
Battle against gods and experience the creation myth of a grand fantasy universe!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil
Reviews
Really cool game! Awesome story line with some really inventive lore and super slick art. PROS: - Super enjoyable combat, think pokemon esque. - Complex and interesting leveling system. - Thrilling and diverse encounters - Brilliant endgame content, really loved the root of chaos boss fight. Although unfortunately I lost :D - Slick combat interface and intuitive skill system. CONS: - THERE ARE NONE, BUY THIS GAME :D /s /s /s /s /s /s /s /s /s /s /s /s
Creatio Ex Nihilo: Aition is an ambitious, concept-driven indie RPG that reaches far beyond typical genre conventions by attempting to dramatize the act of creation itself. Developed and published by Shoho Games, the game positions players not as a hero within an existing world, but as the very first being to emerge from nothingness. From this starting point, Aition aims to explore philosophical, mythological, and emotional themes surrounding creation, loneliness, responsibility, and the consequences of divine power, presenting a story that is far more introspective and abstract than most RPGs in its price and scope range. The narrative opens in a void, where the protagonist awakens alone, unbound by time, space, or purpose. This framing immediately establishes the game’s tone: slow, reflective, and heavily dialogue-driven. As the first entity in existence, the player creates companions and lesser beings in an attempt to fill the emptiness of the cosmos, setting into motion a chain of relationships and conflicts that gradually shape the universe. The story unfolds largely through visual-novel-style sequences, internal monologues, and character interactions, placing far more emphasis on ideas and emotions than on external plot twists or spectacle. Rather than guiding the player through a traditional heroic arc, the narrative invites contemplation about whether creation itself is an act of kindness, necessity, or selfishness. Gameplay blends exploration and turn-based combat in a structure reminiscent of classic RPGMaker titles. Movement through environments is straightforward and often linear, serving primarily as connective tissue between story events. Combat encounters are turn-based and mechanically simple, focusing on basic abilities, timing, and attrition rather than complex tactical systems. While these mechanics provide structure and pacing, they are clearly secondary to the narrative ambition, and players who enjoy deep or challenging combat systems may find them repetitive over time. The design suggests that battles exist more as symbolic expressions of conflict than as strategic centerpieces. One of the game’s defining qualities is its thematic reach. Drawing inspiration from philosophical concepts such as creatio ex nihilo—creation from nothing—the story attempts to grapple with questions about existence, free will, and the unintended consequences of divine action. Characters often speak in abstract or symbolic language, and conflicts are framed as ideological or emotional struggles rather than purely physical ones. This gives Aition a distinct identity, but it also makes the experience demanding; the writing frequently prioritizes concept over clarity, which can lead to confusion or disengagement for players not fully invested in its ideas. Visually, the game adopts a restrained retro pixel-art style paired with static dialogue scenes. Environments are functional and readable but rarely striking, reflecting the project’s limited resources. Character sprites and backgrounds convey mood rather than detail, reinforcing the introspective tone but occasionally lacking the expressiveness needed to elevate key story moments. Audio design is similarly understated, relying on ambient tracks to underscore emotion without drawing attention to itself. While these elements support the game’s atmosphere, they do little to mask its low-budget origins. Another notable aspect of Creatio Ex Nihilo: Aition is its inclusion of mature themes and explicit content. Nudity, sexual imagery, and graphic violence are woven into certain narrative arcs, intended to reflect raw creation, desire, and corruption in a mythic sense. This content is clearly targeted at adult audiences and is integral to how some characters and relationships are portrayed. However, its execution is polarizing; for some players it adds emotional weight and intensity, while for others it feels excessive or misaligned with the game’s philosophical aspirations. Reception to the game has been sharply divided, reflecting the tension between its ambition and its execution. Players who appreciate experimental storytelling and unconventional premises often praise the game for daring to explore ideas rarely touched in indie RPGs. Others criticize it for uneven writing, limited gameplay depth, and a lack of refinement that undermines its thematic goals. This divide makes Aition less of a broadly recommendable RPG and more of a curiosity—one that appeals strongly to a narrow audience while alienating others. In the end, Creatio Ex Nihilo: Aition is a game defined by its intent rather than its mechanics. It is less concerned with delivering polished gameplay loops and more focused on provoking thought and emotion through its narrative. For players willing to engage with abstract storytelling, philosophical dialogue, and RPGMaker-style presentation, it offers a rare attempt to dramatize the act of creation itself. While its flaws are difficult to ignore, its willingness to tackle grand themes on a small scale gives it a distinct, if uneven, place within the indie RPG landscape. Rating: 4/10
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one word TRASH
仿佛回到了大学,玩同学自己开发的游戏。粗糙的剪贴画,简单的逻辑交互,简陋的剧情。前面几行字幕介绍背景,大概意思是你创造了世界,但是少了点啥东西,要和叫chaos的东西打架。还我6块钱!
wow
görüntüsü farklı olsa da klasik basit rpg yapımlardan
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