than the first? The OG soundtrack was a banger.
bad
дизайн ♥♥♥♥♥ хз зачем купил
没有那么不堪,30块钱买来,还是可以的
机甲很帅 大机甲时间真短
Ok look, I'm not gonna pretend I played a lot of this one, or even a lot of the first one. I don't mind that im playing someone in a mini mech suit rather than a giant mecha, I like both so I'm not too bothered by the switch up. But as a person who has played a lot of video games.... The controls on this thing are dog water. The pacing is real bad and its hard to follow what's happening. The inventory system and equipment management is limited and largely non-existent, and cannot be altered on the fly with any amount of competency, which is very unfortunate because the game does not pause for you to futz around. It looks like the only nuance in combat is the weapon selection, because combos don't seem to exist... which is pretty bad because what the weapons do is not very clear and hard to actually read about before you pick them up, BECAUSE the game doesn't pause or slow down for you to do so and you can't hold anything for later. Bad bad game. I'm sorry for all the Daemon x Machina fans who liked the first one, which was at the very least playable