
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Most likely between $540.4M and $1.5B. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 87% | approximately $900.6M |
| PlayStation | $70.99 | 91% | — |
| Xbox | $59.99 | 84% | Top 100 |
| Epic | $59.99 | 94% | #18 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $31.11 on Steam · Ukraine (−48%). Compare 28 prices in 14 markets →
Reviews
Themes across 3836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
peak single player game
very fun game even after 150 hours im not close to bored of it
Cyberpunk 2077... Oh boy, where do I even begin? It was about time I finally played this game, six years after its release. During that entire time, I've just been waiting for it to become more polished since it had so many issues during its first couple of years. And honestly, I'm pretty sure it was worth the wait. I absolutely fell in love with the world, the aesthetic, and the overall tone of the game. There are so many interesting and complex characters that you genuinely grow to love throughout the story. I also need to mention the soundtrack, which is easily a 10/10. It's one of the best video game soundtracks I've ever heard. I also think the current modding scene really improved my first experience with the game. I definitely plan on coming back to it sometime later this year or probably next year, playing as male V, making completely different choices, and getting different endings for both base game and Phantom Liberty, to see how everything turns out. I really hope they eventually release another DLC or just give us something more Cyberpunk-related. At least I have Cyberpunk: Edgerunners Season 2 coming soon, so I have something else Cyberpunk-related to feast upon. In the future, I'd love to see Cyberpunk 2077 get a full sequel or even a shorter spin-off game. Either one would be really cool to see.
Garbage at launch, even though I still enjoyed it. 2.0 turned this into the game it was supposed to be, fantastic.
神作
unbearable gameplay, unlikable charecters and lame protagonist. 20% of game time is actual missions, most of the time is spent smashing the 'skip' botton during long needless dialouges and none of it is interesting.
优秀的地方:主线剧情,支线剧情,演出,场景美术 平庸的地方:公式化的关卡设计,公式化的任务流程。这款游戏几乎不会有让玩家自由发挥,开动脑筋才能过的关卡,你可以说有不同的玩法,但如果一种玩法过于简单,那对玩家来说就是没有选择。实际上这个游戏大多数关卡都是可以无脑过的,没有什么挑战性。 战斗其实也是一样,基本没有什么设计感。开战之后几乎不怎么用思考,也不怎么需要策略,突突突,或者砍砍砍就完事。 任务也是一样,你只需要照做,要么就是到点找东西,要么就是杀人,没有什么需要思考的地方。 说到底游戏性是平庸的,开放世界大制作游戏多半有这个毛病。也许过高的开发成本,让游戏必须照顾所有人,因此也失去了独特性,让游戏变得极其平庸,无聊。过大的团队也必然导致模版化的工作流程,最终就是模版化的内容产出。很容易失去灵魂。
I originally built my PC 3–4 years ago specifically for Cyberpunk 2077, but between storage constraints and a massive backlog, I kept shelving it. After finally grabbing a dedicated drive and diving in headfirst, I’m completely hooked. The story is gripping, the visuals are phenomenal, and the sheer freedom of choice in how you build your character and tackle Night City is incredible. Fair warning: the game pushes hardware hard and turns my rig into a space heater (probably should've saved this playthrough for winter), but it's worth every degree. Absolutely worth the wait.
Muy buen juego solo un problema al momento de abrir y cerrar el inventario toda la iluminación ambiental se va al carajo, pero fuera de eso muy buena historia.
Very nice game 240 hour and still haven't meet hanako yet