
Cube Runner 2 is a 3d action platformer that's simple to learn, exciting to play, and deep enough to challenge even the greatest gamers.
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About
Cube Runner 2 is a 3D action puzzle platformer that is easy to learn but challenging to master.
Use your reflexes, timing, and puzzle-solving skills to dodge obstacles, destroy barriers, and progress through increasingly difficult levels. Resist gravity, switch dimensions at the right moment, and survive every challenge that stands in your way.
Fast-paced and easy-to-learn gameplay.
75 challenging levels.
Competitive gameplay.
Fun to play with friends.
Easy to learn, rewarding to master.
Steam Achievements and rewards.
Prepare for impossible challenges and push your skills to the limit.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Ce jeu est un copié-collé de Cube Runner premier du nom. Pas de nouvelles mécaniques de jeu, pas d'améliorations du gameplay, pas de changement au niveau des graphismes. La seule chose qui a changé est le level design, et pour le pire, car il est bien plus brouillon que celui du premier, en particulier dans les niveaux 60 à 75. C'est mal pensé, et on ne s'y retrouve plus; il y a certains niveaux dont je ne suis même pas sûr d'être passé par le bon chemin tellement celui que j'avais pris avait peu de sens. Enfin bref, ce jeu n'est pas Cube Runner 2, c'est juste Cube Runner en moins bien. Le premier était déjà bien trop cher et à prendre uniquement avec le bundle à 6€, alors pour celui-là passez votre chemin...
一般的小游戏
i got this game through a bundle, for the price, this game is completely worth it.
Cube Runner 2 is a challenging action-platformer developed by EGAMER and published by SA Industry that builds its entire identity around speed, precision, and player skill. At first glance, the concept appears deceptively simple: guide a cube through dangerous environments while avoiding obstacles and reaching the finish line. However, once the game begins introducing its increasingly demanding mechanics, it becomes clear that this is a title designed for players who enjoy mastering difficult challenges through persistence and practice. Beneath its minimalist appearance lies a surprisingly engaging test of reflexes and concentration. The core gameplay revolves around navigating through hazardous stages filled with traps, moving obstacles, sudden environmental changes, and carefully timed platforming sequences. Every level demands constant attention because even the smallest mistake can instantly end a run. The controls are straightforward and easy to understand, allowing players to focus entirely on the challenge itself rather than learning complicated mechanics. This accessibility makes the game easy to pick up, but mastering it requires considerably more effort. One of the game's defining features is its emphasis on momentum. Movement feels fast and responsive, creating a constant sense of urgency as players race through each stage. The speed of the gameplay helps maintain excitement because there is rarely a moment where players can relax completely. Obstacles appear rapidly, requiring quick decision-making and sharp reactions. The result is an experience that feels energetic from beginning to end, with every successful run providing a satisfying rush of accomplishment. The difficulty is intentionally demanding, and the game makes no attempt to hide that fact. Rather than offering an easy progression system, Cube Runner 2 expects players to improve through repetition and experience. Failed attempts become learning opportunities, gradually teaching players how to navigate hazards more efficiently and anticipate upcoming challenges. This design philosophy creates a rewarding sense of progression because success is earned through personal improvement rather than character upgrades or unlockable advantages. A particularly interesting aspect of the gameplay is the inclusion of gravity-based mechanics. Certain stages require players to manipulate orientation and movement in unconventional ways, forcing them to adapt to changing conditions. These mechanics introduce additional complexity without overwhelming the player. Instead of relying solely on faster obstacles or tighter timing windows, the game expands its challenge by encouraging players to think differently about movement and positioning. This helps maintain variety throughout the campaign and prevents later levels from feeling like simple repetitions of earlier content. The level design deserves significant praise for its consistency and creativity. Across dozens of stages, the game continually introduces new obstacle combinations and environmental arrangements that challenge different aspects of player skill. Some levels emphasize quick reactions, while others require careful timing or mastery of gravity mechanics. This variety keeps the experience fresh and ensures that players are constantly encountering new situations that demand different solutions. The progression feels natural because new ideas are introduced gradually before being combined into more demanding scenarios. The visual presentation embraces simplicity, which ultimately benefits the gameplay. Environments are designed with clarity in mind, ensuring that players can immediately identify threats and react accordingly. Rather than cluttering the screen with unnecessary details, the game prioritizes readability. This design choice is particularly important given the speed of the action. Players rarely have time to analyze their surroundings, so clear visual communication becomes essential to maintaining fairness. Another strength is the game's ability to create a satisfying gameplay loop. Levels are generally short enough that failure never feels overly punishing, encouraging players to immediately try again. This quick restart structure keeps frustration to a minimum while reinforcing the addictive cycle of improvement. Every attempt provides new information about the level, and every small advancement feels meaningful. The desire to finally overcome a difficult section becomes a powerful motivator that keeps players engaged. Puzzle-oriented elements occasionally appear throughout the experience, adding depth beyond pure reflex challenges. These moments encourage players to analyze situations and consider alternative approaches rather than relying entirely on speed. While the game remains primarily an action-platformer, these additional mechanics help create a more varied experience and demonstrate a willingness to experiment with different gameplay ideas. The audio design complements the action effectively. Fast-paced music reinforces the intensity of each stage, while sound effects provide immediate feedback during movement and interactions with obstacles. The soundtrack maintains the game's momentum and contributes to the overall feeling of urgency without becoming distracting. Together with the visual presentation, the audio helps create an atmosphere focused entirely on challenge and progression. One of the most appealing aspects of Cube Runner 2 is its honesty. The game does not attempt to disguise itself as a story-driven adventure or a cinematic experience. Instead, it focuses entirely on delivering challenging gameplay. Every mechanic, level, and design choice serves the goal of testing player skill. This focused approach allows the game to excel within its chosen niche and gives it a clear identity among other indie platformers. The game's replay value comes naturally from its design. Difficult levels encourage repeated attempts, and players often find themselves returning to improve performance or conquer stages that previously seemed impossible. The satisfaction of mastering a difficult level remains one of the strongest incentives to continue playing, and the game's structure consistently rewards persistence. Cube Runner 2 ultimately succeeds as a skill-based platforming experience that values precision, patience, and determination. Its combination of responsive controls, creative level design, gravity mechanics, and escalating difficulty creates a rewarding challenge for players who enjoy testing their abilities. While its demanding nature may not appeal to everyone, those who appreciate reflex-driven gameplay and the satisfaction of overcoming difficult obstacles will find a surprisingly engaging experience hidden within its minimalist design. Rating: 6/10
---{ Graphics }--- ☐ You forget what reality is ☐ Perfect ☑ Beautiful ☐ Good ☐ Decent ☐ Okay ☐ Bad ☐ Very stylized ☐ They're what they should be for what the game is ☐ MS Paint could make something better ---{ Gameplay }--- ☐ Fantastic ☐ Excellent ☑ Perfect ☐ Good ☐ It's just gameplay ☐ Meh ☐ Bad, but playable ☐ Just go watch paint dry ---{ Audio }--- ☐ Eargasm ☐ Amazing ☑ Very good ☐ Good ☐ Not to bad ☐ Alright ☐ Bad ☐ My ears are bleeding ---{ Audience }--- ☑ Babies ☑ Young kids ☑ Young teens ☑ Older teens ☑ Adults ☑ Old people ☑ Anyone with a decent maturity level ☑ Anyone with a lack of maturity ☑ Anyone that is alive ☑ No one, not even your dog ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Just average ☐ A little better than average ☑ Good ☐ Decent ☐ Better than good ☐ Fancy Pants Rich Boy ☐ NASA ---{ Difficulty }--- ☐ Can choose your difficulty setting ☐ No difficulty needed ☐ Just press 'W" ☐ Easy ☐ Medium ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Hard ☐ Verry Difficult ---{ Grind }--- ☐ Nothing to grind ☐ Only if you like to collect things ☐ Only if you care about steam achievements ☐ Isn't necessary to progress ☑ Only if you care about rankings/placements/leaderboards/etc. ☐ Average grind level ☐ A little grindy ☐ Too much grind ☐ You‘ll need a second life, maybe some macros, & a will to live for grinding ---{ Story }--- ☐ Story? What story? ☐ No Story ☐ Twilight was a better love story than this ☑ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{ Game Time }--- ☐ 1-2 Hours ☐ 2-5 Hours ☐ 5-10 Hours ☐ 10-20 Hours ☑ 20-50 Hours ☐ 50+ Hours ☐ 100+ Hours ☐ To infinity and beyond ---{ Replayablity }--- ☐ You won't even finish it the first time ☐ None, once was enough ☑ Not that kind of game ☐ You don't stop playing this kinda game, ever ☐ Maybe once or twice, to try something new ☐ You'll want to get every single possible ending & secret there is ☐ You'll pick it up every few years, but never finish a whole playthrough ☐ A lot, just to romance everyone, pick new options. try new classes, etc ---{ Price }--- ☐ It’s free! ☐ Worth the price ☐ If you have some money to blow ☑ Wait for it to go on sale for the 100th time ☐ Ask someone to gift it to you instead ☐ You could also just burn your money ---{ Bugs }--- ☐ Circumstantial (PC specs, internet, save/install location, etc.) ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ Game Size }--- ☐ Very low ☑ Low ☐ Average ☐ High ☐ Too much ---{ Worth It }--- ☐ Hell no! ☐ If you have a lot of cash ☑ Worth it! ☐ Get it now! ☐ Life is not complete without this game! ---{ TEXT }--- Just like its predecessor, the game is a fast-paced 3D action platformer centered around tight reflexes and speed, where you steer a cube across obstacle-filled suspended tracks. The core loop remains unchanged: you jump, dodge geometric traps, and race against the clock to reach the finish line. This sequel attempts to push different level designs and fresh timing puzzles while keeping the minimalist visual presentation and strict physics where a single micro-mistake forces a full restart.👍 PROS:Retains the simple, addictive, "pick up and play" mechanical foundation from the original game.The clean, minimalist visual layout remains easy on the eyes during intense, high-speed sections.Great for short, bite-sized sessions when you just want a quick test of your hand-eye coordination.Very budget-friendly price tag, making it an easy pick for a casual afternoon challenge.👎 CONS:Feels more like a level pack (DLC) rather than a true evolution or a fully fledged sequel, offering very few new mechanics.Level difficulty can spike randomly or feel artificially frustrating at times, which explains why community feedback is currently mixed. ---{ 7 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Ez game
Why oh why... did they make a second one...
After finishing the first episode, I had a taste of "not enough". Luckily, I've found the sequel, which is more of the same, just slightly harder. Great and simple fun!
better than overwatch
I got this game as part of a bundle of 18 other ones by EGAMER, and I wouldn't really say it's worth the price that it is. Getting the bundle is anyone's best bet. At any rate, this game is literally exactly the same as the last Cube Runner, just with less particle effects and no tutorial that I could find. I think checkpoints are removed too, since I haven't found one yet and I'm at level 50/75. It's still pretty fun though so I like it. 7/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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