
Make your mark in this color-powered trick scooter championship! The crazier your combos, the more color you’ll splash on the scootpark – and in Crayola Scoot, color can change the world!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Much better than one might expect. The whole concept is extremely fun to play, with enough variation to support multiple hours of play, even solo. Visually, the often saturated and cel-shaded/cartoonish style works well, with varied enough levels, even in a same sector. I particularly liked the NPCs look, and wish the character creator (if you can call it that) provided you with more features (including nonhuman ones like on the NPCs), instead of making you choose between an essentially generic boy/girl. I have no problem with the music! There isn't a lot of it, but it goes well throughout. Controls are great. Everything is responsive, tricks are easy enough to pull off with enough potential for mastery. I encountered very few bugs (clipped through the floor once, and was stuck in a corner for a few seconds) considering the complexity of the game. Progression can seem unusual in a few ways. First off, the "main story" seems more like a subplot. You do aim at winning the Color Cup, but you'll probably win the latter before having seen half of the available events. That being said, it also means that the game is accessible, whether you're looking for a relatively short experience or would rather play tens of hours. Secondly, difficulty levels are phenomenally different from one another: as in medium AI performs about 10x better than the easy ones, and hard AI performs about 5-10x better than medium ones. You'll definitely want to start off with easy mode (if you care about not being trashed) until you get the hang of the controls. And then I assume winning every event in hard mode could take quite a while and a lot of practice. I got the game on Humble Bundle, and at the time of this review, it is still available on the platform at 1$, which makes it absolutely worth it. Even at full regular price, it doesn't seem insanely high, provided you don't mind the absence of online multiplayer (there is local multiplayer though). 8/10
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Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
we need chinese and cloud save, we need chinese and cloud save, we need chinese and cloud save. 我们需要中文和云存档。为中文玩家做点力所能及的事,像广大原厂商呼吁中文。本平台,本平台掉卡零钱,fanatical,杉果,支付宝红包,它处自定义包入的本体约4元。目前就这,看以后追评。
Why is this good?
♥♥♥♥
It is a Fun Game, for the first hour, then it becomes a repetitive Snooze fest.
Tener que jugar con mando ya complica la cosa, y encima luego el control es algo complicado, y no explican precisamente bien como saltar
This game is a little difficult at first, but it is easy for elementary school age kids to learn, and middle school kids to master. This is a Tony Hawk meets Splatoon style game. REALLY great game.
To 🛴NYOOM, or not to 🛴NYOOM, that is the 🛴NYOOM! If you like Tony Hawk, and like Splatoon, and hate yourself... buy it. 🛴NYOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!
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This is a really fun controller managed game. I recommend this for people that like to go at there own pace. It is also a Co-op game so you can invite friends to scoot with you! There are Lots of fun activities and challenges, Scooter parts from different competitors, Many different outfits, and of course having fun. In this game, you compete with 6 different scooter masters, and try to beet all of them to win "The Colour Cup"! There are so many moves you can make on ramps or grinding or just scoot around. I think people who like challenges, scooters, and going at there own pace, would like this game. TRY IT
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.