
Cube Foundry is a cosmic idle & incremental clicker. Click to forge cubes, automate with generators, and stack upgrades. Prestige to grow stronger, unleash Overclock surges, draw high-risk roguelite cards, brew potions, and play minigames.
Modeled estimate, not a reported figure. How we estimate →
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About







One Click shattered infinite stillness and forged the First Cube. Six faces. Twelve edges. Eight vertices. Now you stand at the Foundry. The Architects are watching.
The First Click 
"Every click echoes the original act of creation."
Generators — The Eight Ages of Ascension 
From Assembler Static to Dimensional Nexus. 600+ upgrades across 20+ specialization paths.
Prestige — Metamorphosis, Not Loss 
"The caterpillar does not mourn its cocoon. Why do you mourn your Cubes?"
187 permanent upgrades. The first Prestige is fear. The hundredth is something else entirely.
New Game+ — Infinite Cycles 
Reset. Keep what matters. 5 NG+ Abilities. At Cycle 5, Auto-Prestige dissolves the boundary between player and perpetual creation.
Astral Essence & Roguelite Cards 
Draw cosmic cards. Massive bonuses. Real penalties. Bold or reckless — you decide.
Mastery — You Become It 
"Mastery is not a skill. It is who you are."
Five attributes. Five abilities. One identity.
Worlds Within Worlds — 7 Minigames 
Win Potions in minigames. They persist across every Prestige and NG+ cycle.
81+ Lore Fragments — The Architects Are Watching 
Five Architects: the Observer, the Cultivator, the Transformer, the Destroyer, the Transcendent.
A forbidden Sixth. Behind it all: The Dreamer.
"Creation is its own reward."
The Void is waiting. The Foundry is ready. Click.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Polish, Turkish, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Welp. I added this game to my account June 28th, 2025 (according to my licenses page). It's been one hell of a year. I won't lie to you, this game is quite buggy. Grabbing the scrollbars throttles my CPU, clicking too fast can bring everything to a crawl, and the prestige points randomly appear and disappear sometimes. The performance can also be a bit eh at times, regardless of hardware (I have absolutely no idea why it won't use more than 1 CPU worker, man </3). But, I also can't lie to you, the game is unrecognisable from where it started and where it is now. The UI has undergone incredible polishing, the minigames, the graphics, the performance, and the gameplay loop. It's been quite an adventure, from seeing the Prestige menu that was "Going to be implemented soon!" a bit after I started playing to seeing the massive P and NG+ menus and upgrade menus today. You have clearly put an insane amount of effort into this game, and the effort and care is very clearly seen. I feel happy to have been able to watch it evolve over the course of the last year (and one week). The UI is incredible, the performance now is night and day compared to the not-so-optimised loop from last year, and the whole gameplay loop has gotten incredibly more well fleshed out and feels rewarding. Oh, and I love the minigames (I have a few un-harvested strawberries as we speak, but that's okay). And I don't think I will ever get good at the cube inspector game. Long story short - is it a bug-free game? Nope, I have argued quite a few times with those disappearing prestige points. Is it an enjoyable game? Absolutely. I never played clicker games, and I don't think I plan to play another anytime soon, but do I regret playing this one? Definitely not. I won't cheese up a steam game review any more than I need to, but good job, mate. Being a solo dev can be weird and unforgiving in this industry. Anyways - 15 NG+ cycles later and a couple hundred prestige cycles later, this marks my retirement from Cube Foundry. Till we meet again in whatever fun stuff you cook up next, Jabran!
⢰⣶⣶⣦⣝⢝⢕⢕⠅⡆⢕⢕⢕⢕⢕⣴⠏⣠⡶⠛⡉⡉⡛⢶⣦⡀⠐⣕ ⡄⢻⢟⣿⣿⣷⣕⣕⣅⣿⣔⣕⣵⣵⣿⣿⢠⣿⢠⣮⡈⣌⠨⠅⠹⣷⡀⢱ ⡵⠟⠈⢀⣀⣀⡀⠉⢿⣿⣿⣿⣿⣿⣿⣿⣼⣿⢈⡋⠴⢿⡟⣡⡇⣿⡇⡀ ⠁⣠⣾⠟⡉⡉⡉⠻⣦⣻⣿⣿⣿⣿⣿⣿⣿⣿⣧⠸⣿⣦⣥⣿⡇⡿⣰⢗ ⢰⣿⡏⣴⣌⠈⣌⠡⠈⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣬⣉⣉⣁⣄⢖⢕⢕ ⢻⣿⡇⢙⠁⠴⢿⡟⣡⡆⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣵⣵ ⣄⣻⣿⣌⠘⢿⣷⣥⣿⠇⣿⣿⣿⣿⣿⣿⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⢄⠻⣿⣟⠿⠦⠍⠉⣡⣾⣿⣿⣿⣿⣿⣿⢸⣿⣦⠙⣿⣿⣿⣿⣿⣿⣿⣿ ⡑⣑⣈⣻⢗⢟⢞⢝⣻⣿⣿⣿⣿⣿⣿⣿⠸⣿⠿⠃⣿⣿⣿⣿⣿⣿⡿⠁ ⡵⡈⢟⢕⢕⢕⢕⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣿⣿⣿⣿⣿⠿⠋⣀⣈ ⡵⡕⡀⠑⠳⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⢉⡠⡲⡫⡪⡪
The game is badly bugged, many upgrades make you slower, f.e. you buy an upgrade for +5 maximal combo but the maximum get halfed from 8 to 4 so your production is half now. Many generator upgrades are working the same, you should get more but get less. Don't waste your time.
Incremental/Clicker Prestige - Yes, but it's not working Active Play - No bonus to actively playing Visuals - Just a cube Special Mechanics - Not entirely special, but has achievements that add to production. Cash Shop - None It's another incremental "number goes up". Click the cube, buy the producers. Prestige wasn't working at the time I was playing, but it is there. Only good thing I can say is the UI looks very clean compared to most of the slapped together idles out there.
Its pretty basic really. I mean with all these idle games we need fresh ideas and everything else. You dont drop the good stuff then make more of a basic game. The prestige tree shoots to the top when you buy one.
Сраные кликеры! Убогие игры Стима!
Норм.
i dont recommed, clicking doesnt work, when i clik the cube it bugs game and i cant progres.
何故かプレステージの画面が乱れてまともに調べられない
今のところ、ルールが良くわかっていない だが、徐々にいろいろと要素が足されていって、遊びごたえのようなものがでてきた気がする 特に、ミニゲームが複数あるので、クリッカーゲーとしては要素は多いほうかもしれない 初期はかなり絵的に地味だったが、ファームが追加されたりと、絵の変化が出たのは大きい また、バグなのかそうでないのかもよくわからない要素がだいぶ減った(まだちらほらバグはあるようだが) オート要素の不具合っぽい挙動はだいぶマシになり、放置ゲーらしくなったと言える 以上の改善により、評価をサムズアップに変更しました だがやはり、もう少し各要素に説明がほしい気持ちが強い ルールは相変わらずよくわかっていないのである
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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