
A first-person horror investigation game set against a wartime backdrop. Explore an abandoned asylum, use psychometric abilities to uncover a criminal case from the past, solve puzzles, and collect evidence before time runs out.
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A wartime investigator handed a criminal case from the past — one night to solve it, a city crumbling around him. This isn't just a job. If the case isn't closed by morning, none of the team survive to see the next day.
Psychometric Vision — The asylum's past left traces on everything it touched. Hold what they held to see what they saw.
Echo Memory — Some moments don't just leave marks but they leave sounds. Live what they lived and close your eyes to be able to hear what they heard. But every second in the dark comes at a cost — sight is your best defense in the asylum, and losing it, even for a moment, could be the difference between finding a clue and becoming one.
Open it. Write on it. Sketch on it. Your notebook is a real investigator's tool — paint your theories, map your findings, mark what matters. Everything you discover, captured in your own hand.
Lockpicks, hammer, ropes, spanner, wires, pistol, notebook, mobile phone and more. Every tool has a purpose. Every room has a secret.
Climb, rappel, crawl, push, pull — this asylum was built to keep people in, and it will do the same to you.
Restore power, find passwords — the asylum's secrets are locked behind layers, and you need to peel every one of them back.
Security footage, patient files, criminal case documents — long before the war started, something happened here. The files know what it was.
Scattered through the corridors, each one a fragment of a life that ended inside these walls — each one bringing you closer to the truth, or deeper into the dark.
Outside, the war rages on — bombs, sirens, smoke. Inside the asylum, a different kind of darkness has been waiting.
Solve it tonight. All of your lives depend on it.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.