
"This is the Gunjo Broadcasting Club. Is there anyone left out there?” CROSS†CHANNEL is now available to the whole world for the first time ever. Eight students relive an eternally looping week as tensions rise. Can they mend their broken friendships, or are they too far gone to salvage...?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没有中文就算了,没有日文生肉都没得啃,steam版本还没有汉化补丁。
ааа рисовка это просто ужас я понимаю что это новела 2003 года но щас в это играть просто больно что по сюжету хз не зацепила что на уровне подростков каторые приехали что самовыпиливаться и к финалу успешно этим занимаються а нам дают перемотку и давай по новой видимо в поисках правильного пути но я скажу но его нахер
CROSS†CHANNEL is a visual novel about isolation, failed communication, and the uncomfortable reality of human relationships. It follows Taichi Kurosu, a protagonist who is intentionally written to be deeply flawed. At times he shows empathy and understanding, but just as often his behavior reveals selfishness, manipulation and emotional instability. That contradiction makes him unsettling, but also one of the most interesting protagonists in the genre. The story centers on a group of students trapped in a strange, repeating world where normal society has collapsed. Instead of focusing on survival, the narrative uses this setting to explore how people behave when social structures disappear. The characters all want connection and acceptance, but their trauma, insecurities and personal flaws constantly sabotage their attempts to understand each other. What makes the story stand out is how it presents its ideas. Rather than explaining its philosophy directly, the themes emerge through everyday conversations, awkward interactions between characters. Over time it builds a picture of human nature as something deeply dependent on others. People constantly reach out for meaning, safety and recognition, even when they know those connections may never fully close the distance between them. Much of the story moves slowly through slice of life scenes, which may feel repetitive at first. However, these moments gradually build emotional weight. Many lighter scenes carry an underlying sadness, because even when characters grow closer, misunderstandings and emotional damage remain. The cast is made up of people who struggle to function within normal society. Many of them deal with severe emotional problems, unhealthy attachments or difficulty understanding others. They are treated as outsiders, separated from the rest of the world. Yet the story never portrays them as monsters. If anything, their flaws highlight a central idea: being human means being capable of both kindness and cruelty. CROSS†CHANNEL is quite direct about communication. People don’t fail to understand each other simply because they lack opportunities, they fail because they bring their fears, trauma, and desires into every interaction. Even when they genuinely want to help each other, they often end up causing harm. It’s not an easy story to read. The writing can be heavy, uncomfortable, and sometimes deliberately unpleasant. But that discomfort is intentional. The story is less interested in making the player feel good and more focused on exploring the fragile, messy nature of human connection. Because of that, it ends up being one of the more thought provoking visual novels out there. And I’m all for bad endings and good character development.
초반부터 기강 존나씨게 잡고 시작해서 탈주할까 고민많이했음 주인공 눈치없는 ADHD 중이병 병1신새끼임 근데 이렇게 행동하고 망가진 이유가있음 초반 개씨발같은 항마력만 버티면 후반에 얘가 루프를 거듭하며 초월하면서 좀 정상에 가까워짐 OST좋고 각 캐릭터들 사연이랑 떡밥 회수하는거 좋았음
[h1][b]🎮 Reseña de CROSS†CHANNEL: Steam Edition[/b][/h1] [h2]Resumen del Juego[/h2] CROSS†CHANNEL: Steam Edition es una novela visual que se disfraza de “Aventura, Casual y Simuladores” como si eso la hiciera menos intensa… y no, no lo hace. Aquí “jugar” es leer, tomar decisiones puntuales y dejar que el guion te lleve de la mano a través de una historia con vibra anime, giros incómodos y momentos que te hacen decir: “ok, esto escaló rápido”. La propuesta es simple en papel: narrativa fuerte, personajes con capas y una puesta en escena que vive más de su atmósfera y su banda sonora que de cualquier mecánica. Si vienes buscando acción, reflejos o “gameplay” tradicional, felicidades: acabas de entrar a un club de lectura con trauma opcional, violencia/sangre y contenido sexual en el menú. Primera impresión: clásico de culto por una razón… pero también por otra. Es de esos juegos que algunos defienden como literatura interactiva y otros usarán como evidencia en tu juicio social si lo dejas abierto cuando entra alguien a tu cuarto. [h2]Lo “Kawaii y Profundo” vs. Lo “¿En serio, Steam?”[/h2] Lo Bueno: ✅ Buena trama con aura de clásico de culto: cuando pega, pega fuerte 📖🔥 ✅ Gran banda sonora: el tipo de música que te hace perdonar decisiones cuestionables 🎵🫡 ✅ Experiencia enfocada a un jugador: cero distracciones, solo tú y tus malas decisiones morales 🎮🧠 ✅ 20 logros de Steam: para que tu perfil grite “sí, lo terminé” 🏆😈 Lo No Tan Bueno: ❌ “Aventura/Simulador” es un estiramiento olímpico: aquí mandan texto y elecciones 📝🙃 ❌ Contenido violento y sangriento: no es para estómagos delicados (ni para visitas sorpresa) 🩸🚪 ❌ Contenido sexual: no siempre cae con elegancia; puede sentirse incómodo según tu tolerancia 🚨🫣 ❌ Comunidad pequeña: con 1 jugador actual, esto es más misa privada que fenómeno social 👤🕯️ [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Funciona como novela visual: leer, elegir y seguir; nada revolucionario.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]No hay IA real; la “dificultad” es tu paciencia y atención.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Mucho enfoque narrativo y temas intensos; rinde por historia.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Estética anime cumplidora; más funcional que impresionante.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Buena trama y vibra de culto; te atrapa si entras en su tono.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Atmósfera marcada, rara y absorbente cuando todo encaja.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]En una VN, los efectos cumplen; no esperes espectáculo.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]Gran banda sonora: eleva escenas y sostiene el mood.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No es su carta principal; el peso está en el texto.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad temática existe, pero no siempre se siente “amable”.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Ligero y estable: corre sin drama en casi cualquier PC.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Si te importan rutas/logros, hay motivos; si no, una pasada basta.[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]7.1[/b][/td][td]Una VN potente y polémica: brilla por narrativa y música, flojea como “juego”.[/td][/tr] [/table] [h2]Conclusión (Excelente)[/h2] CROSS†CHANNEL: Steam Edition es de esas experiencias que no se “recomiendan” a la ligera: es excelente en lo que quiere ser (historia, atmósfera, música), pero también exige que aceptes sus temas pesados y su estilo de novela visual sin disfraz. Si tu idea de diversión incluye leer mucho y sentirte ligeramente juzgado por el universo, aquí hay material. Con 1 jugador actual, esto no es el party game del año; es más bien un viaje solitario. Aun así, las 383 recomendaciones totales dicen lo obvio: hay una comunidad que lo valora como clásico de culto, y no por accidente. Solo no esperes “simulación” más allá de simular que tu estabilidad emocional está intacta. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 7.1/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: -70% Veredicto: [i]Cómpralo si quieres una novela visual intensa y con gran música; evítalo si buscas gameplay o te incomodan temas explícitos.[/i] Si te gustan las novelas visuales con buena trama y un tono que no pide perdón, vale la pena. Si lo tuyo es “jugar” en el sentido tradicional, aquí vas a descubrir que tu enemigo final es el botón de avanzar texto… y tus propias expectativas.
CROSS†CHANNEL: Steam Edition, developed and published by MoeNovel, is a localized release of a well-known visual novel that has long carried a reputation for its dense writing and emotionally challenging themes. At a glance, it presents itself like a typical character-driven story centered on a group of students, but it quickly reveals a far more complex and unsettling narrative beneath that familiar surface. This is a game that relies almost entirely on its storytelling, and while that storytelling is often compelling, the way it is presented in this version creates a mixed experience. The story follows Taichi Kurosu and several other students who return from an outing to discover that the world has become eerily empty. With no other people around and no clear explanation, they attempt to continue their daily lives while searching for answers. This premise evolves into something far more abstract as the characters become trapped in a repeating cycle of time, reliving the same stretch of days over and over again. This looping structure is central to the narrative, not just as a plot device but as a thematic exploration of disconnection and the inability to truly understand one another. Each repetition reveals new perspectives, gradually building a layered understanding of both the situation and the characters themselves. What sets CROSS†CHANNEL apart is the nature of its writing. It tackles difficult themes such as loneliness, psychological instability, and the breakdown of communication in a way that is often uncomfortable and intentionally provocative. The characters are not designed to be immediately likable, and the protagonist in particular can be difficult to relate to at first due to his abrasive and sometimes inappropriate behavior. However, as the story progresses, these traits are given context, revealing deeper emotional and psychological underpinnings. This approach creates a cast that feels complex and unpredictable, even if it risks alienating players early on. As a visual novel, the gameplay is minimal, consisting primarily of reading and making occasional choices that influence the direction of the story. There are multiple routes to explore, each focusing on different characters and aspects of the narrative, and completing them is essential to fully understanding the larger picture. The experience is therefore heavily dependent on the player’s willingness to engage with large amounts of text and to piece together information across multiple playthroughs. For those who enjoy narrative-driven games, this can be deeply rewarding, but it offers little in the way of traditional interactivity. The presentation reflects the game’s origins, with character sprites and background art that are functional but dated by modern standards. The visual style is consistent and appropriate for the genre, but it does not stand out as a major highlight. The soundtrack, on the other hand, contributes more effectively to the atmosphere, reinforcing the emotional tone of key scenes and helping to bridge the gaps between the story’s many shifts in perspective. Together, these elements support the narrative without drawing attention away from it. One of the most significant issues with this version is its localization. The translation often struggles to convey the nuance and complexity of the original script, resulting in dialogue that can feel awkward or difficult to follow. This is particularly problematic in a story that relies so heavily on subtlety and layered meaning. At times, the wording can disrupt the flow of the narrative, making it harder to fully engage with the characters and themes. While the core story remains intact, the way it is presented can diminish its impact, especially for players encountering it for the first time. Pacing is another aspect that may divide players. The narrative unfolds slowly, with repeated events and shifting perspectives that gradually build a larger picture. This structure is intentional and thematically important, but it can feel repetitive or drawn out, particularly during the early stages. Players who are willing to invest time and attention will find that the story becomes more rewarding as it progresses, but it demands patience and a willingness to engage with its unconventional structure. Ultimately, CROSS†CHANNEL: Steam Edition is defined by the strength of its underlying story and the limitations of its presentation. It offers a narrative that is thoughtful, challenging, and emotionally impactful, but it is also hindered by translation issues and a pacing style that may not appeal to everyone. It is a game that requires effort to fully appreciate, both in terms of time and attention, but it can leave a lasting impression for those who connect with its themes. In the end, it stands as a flawed but compelling visual novel that delivers a unique and memorable experience. Its strengths lie in its writing and thematic depth, while its weaknesses stem from how that writing is conveyed in this particular version. For players willing to engage with its complexities, it offers a story that is both thought-provoking and emotionally resonant. Rating: 8/10
【补票】若是纯凭观感打分,c+c在我心里大约只有8/10分的水准,前期太一的各种炫压抑发言令我心厌,中期的hs突兀而生硬,后期送别众人的情感爆发又明显缺乏力度,于“神作”而言,c+c的不足之处实在太多。然而,愈是随着时间推移细细品味,我愈是能体会、理解、认同c+c的内核。人与人终究是无法理解彼此的,一个人的心中之苦、切肤之痛是无法通过语言让别人——哪怕是血亲与挚友——永远感同身受的。是啊,“生存便是寂寞”,我想孤独之人到最后大多会彻底封闭自我,放弃用语言求得真心与理解,所以当我看到黑须太一如西西弗斯般周复一周地向外界传递着话语、寻求着每一刻的交错时,当我目送他在天台的长椅上孤身安眠时,心中才会如此的感动、如此的悲伤。固然,我个人的体会已远远发散到c+c本身的故事之外,但c+c确实称得上是一部伟大的作品。
субахиби курильщика
i did not enjoy it
补票来的
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Monster Crown: Sin Eater | $144K | 193 | 87% | $24.99 |
| The End of the Sun | $143.9K | 303 | 97% | $24.99 |
| Magicmaker | $143.9K | 608 | 91% | $9.99 |
| Flat Heroes | $143.9K | 570 | 90% | $9.99 |
| My MILF Stepmom💋 | $143.9K | 704 | 63% | $6.99 |
| Poetry of Blood: Eclipse | $143.8K | 443 | 90% | $14.99 |