
Feel the exhilaration of fast-paced combat in your fully customized armored suit as you freely explore a deadly and dangerous world on land or in the air. Take on titanic boss battles with alone or with up to two other friends in online co-op!
Most likely between $2.2M and $6.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 63% | approximately $3.6M |
| PlayStation | $35.99 | 76% | — |
| Xbox | $69.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $29.24 on Steam · Ukraine (−58%). Compare 17 prices in 15 markets →
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Great
They changed from Giant Mecha to Power Armor. Tho, later in the story you may or may not get one. The Story improved from the Other Daemon x Machina. They actually did some fairly good character building, tho I feel like the story goes too quick. The Tutorial part was really fast paced, as in it jumps from one cutscene to the next really quickly. I had a hard time processing whats happening with how quickly the tutorial was progressing. I'd give it a 6.5/10. Could use some improvement on the pacing of the story, story itself is pretty decent, and I do miss the Giant Mechs.
It's okay.
被恶评耽误好游戏,官方宣发有些问题老粉都不知道出新作。
还是挺好玩的
千万别买,尤其是DLC,魂5boss,你靠近就飞远,近战穿墙,远程无法回避的激光,太爽了吧,简直就是一个超大的魂5在跟你玩,还会释放操作颠倒立场,然后BOSS在立场边缘游走,你操作一会正向一会反向,玩不了一点,不愧是喝核废水长大的人做出来的游戏
Honestly this game is fantastic. Its story is pretty cool and the gameplay loop is rewarding. I can not recommend this game at $70 USD though. That's waaaay too much to ask. $40 USD at most is a good amount.
剧情有张力,操作也舒服,虽然有时候闪避后退。
RNG bad 槍械堡壘 bad 在一代就覺得這怪很糞,沒想到這裡又有它
中评,能玩但说不上好玩 上手的时候一个个新系统让人眼前一亮,自由搭配机甲部件,左右手武器,肩炮浮游炮,机师被动技能;游戏地图属于开放地图,整个世界由4个大地图构成,还有各种洞穴设施探索。 玩得时间长了会发现游戏有很多为了有而有的系统,比如载具,当你的人物拥有堪比喷气机的机动性时,任何载具都成了摆设,游戏还设置了载具赛让你体验其糟糕的驾驭感。 游戏还有很多诸如此类让人难受的设计慢慢消磨了玩家玩下去的兴趣,比如一些地图小游戏要求以禁飞状态到达某个地点,这需要外装有良好的跳跃能力,穿重型外装探图的话到这里必须回去换轻型,游戏可以攒能量槽召唤重机甲(外装外面套机甲),但这个重机甲降落后容易出现找不到上车点的情况,往往这时候你是残血,BOSS还盯着你,装甲明明就在那里,你操作不了,还被打得满头包。 最值得吐槽的是游戏的BOSS战,大部分BOSS机动性超高,全程都要追着BOSS跑。比如某个隐身BOSS,经常会出现你找不到BOSS在哪,她也不来找你,就这样僵持了10多秒的情况。还有一些钻地的、潜水的,给到你的输出窗口很小,大型BOSS普遍就四五个招式,然后就是招小怪,全身弹幕。这个游戏里,如果你没能打赢一个BOSS,那你一定是被磨死的。近战武器的体验也不是很好,经常因为BOSS体型过大,冲上去之后就不知道自己在哪里,BOSS要出什么招。 应该说游戏在通关之后还是有很多内容可玩的,如果没有以上这些让人难受的点的话。