
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Most likely between $540.4M and $1.5B. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 87% | approximately $900.6M |
| PlayStation | $70.99 | 91% | — |
| Xbox | $59.99 | 84% | Top 100 |
| Epic | $59.99 | 94% | #18 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $31.11 on Steam · Ukraine (−48%). Compare 28 prices in 14 markets →
Reviews
Themes across 3836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Finally playing this on pc is peak cyberpunk
amazeing game can only hope it is really like this in 2077 i dont plan on dieing before it so yeah
I originally built my PC 3–4 years ago specifically for Cyberpunk 2077, but between storage constraints and a massive backlog, I kept shelving it. After finally grabbing a dedicated drive and diving in headfirst, I’m completely hooked. The story is gripping, the visuals are phenomenal, and the sheer freedom of choice in how you build your character and tackle Night City is incredible. Fair warning: the game pushes hardware hard and turns my rig into a space heater (probably should've saved this playthrough for winter), but it's worth every degree. Absolutely worth the wait.
One of the best singleplayer open-world rpg games ever. Must play.
my favorite game of all time, i think its the best story game other than red dead 2
Un juego futurista en el que puedes hacer y coger el rol que te plazca.
got into it from the anime (rebecca is best girl)
skvělí vývojáři a skvělá hra
best game to touch earth
优秀的地方:主线剧情,支线剧情,演出,场景美术 平庸的地方:公式化的关卡设计,公式化的任务流程。这款游戏几乎不会有让玩家自由发挥,开动脑筋才能过的关卡,你可以说有不同的玩法,但如果一种玩法过于简单,那对玩家来说就是没有选择。实际上这个游戏大多数关卡都是可以无脑过的,没有什么挑战性。 战斗其实也是一样,基本没有什么设计感。开战之后几乎不怎么用思考,也不怎么需要策略,突突突,或者砍砍砍就完事。 任务也是一样,你只需要照做,要么就是到点找东西,要么就是杀人,没有什么需要思考的地方。 说到底游戏性是平庸的,开放世界大制作游戏多半有这个毛病。也许过高的开发成本,让游戏必须照顾所有人,因此也失去了独特性,让游戏变得极其平庸,无聊。过大的团队也必然导致模版化的工作流程,最终就是模版化的内容产出。很容易失去灵魂。