
Daddy's gone a-hunting is a retro 16 bit game with cute explosions, fx-sounds and represents a story of a lazy prehistoric dad.Who was kicked out from home by his wife. And need to find a food for his kids..
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Bad controls. Bad audio (and no options for tuning it) Movement is sluggish and slow. Combat is just as bad.
Daddy's Gone-A-Hunting is a retro 2D pixel brawler/platformer with a caveman theme. Run around throwing some kind of fish thing at dinosaurs and collecting meat. Graphics are low effort retro pixel, there's no UHD support. Controls are clunky and awkward. There's thousands of retro pixel platformers on Steam. This is not one of the better ones.
It's just a pretty bad platformer with bad sound, horrible jumping, boring fights and no apparent goal. Skip it.
Great game! Great Art style and gameplay!
I don't really want to give this game a bad review. It has it's flaws, but as they say you get what you pay for and for it's price... well it's functional. For one, I feel a lot of other reviewers didn't really give the game that much of a chance. The jump mechanic does feel weird but it works for the game and after a bit of practice feels natural for the game-play style. There is no tutorial, just a splash screen at start with the control layout. (Doesn't tell you that you can double jump). Game doesn't tell you anything really. A basic story told in images, but that's all. A lot of complaints had to do with the screen tearing and janky graphics and at first I thought it was part of the art style they were going for, but then I got to the underground cave stage. The caves look amazing compared to the first world of the game with no screen tearing or jankyness. So it would appear that first world is just optimized badly. Granted, the graphics don't actually hinder the game play and it is an 8bit retro game so *shrug* you're getting ♥♥♥♥♥♥ graphics already. It's not that big of a deal. Music is just more an ambient cord on loop. Again, for the first world this just makes the game sound terrible and kind of creepy, but the choice is better for the second world. Everything seems better in the second half for some reason. There are problems with the pause button that can cause some strange reactions, but again, this didn't actually bother me much. The game overs checkpoints so when it did happen I just existed the game and continued with no real time loss. For a retro platform game it's not as bad as some of the things I've seen and play. It's clear work went into this game and it's trying to be fun. A close friend of mine said you shouldn't give points for effort if they still failed, but I think that's a bit cold. There is effort here and I think that says a lot. The only thing I felt that ruins the game is the hitbox detection and lack of iframes when you get hit. This means it's easy for a single enemy to quickly drain your health. This isn't so bad in the first part of the game where it's fairly open and you can avoid combat, but in the cave section there is this arena area where ♥♥♥♥ just starts spawning in left and right with little room to dodge or move. Here, well that minor flaw becomes a glaring flaw and game killer. *Sighs* I'm going to say this cave arena is the last part of the game and kill screen, because with the way the game is designed I don't know or see how you can get past it. Sooo, with that logic I have finished this game. This isn't a bad game, but it's not a great game either. Though the price is very affordable, in the current market games like this are far to common and it simply doesn't offer enough to justify picking it up over something else. With no achievements, trading cards, and its flawed game-play I'm afraid that simply saying this game is "OK" will not be enough to convince others to buy it.
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