
"D.N.A is a short first-person, story-driven horror game developed by a small idipendent studio. Players navigate an eerie, abandoned hospital, uncover clues, manage limited light sources, and face a dark presence. Featuring multiple endings, realistic graphics, and immersive sound design."
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
optimization is a thing of the past, of course.
who put fruity fast dist on the voice actors audio
I can see why there hasn't been any updates in 14 months.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
so incredibly frustrating. there are so many game breaking bugs and without being able to save it ruins the game. I first got stuck right across from where you start when i tried to open a door and got stuck behind a gurney. restart. okay so i after the red room and you get your phone i jump over that tv to get the dark section to go through the cupboards and in a spot i fall through the world and into the sky...another restart. I just can't. your game looks actually good and i wanted to continue, so much potential, but that's a game killer for me even when free. fix the bugs, as that's just the start and i'll give it another chance after you are done with early access
Alright, alright, settle down, DNA. More like D-don't-N-ever-A-gain, am I right? I mean, seriously, what were they thinking? It's like they took all the fun out of gaming and replaced it with... well, lag, apparently. And whatever else that game is supposed to be. It's so bad, it makes dial-up internet look like fiber optics. But snaha sa cení - nice TRY! KEEP HARD! Pre českých fanúšikov: Viac dobugovanu hru som v živote nevidel. Chatu sa to páčilo keďže som trpel ako male h****. Odporúčam si to zahrať, aspoň budete vedieť ako vyzerá hra na ... Žartujem. Chcel som túto recenziu držať na úrovni lenže táto hra úroveň nemá. Ale snaha sa cení
what can i say well its a free game and it shows really horrendous to run even on a high end pc cant pick up stuff all she yells is IT WONT OPEN and nearly everything you do one door actuly makes you go intoi a laid down third person when you try walking away from it
Parece promissor, mas ainda tem muito bug, como no inventário, nas ações da personagem, na forma como usa o celular, no QTE, tem um problema na distribuição de elementos no cenário, a personagem engancha muito em algumas partes, enfim falta muito polimento e refinamento. A parte gráfica eu achei OK, já sobre o áudio parece que não importa se você altera o volume dentro do jogo é sempre muito alto, tendo a recorrer ao gerenciador de volume do windows, junto a isso também é preciso melhorar as outras opções do jogo. Dito isso, boa sorte a equipe
Game still has a long way to go until then it's boring and a bit of a waste of time
Игра 'D.N.A: Do Not Answer' – это короткое, но напряженное приключение в духе интерактивной хоррор-новеллы. Атмосфера паранойи и нарастающего беспокойства создана мастерски, во многом благодаря minimalistскому визуальному стилю и зловещему звуковому оформлению. История хорошо продумана и держит в напряжении с самого начала, заставляя гадать, кому можно доверять, а кому нет. Несмотря на ограниченную интерактивность, каждое решение имеет последствия, что добавляет веса вашему выбору и влияет на финал. Нелинейность сюжета подразумевает несколько концовок, побуждая к повторным прохождениям в поисках ответов и раскрытия всех тайн. Игра идеально подходит для любителей коротких, атмосферных хоррор-игр, особенно если вы цените игры, ставящие перед вами сложные моральные дилеммы и заставляющие сомневаться в реальности происходящего. Однако стоит учитывать, что динамичного геймплея здесь нет, и вся прелесть заключается именно в чтении, анализе и принятии взвешенных решений.
кал говна
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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