
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Most likely between $7.1M and $20.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 88% | approximately $11.8M |
| PlayStation | $59.99 | 90% | — |
| GOG | $35.99 | 84% | — |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $21.06 on GOG · China (−65%). Compare 34 prices in 15 markets →
Reviews
Themes across 1342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I haven't really played much horror games, so this one scared the hell out of me during the first half. But even after getting past that, the game was super engaging and interesting. Absolutely would recommend. The world building, atmosphere and story are some of the best from this decade in my opinion. The combat was also very satisfying and progression felt good.
Paying attention pays off! A very enjoyable but slow game, which means it won't be for everybody. It really opens up when approached with patience and mindfulness, resources are scarce and you are easily killed, however the game is not as hard as it might appear if you play it smart and be patient. Listen and pay attention to your surroundings, don't rush into it. Same can be said for the story, the story is decent but subtle in some ways - a significant chunk of it is in journals/recordings you find as you explore. The game is also very atmospheric, there's something unique to the feeling of the heavy footsteps as you slowly trudge along the dusty ruins of a world long gone. The heavy and unsettling look of the protagonist does a lot of heavy lifting for setting the atmosphere.
Wow, was für ein tolles Spiel. Was für eine tolle Story. Ich bin von Anfang bis Ende echt gefesselt gewesen. Die Welt ist sehr atmosphärisch und geheimnisvoll. Der Soundtrack gab mir die ganze Zeit positive Vibes von Stranger Things und Resident Evil. Ebenso zu überzeugen weiß die 3D-Soundkulisse. Überall Schmatzen, Grunzen, Knarzen, Knurren, Schreien und ... Miauen = super = es gibt Katzis :3 Vergleichbar ist das Game mit Genregrößen wie Dead Space und Resident Evil. Die Kämpfe sind spannend und nach etwas Eingewöhnung gehen diese wuchtig von der Hand. Die Länge des Spiels empfinde ich als genau richtig. Sie gibt der Geschichte und den Charakteren genügend Zeit zum Entfalten. Die englische Sprachausgabe ist ebenfalls sehr passend und ansprechend. Das Inventarsystem ähnelt dem von Resident Evil. Management ist hier wichtig. Es gibt ein Upgradesystem für Waffen und Gadgets, welche spürbar sind. Der Schwierigkeitsgrad ist Survival. Munition ist knapp. Zu viel Schaden sollte man vermeiden. Es gibt gut verteilte Restrooms und Autospeicherpunkte. Die Bosse machen Bock. Nach Abschluss der Geschichte werden NG+ und ein neuer Schwierigkeitsgrad freigeschaltet. Es gibt auch unterschiedliche Enden. Ich persönlich hätte zum Ende gern vier Inventarplätze mehr gehabt. Auch hätte ich mich über eine Karte wie in Resident Evil gefreut. Es ging aber auch ganz gut ohne. Dafür ist das Spiel dann auch etwas linearer. Trotzdem gibt es abseits des Weges viel zu entdecken. Gründlich gucken wird also belohnt. Ich freue mich jetzt schon auf das Add-on :) Ganz klar: 5/5 Sterne. Das Spiel hat nichts unter dem Radar zu suchen ;)
KITTY!!!
7.5/10 - Dead Space... with cats! The Good +Great retrofuturism vibes +Pretty interesting story +Collectibles/memos/logs are satisfying to find +Good sound design +Guns feel good with solid variety +You can pet cats! The Not So Good -Largely bland/repetitive enemies -Some chapters can feel repetitive and suffer from pacing issues -Protagonist is a bit forgettable, though solid (think a less interesting Selene from Returnal) Still scratches the Dead Space and RE4 itch, but could've been so much more.
간만에 할만한 게임 ? 괜찬다 내용은 좀 .... 그런데 액션이 그걸 마처주니까 괜찬음
За последние годы ни одна игра не цепляла меня так сильно, как Cronos. Да, игра местами душная. Много беготни, постоянный дефицит ресурсов, некоторые боссы откровенно бесят, а ближе к финалу я уже просто хотел добить сюжет. Перепроходить в NG+ пока точно не буду, хотя именно там спрятана дополнительная концовка, которую многие воспринимают как настоящую финальную точку истории. Для меня сейчас это уже будет не удовольствие, а заёб. Но атмосфера здесь ебанически мощная. Разъёбанная Польша, советская архитектура, заводы, бетон, ржавчина, мясо в стенах и ощущение, будто ты ходишь внутри огромного трупа. Звук, музыка и окружение постоянно давят на голову. Главное здесь не стрельба, а сюжет и лор. Следопыт, Смотритель, Вероника, Путники, сущности, Коллектив и временные петли. После титров я ещё долго сидел и пытался собрать всё это в одну картину. Игра многое специально не объясняет, это иногда бесит, но именно поэтому она потом не выходит из головы. Cronos не идеальна. Она медленная, местами затянутая и требует терпения. Но у неё есть собственное лицо, собственный мир и история, которая реально цепляет. Я закончил её уставшим, злым и с кипящей головой, но всё равно не хотел, чтобы она заканчивалась. 9 из 10. Польский мясной психоз, который я ещё долго не забуду.
Nevím no...ten fighting system je tak zkurveně pomalej že mi je zle.
To Pet the Cat such is our Calling. And anyone who says otherwise will be deemed defective and will be terminated voluntarily or by compulsory volunteering. Now I'll not spoil the game there is too much to speculate but all I'll say is that fragments of the story seep from every writing, essence and piece that is shown to you and to think I almost refunded the game because of a scalding review made by a trusted friend. I'm glad I've good friends who stopped me with whom I could play through all three endings (Yes including the true ending.) Now pre-DLC i've the game completed 100% and I definitely recommend at least 2 play throughs and I'll advise some save-scumming and looking up "missable" achi guides if you don't have infinite time to replay the same game over and over again in order to get 100% Achi. That is in my opinion the biggest flaw of this game, you've to replay basically same game at least twice to get 100% Achis and frankly put not too hot on it. Beyond that I loved the concept I loved the world the mystery etc. And beyond the mandatory multiple play throughs only other issue I can say is that final boss is some grade A level of ♥♥♥♥♥♥♥♥ compared to every other boss. Think hardest boss but then amped up to like 3x - 10x and on my NG+ True Ending run I had a good run where I somehow hit a bug and got stuck in a Square on final stage and just got nuked because I couldn't move out of the way. But beyond the few design flaws I do recommend the game if only for the story itself and I'm looking forward to seeing what the announced DLC will bring, I hope it will give us more insight into what's happening, the state of the world etc. It would really suck if it was "You wild on theory crafting kid? Well here is an extra!" every story needs an end and I think Cronos needs its final end which hopefully will come from DLC. One issue I had on the "Pre-Final Boss" I'm obv. avoiding spoilers, on 4K even my 4090 was starting to dip out on FPS so there are at least 2 cases I saw in the late game where FPS seems to take a ♥♥♥♥ to sub 30 on powerful hardware but still enough to be able to beat it. But all in all do recommend the game if you liked other games by this developer and remember PET THE CAT SUCH IS OUR CALLING.
故事发生在苏联挖深井(科拉超深井计划,历史上1970-1994)背景下当时与苏联有密切合作的波兰,游戏所谓病毒初始发现是在1980年深井计划突然终止,穿越后的时间是1981年全面爆发,原爆点是一座钢铁厂然后扩散到整个城市,爱德华是钢铁厂被军方封锁前跑出来的工人(病毒爆发前就声称看见过旅行者)还有另一对留在钢铁厂的兄弟,爱德华的女朋友开始和爱德华一起躲在地堡后来去了医院,遇到了医院医生和研究人员女主(曾经去过钢铁厂),几个人相互联系的故事。一直都在明示变异并不是病毒引起,而是一种异空间能量流入导致的机体异常分化。故事不太完整,旅行者很可能是变异爆发后人类利用变异的一些原理应急建立起的补救机制,但故事最后也没讲时间旅行的原理和找到变异的根源。