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Languages: Simplified Chinese
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
鸡汤小游戏,没有跳过使得玩家非常容易陷入对话循环的囹圄。如果我尚未成年的话我会给它满分,可惜它讲的东西我早就懂了,只是因为画风而继续玩下去。 温馨提示,如果真不行了当务之急是去三甲挂精神内科而不是喝鸡汤,发展成个人无法控制的疾病是不可能喝鸡汤就能好的(含心理咨询)。曾经我也囿于无休止的思维运作并且习以为常,后来才知道其实这是种病hhh 早发现早治疗多好啊,我却被GAD耽误到了读研,直到因为长期失眠与打卡作息的矛盾不得不去就医。 现在能顾好自己了,每天吃药也养了小猫。能够接纳许多曾经让我畏缩的,也明晰可否接受的边界。朋友评价以前总像憋着口气,当下却也有明确可知的舒松。 我是读工科的,不过有生物专业基础,业余研究过一点心理和精神科的东西,发现当下的探索还远远不够,甚至相关行业从业人员都不够成熟,可至少懂得按图索骥(不排除有野鸡水平但是非专业的没准还没人家懂最好不要妄自评价)。该吃药吃药,很多药物作用是长期影响,非严重副作用短时间没发现变化特别擅自停药,有空多出门逛逛晒晒太阳。世界确实挺美好的。 撤的又散又远。总之,这个游戏更适合还没长大的孩子。或许,能够用“绘本”来标榜?
nice
我觉得这游戏的画风挺好的,剧情有些也挺有意思的但是确实是偏向虚无主义,我并不觉得这有什么帮助或者启发 然后就是这么个时长流程的游戏居然要我2GB,还是太大了,希望作者可以优化一下文件大小
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Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
非常喜欢。的确是一部比较小的作品,但总体而言,画风、音乐和文案十分融洽,营造了很沉浸的氛围。 个人格外喜欢的部分是文案,每只同类的话语都直击心灵(除了最后一只吧,待会再说),很喜欢作者用具象的事物、可触可感的事物去表达抽象的情绪,而作者以“内心黑暗/绝望/虚无等负面情绪”的三个突出表现形式:压抑/自责/错误的内化、焦虑、孤独创造的三个场景也十分有代表性,感觉总结了很多现实中痛苦的来源。 个人觉得稍有不足的是最后的结尾,因为痛苦铺垫的比较多但如何拥抱、如何希望,却表达的比较少。不过这也是我们一直在寻求却还未找到的、通往包容的路径不是吗? 无论如何,当然是Recommend啦。
Cut is a short and introspective game that explores themes of personal growth and self-reflection. The game takes place in a dark and dreamlike world where a glowing plant called Ner has taken over, causing the inhabitants to suffer from pain and misery. As the protagonist, you take on the task of using a pair of scissors to destroy the Ner and bring peace to the world. The gameplay is simple, with easy controls and engaging dialogue. As you explore the mysterious world, you gradually uncover the truth about the Ner. The game offers a unique and thought-provoking experience, allowing players to reflect on their own lives and emotions. It's a great choice for those looking for a short but impactful gaming experience. However, what sets this game apart is its humanistic approach. Despite the dark and fantastical setting, the game manages to convey deep emotions and personal struggles in a relatable way. This makes the experience more meaningful and impactful.
It's like a child drawing, while the kernel is filled with consciousness. Kinds of heavy implications could be linked so reality and it'd just make you deep thinking.
致郁小游戏,一开始被画风吸引到但是剧情才是亮点。玩完感触挺多的。推荐
Reminding me of how I felt when I played [i]Gris[/i] before, this indie game [i]Cut[/i] is dainty as well. Adorable drawing style, pretty color design, calming music and sound effects, all these things fit together well. It is like an illustrated children's book full of wonder and exploration of the world. While its gameplay is monotonous and the only thing you can do is just talk and move around, I do love the feeling of wandering down a moonlit path, communicating with every lamb I meet, and immersing myself in a colorful world. Everyone in the game has an intrinsic personality that makes the dialogue plausible. This game is such a pleasant surprise! Would give it a 6 out of 10. https://steamcommunity.com/sharedfiles/filedetails/?id=2723795609 https://steamcommunity.com/sharedfiles/filedetails/?id=2723796790 https://steamcommunity.com/sharedfiles/filedetails/?id=2723798435
[Can you thaw its Shadow?] A free and beautiful 2D RPG Like a depressive picture book. (The biggest drawback is that it's free.
蛮治愈小游戏,有些话不太懂,但是小咩好可爱
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.