
Cuyo is a relaxing, small platformer. Relax and play with relax mode or take a small challenge in normal mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Buen juego plataformero con música relajante para pasar el rato.
It's ok. Nothing special. There are worst ways to use your time. Buy it on sale if you wish.
Awesome little platformer
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I received this product from a random number drawing. I enjoyed the aesthetic of the game, it was simple, but got the job done. Color palette was easy on the eyes, though I thought the bloom on pink/orange objects (cape, spikes, boxes) was a bit much, it didn't distract too much. The controls were responsive, left and right directions had no momentum (or almost none) so distance was easy to adjust mid-jump. Falling momentum was pretty rough though, some jumps were blind leaps of faith and without a more controlled descent (instead you just accelerate into the depths it seems) it's hard to get past falling sections without slowly wall-latching your way down. The part of the game I found the most lacking was enemies/obstacles. The walking enemies, rotating arms, and bullets were easy enough to avoid because the former two always moved the same speed in my experience, and the bullets fired frequently enough you could tell their pattern at a glance and adjust accordingly. The bouncing boxes, lasers, and spike walls all seemed to have random timing and only the lasers had any sort of "charge" visual, the boxes and spike walls would just start moving immediately, and had extended lulls between activity. Some boxes and spikes I would end up standing next to for 4-5 seconds before it would activate a second time (so I knew for sure the window I had to run underneath). A more frequent activation rate on some of these would be helpful, I'd personally prefer to know how much time I have to get underneath an obstacle by the time I reach it, to give the level more flow. My least favorite enemy by far was the floor... "diglet?" The little box that rises out of the floor and retracts. I would often think it was fully retracted, and die trying to run over it, especially in limited jump mode where I was trying to reach the end of each level with as many jumps as I could. Speaking of Limited Jump mode, I thought the idea was neat, but I never once thought i would run out of jumps. Some levels I would end with upwards of 10 jumps left over, and even the basic early levels gave me 3-5 more jumps than I absolutely needed. I'm currently showing the price as $2.99 and for that, I'd say the game is worth it, it did only take me 54 minutes according to Steam to play through the entire game both on Normal and then a second time on Limited Jump mode, even taking a bunch of time on later levels to minimize my jumps used. So take that as you will. Bugs: - I found if you wall-jump to the top of the screen, the character will get stuck up there and slide back and forth without ever falling, prompting a restart of the level via the menu. I didn't record the levels this was possible in as I didn't try every level, but the same bug is possible in at least 2 of the levels right near the start. - On Levels 8, 29, and 33, the "Jumps Remaining: Unlimited" counter appears in both Normal and Limited Jumps modes... speaking of which, why did these levels have unlimited jumps? They were 3 of the easiest levels. Completion Bonus: While the poem(?) was alright, it took forever to "decode" and you have to re-decode it every time you enter the menu. Additionally, I think a small visual mark would be nice, like a checkmark or medal next to the "Unlocks" at the main menu, or maybe a hat/different cape for the main character could be toggled once you've decoded the message.
This is a beautiful piece of art. Short,simple and sleek game play. Nothing too tensing. It was fun playing it with very soothing sound. This is very much definately recommended if you want to chill.
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