
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Most likely between $7.1M and $20.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 88% | approximately $11.8M |
| PlayStation | $59.99 | 90% | — |
| GOG | $35.99 | 84% | — |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $21.06 on GOG · China (−65%). Compare 34 prices in 15 markets →
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7/10 While I recommend this game, especially for Dead Space fans, but just take note, in my opinion this game is quite like The Callisto Protocol, good but NOT good enough. -Storyline this one is more mysterys, but I feel TCP storyline is overall better written. , also known actor voice acting is helpful. -It very much feel like Dead Space, especially its atmosphere. Creepy from time to time. The mystery in its storyline also help alot. In that area, Cronos can give DS a run for its money. - BUT combat. oh, the combat. Now, TCP's combat is very bad and too repetitive. Compere to TCP, Cronos is way better, but unfortunately not good enough. Dead Space combat is perfect balanced compere to Cronos. -There is two Main issues in Cronos combat. 1.Gimmick system, like Charging gun do more dmg, flamethrower so that enemy on fire take more dmg. -Both are ok, but really not that special. As I said, gimmick, so the combat will be "unique", specially to DS. 2. Main issue come is how by "not giving resource so game will feel difficult"!!! While game like Dead Space and Resident evil type of game always had this type resource management with inventory management as key part of the game. The problems in this game, is that this system here implemented very poorly, Unlike DS and RE, where enemy always drop something, no matter how little, it feel you "got something", and you dont need go reload the game because several bad shots. BUT in Cronos, for some odd reason, dev think, its more "fun" to not have that feature. So enemy enemy that take 2-3 HS to take down to rarely drop anything, if they drop items, it usually a little bit of "money". Now you do give "money/energy" and "build material" to build or buy supply, BUT you upgrade depend on your "money", build materials while not that rare, dont produce that much ammo. This is specially annoying, because Cronos have save point and autosave points(rare), and you can walk in to area which is like DS, go "lockdown mode" so you have to kill all enemy to leave. But if you dont know that are is coming, you have limited inventory space, you might not have enough ammo to fight it, which happen to me quite few time. Here also you will notice that "on fire cause enemy to take more dmg", which is actually not bad idea, but to make those flamethrower, you need resources(same ones that make ammo) or find drop point, which are ofc rare and far from any combat area, and you can carry one 1(but can build 2). All these plus very limit inventory space, the whole thing feel very artificially "hard mode", I will ok, had they made at least the enemy drop little bit of "money" every time, it dont feel like waste of bullet(as unlike some of other game), you cant really run pass alot of enemies in this game. Also I especially find that "resources box" in the game, can also drop nothing. Which is just like middle finger from the dev. I cant believe I would said, At least the Calliston Protocal had working melee, its lack of resources actually does work, because you can bash you way though the game. Here, you cant.
8/10
Неоптимизированная духота 👍🏿
Graficky i efekty jsou zpracovaný velmi dobře a jde vidět, že tady si tvůrci dali dost záležet. Hratelnost je dobře zvládnutá, ale není tady uskakování, což vám neusnadní velké přesile nepřátel nebo nějakému silnějšímu nepříteli prostě musíte ho zastřelit nebo utéct, ale utíkání mi nikdy nevyšlo spíš to vedlo k opakování celé mise. Příběh je tady vyprávěný skrze časové destinace a skrze kolektiv a záchranu zbývajících přežitích. Celkově bych hře udělil 9/10 prostě i když vám to kolikrát nejde tak se vám do toho stejně chce.
If you like Dead Space then this will do it for you.
Что же из себя представляет данная игра? Копипаста с Dead Space? Да, геймплей довольно схож, отчасти есть пересечения в сеттинге и сюжете, и, конечно же, совпадает общий жанр. Но так ли это плохо? Если продукт выполнен достойно — вовсе нет. Игровая индустрия насчитывает немало проектов, имеющих множество пересечений, но если это качественный продукт, находящийся на уровне оригинала или даже превосходящий его, все остаются довольны. Сейчас почти не выходит достойных игр, сочетающих в себе научную фантастику, захватывающий и интригующий сюжет, а также гнетущую атмосферу опустевшего мира постапокалипсиса. А какой в «Хроносе» шикарный визуал, отлично дополняемый музыкальным сопровождением — нечасто такое встретишь. Порадовал и непрямой сторителлинг: особенно на втором прохождении начинаешь подмечать интересные нюансы, например стук в дверь в квартире Эдварда. Что касается непосредственно геймплея на нормальной сложности, то для меня он оказался чуть душноватым в предпоследнем босс-файте. Даже перепроходя игру во второй раз, я умудрился откиснуть, так как тупо закончилась амуниция. В целом же геймплей отличный: если у вас синдром «пылесоса», сложностей в 90% времени прохождения не возникнет. Очень понравился импакт от оружия в данной игре — даже в том же хвалёном RE Requiem он на порядок хуже. Любой враг не воспринимается как очередняра, и при неважном аиме будет и неважный результат. Что же из себя представляет данная игра? Лично для меня это стопроцентное попадание в предпочитаемый жанр, очень качественный продукт и то, что поспособствовало моему возвращению в ПК-гейминг.
Some kind of mix between SOMA and Dead Space, set in late soviet Poland, the game just keeps getting better the longer you play it, regularly surprising with something new. If you set your expectations somewhere between those two games and don't fear the unforgiving inventory management, it is absolutely worth playing. Edit: having played longer, it is likely taking after Silent Hill and Resident Evil, and I'd perhaps even call it a must play for the fans of all the mentioned titles. Runs beautifully even on Linux and on older hardware, but does require somewhere around the stated minimum of 16GB of RAM (at 8GB it runs but not very long).
solid 8/10. wears the bones of dead space well. I enjoyed it thoroughly.
I really enjoyed this game. I believe that both the story and the gameplay were really fun and interesting. Now it is true that i encountered 1 small bug, while also the game happened to crash once right after. However though this wasn't a big deal because the game had autosaved like 2 minutes ago. Overall i believe this game is a 9/10 experience and would love to see the universe of Cronos getting 1 or 2 more games.
This game is amazing the details and the play through is awesome, they did great on the story telling not giving details but it keeps you hooked. Just wait what you find out at the end you'll be surprised. I'd say its a recommended game. two cons though, when your playing and you get in the chair to extract the essence, the game will crash if you have a setting called Pini turned on so just turn that off. (I have no idea what it even does.) also the game has a problem switching to my small monitor automatically for some reason and I have use my Nvidia control panel to turn off my second screen so I don't have to unplug it every time and you cant select witch monitor you want to play it on.