
Enjoy detailed turned-based combat using the 3.75 OGL version of the world's oldest roleplaying game. Create your own characters and send them off on battles you create yourself. Choose from various arenas to fight in. When you're done, head back to town to rest up and equip yourself for the next battle!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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It's really a tossup of whether this is worth buying at this present moment. yes, it's a tabletop emulator in which you have immense freedom, yes it's a fun game, even with the limited option you have right now as it's only come out less than a week ago. and yes, even though it has so many bugs my old house seemed like paradise in comparison, it's still playable. what really makes me on the fence about whether this game is worth buying, is that the game needs to [b]crash[/b], for you to submit a bug. I've found several bugs myself already, and while they don't exactly break the game, it makes it severely difficult to play the game, so before I close this, lets list the pros and cons. Pros: -the game is rarely something done, of something that should honestly have more market presence. -D20 tabletop rpg videogame. -you decide which enemies you face, so you have nobody to fault when you wipe except yourself. (unlike some games) -it's early access, meaning the features you currently see aren't the end. (and there's quite a few already) -unique tabletop interface that's quite easy to use once gotten the hang of -simplistic design and old gamey tabletop feel Cons: -immense bugs (if I listed all of them I found I'd be here for hours, but the most gamebreaking one I've seen is permanent unconciousness) -(no way in-game to submit these bugs. (I understand if they don't want an influx of messages, or just havent thought of it, but the game contains too many bugs to not have even a way to contact them about it.)) (EDIT: with the super fast response time of the devs, this is no longer an issue) -early access means those who don't wish to wait for a complete game will have to wait. Other factors: -it's an indie game, this doesn't really mean much to me, I've had some of my best experiences on indie games, (indiepocalypse anyone?) -the devs are using open source content, meaning I'm unsure if we'll ever see any more classes or features related to non-OGL So tallying it all up, While [i]yes[/i], I recommend the game for those who love tabletops, I just [i]can't[/i] in good conscience actually say you should currently buy the game. Perhaps my attitude will change in the coming weeks as fixes are introduced. but currently I'm apprehensive about how the devs are supposed to fix the issues if the way to report them is not readily apparent. Edit: Unsurprisingly, my attitude has changed, now that the game has a feedback button. and only 2 days after my review, I'm very thankful. and seeing the response times, does prove they do read the comments and are dead set on making the game an enjoyable experience. So buy it already and help make the game perfect.
This table-top fantasy game simulator is pretty serious. Play as human, forget to take a torch or lantern with you, you won't see a thing. Nothing. Pure blackness everywhere. Ok, let's hire a dwarf into our party... he can see now, but the other party members will still have trouble. Ok, hire a cleric or wizard or sorcerer with LIGHT spell. Great...but the spell will wear off in few turns and back to darkness. Cleave also works only when enemies are lined up next to each other. Skills, Feats and abilities must be combined with extreme effort and focus on detail. Compared to common PC games, this is table-top simulator, hence I had to cope with the differences first: even when outside of combat, one has to move each character individually. Luckily, the dungeons (pre-made or generated) are not huge, so what you actually get is the option of setting up your party before anticipated assault carefully, maximizing efficiency and minimizing loses. I was also surprise that huge enemies can use SQUEZE skill and push themselves through narrow corridors. (While I was hoping I can keep the huge dire ape away from my party and handle the minions first, I was shocked seeing the huge enemy squeezing through 5-foot corridor, just next to my sorcerer...) I also had to figure out what means "move to the back" and "move in the front", as soon more enemies started to overlap themselves. Huge dying dire boar did 'overlap' 2 of my still kicking enemies and I was wondering how to attack those cowards hiding under the beast's soon-to-be corpse...and then I realized what the 'move to the back' button does :) Despite the game being in "early access", one can have a lot of fun. As soon it will have properly all aspects implemented, this could be nice option to many other RPG games, possibly offering multiplayer, where one is the Dungeon Master and others play as adventurers? BTW, if you encounter problems, like I did, visit the discord, that devs created. They respond pretty fast.
While the game is not complete and has plenty of room to grow, it is playable and the development team is great to work with and responsive. I would recommend this game for anyone who likes dungeon crawlers and wants to be part of a game that has real potential. It is at a basic level right now but I believe it worth the money due to the direction it is headed. It is easy to get in and out of quickly and if you want to an have a personal impact on the future of a game this is the one.
This game look so cool but I am having a lot of trouble with it.it crashes a lot.Also I've never really have gotten to the meat of this game because of this minor problem.I Have not gotten to play any dungeons or anything yet.But I love the idea I hope things get a little better real soon.this is a game I am looking forward to.
The game has merit. It reminds me of Fantasy Grounds or Foundry VTT but single player. Still learning the game. Hoping to get some more entertainment from it. Reshade works by the way. Worth a buy and the price is OK too. Edit,now I have had a chance to level to level 3 ,I can add that the choices for level advancement ,including changing class and feats are really cool.
Still quite Glitchy, But a great start to an amazing game!
awsome game
Developer has something here for hardcore grognards. I had originally thought the dev left but got an update today. Lemme explain who this game might appeal to. Looking for a deep story and plot, give this a pass for now. But those of us who played D&D and always loved the fighting mechanics and wished for a little more realism then this is likely to appeal. It is really just a random scenario simulator at this time but it may become something more.
Pour le moment, le jeu n'a pas d'objectif autre que de faire des donjons à la façon d'un jeu de plateau. Cependant, la vue de dessus combinée à l'application des règles Donjons & Dragons OGL 3.75 en tour-par-tour donne à D20 Dungeons un côté vraiment très "jeu de plateau". On retrouvera le plaisir de sessions (en solo pour le moment) de jeux de plateau, avec son lot d'aléatoire et de surprises, notamment en donjons rogue-like où il faut trouver la sortie, sans savoir par où elle se trouve. Et sans pouvoir se reposer dans le donjon, ça promet de belles montées d'adrénaline à chaque entrée dans une salle. On pourra reprocher au jeu son manque de décors et l'absence de loot à la mort des ennemis (les récompenses or et XP sont attribuées à la fin du donjon). Mais ce n'est qu'un accès anticipé, de nombreuses choses sont encore à ajouter. Jeu fun en solo, sa mécanique de limitation de la vue à ce que le personnage sélectionné peut voir le rendrait encore plus fun en multijoueur. Mais dans tous les cas, je recommande ce jeu à tous ceux qui ont envie de faire du dungeon crawling à la sauce D&D.
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