
Feel the exhilaration of fast-paced combat in your fully customized armored suit as you freely explore a deadly and dangerous world on land or in the air. Take on titanic boss battles with alone or with up to two other friends in online co-op!
Most likely between $2.2M and $6.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 63% | approximately $3.6M |
| PlayStation | $35.99 | 76% | — |
| Xbox | $69.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $29.24 on Steam · Ukraine (−58%). Compare 17 prices in 15 markets →
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
This is the first half of my review of the game. You can read the entirety of my review here: https://gaming-age.com/2025/09/daemon-x-machina-titanic-scion-review-for-pc-ps5-xbox-series-x-switch-2/ Daemon X Machina: Titanic Scion is… fun… I think? I enjoyed it a lot of the time, but just as much of the time I spent with it, I found myself just feeling blank about it. Not negative, but also not positive. Titanic Scion is a game with a lot to explore, a lot to craft, and a lot to take in. The gameplay, in its stride, is very fun, but the story leaves something to be desired. A mecha game sort of, but, actually it’s a power suit, maybe? It’s hard to place exactly how I feel about everything, but I did enjoy my time overall with DxM: Titanic Scion. As mentioned, where Daemon X Machina, really as a series at this point, hits its stride is in the gameplay itself. The combat is tight, fast, fluid, and fun. Dashing through fights at high speeds to clash with opponents and dodge attacks feels so, so good a lot of the time. However, counter-intuitively, being that the game is open-world in most of your time spent, so many enemies you fight are mindless and makes it so most of your combat time is spent really doing the bare minimum. It’s at conflict with itself, giving fights the potential to be simultaneously insanely fun and gratifying while also having the potential to be over in 15 seconds. Then you walk (or more likely fly) 15 seconds up the road and get another 15 second combat… hearing the same combat music restart again, and then again, and then again. Get used to hearing the first 15 seconds of that song, because you are gonna hear it A LOT. I think if Titanic Scion balanced fights better to make the general enemies either more numerous, have more health, or just feel more involved in battles, the regular combat would be much more enjoyable. As it was in my experience, the boss fights in Daemon X Machina: Titanic Scion are where I had the most (if not the majority of my) fun. Partially because, as you could gather from my previous comments, they last longer than 15 seconds. Boss combats are challenging in fun ways and long enough to put you in a bind if you’re not careful. I always prefer light builds, so of course I did a lot of zipping around and dodging in my way of play. My dark souls training has led me to have the dodge button on lock at any given moment, so running light is what I do best.
If you liked DxM1 this is more of the same but open world. Good fun so far if you like this sort of thing
Jogaço. História interessante, boa variedade de builds pros mechas e a customização deles é bem legal. Acho que o único contra é que o jogo fica repetitivo meio rápido, mas ainda consegue divertir.
好玩,但好玩的部分不多
this game ♥♥♥♥♥♥♥ sucks
Ich kann die viele negativen Kommentare nur zum Teil nachvollziehen. Mir hat es richtig Spaß gemacht. Im Angebot definitiv eine Kaufempfehlung
I have no idea what is even happening in the story but gameplay is 10/10
Pros Deep RPG Customization: The game’s progression system lets you fine-tune your pilot and Arsenal like a true RPG. Skill trees, augmentations, and weapon loadouts feel reminiscent of Dragon’s Dogma’s vocation system — every choice matters. Epic Boss Battles: The “Titanic Scion” expansion introduces colossal enemies that evoke Monster Hunter-style encounters — learning patterns, exploiting weak points, and coordinating attacks feels incredibly satisfying. Visual and Sound Design: The metallic landscapes and pulsing soundtrack create a sense of urgency and scale that few mech games achieve. Fluid Combat Mechanics: Fast-paced aerial maneuvers and weapon swapping make every fight dynamic and cinematic. Co-op Missions: Multiplayer hunts against massive foes bring that Monster Hunter camaraderie — strategizing loadouts and syncing attacks feels rewarding. Cons Story Pacing: The narrative can feel fragmented, with lore drops that require patience to piece together. UI Complexity: Menus and customization screens can overwhelm new players, especially those unfamiliar with mech RPGs. Camera Control: In tight spaces or fast battles, the camera occasionally struggles to keep up with the chaos.
Nah, just another action game with flashy graphics and poor gameplay (and even worse tutorial).
可以,就是人物体型。比如腿手的长短不能调整,比列看着很奇怪。