
CSC is a casual space MMO with fast-paced combat, a robust player economy, and an uncapped crafting system. CSC is a game in active development.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Easy Money!
Hi all, I found this game to be a 50/50 good and bad, but all good, My point is that it take to long to get to A to B and its i.e 10hrs ? come on, I would like to play but its bit over the top. If you have time on your hands great, but for some we dont. To earn a crumbs in long term.
Great game so far
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Trends
Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo muito bom, em especial os mapas e a navegação.
a new fresh casual take on elite dangerous.
RIP
Rugpulled !
Good game, i don't have a decent computer but i can run this game even on a celeron laptop. good quality and nice and smooth controls. If you want a normal and relaxing Sci-fi game. Good Luck Playing and Enjoy playing if you install the game.
Its a great game! Definitely, the best space game I've ever played. Sucks they took it off steam and canceled the game without saying a word
CSC okay? Yes, I had some fun. Like a video slots app vs full casino CSC / EVE = video poker app / RL casino city Pros: Server was up. Played some for Free. Also paying for "GFC" worked. (spent $10 via Steam without IAP link for quick look at BP+Mfg. mech) Neutral: ALL game mechanics clearly resemble EVE ... 20 years ago! from menus, to missions, mining, ship fittings, etc. All crude copies. Cartoon visual style and loot crates resemble Fortnite. Cons: minor bugs like confused hanger inventory and mission offers "not found" seemed like lag, even with server pop under 15 ( see Steam Charts ) Commentary: Why are EVE Online and Fortnite rich and active, but this abandoned? (apart from any unknown COVID, mis-mngt., or legal issues) imho, Target audience contradictions. many EVE mechanics are DEEP. Menus, math, planning, and logistics. Multi player mining or fleet ops with role specialization on voice comm. First 5 years EVE had no P2W. It was $12-15 per month, ltd. 2 week trial. Graphically is also sober, even somber. - verses - Fortnite is Grab a Gun and go for 15-30 minutes. Every child for himself, chaotic battle royal. P2W and loot crates? That's no-thought '420' time stuff. Graphically it is comic book, colorful, childish and care-free. the EFT angle? that's failing everywhere. 'final nail' contradiction: If crypto prices are up, Why not use same "MMO" servers or PC to mine crypto directly? Or buy a crypto directly? If crypto prices are down, game just needs to be better than stuff they tried to copy or mix ( which clearly it is not ). self: retired EVE PvE vet-addict, multi acct, 3+ yrs paid, most before 2009, Billions in assets from legit grinding, never bought a PLEX or ISK. had to try this, like an alcoholic taste testing an NA beer
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.