
Set in the year 2078, CYBERDAD is a 2D cyberpunk gunfight dungeon crawler following a disgruntled father seeking to rescue his daughter, and exact his revenge.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I skipped the introductory cut scene by mistake, which somewhat prompted me to pay more attention to the email narrative, which was difficult in its own right for the choice of font color and backlighting for the chat logs. The game started to ramp up difficulty and I recalled my time in the Gungeon, but it was sadly over by that point. I would have liked far more pressure that could have put my bombs and laser gun to use. This particular craving in tandem with the literal question mark on the ending enticed me to press play again, but it seems I may have encountered a bug of one completion per boot. The game is a postal point-and-click twin-stick, a formulaic foray into a Nerve game fundamental of enemy swarms. Mechanically, a "shooter" is either a beater or a spotter- depending on the perspective, in my opinion. On the level of instantiated analysis there is an argument for oscillation between both, since spotters will involve performing actions that allow visuals of a certain target, and beaters involve the actions taken with the target in sight. The point-of-view perspective for an FPS simply means that the player's field of view necessitates active peripheral awareness. Gungeon was a fair amount slower and as a result required more precise play as well as more insistence on the value of the dodging mechanic. The speed of Dad could have been balanced with instances of more swarms or at least more dense swarms, although this runs a risk of clashing with the tempo that the gun's energy prescribes. Cyberdad gets a B for Bot Blasting Bender.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55 | 6 | 100% | $0.49 | |
| $1.8K | 10 | 100% | $7.99 | |
| $51.7K | 140 | 69% | $19.99 | |
| $1.3K | 13 | 92% | $4.99 | |
| $1K | 4 | 100% | $9.99 | |
| $75 | 2 | 100% | $1.99 |