
Craftsman is a game about a cubic world in which you can build anything you want. Explore the location, get resources and indulge in creativity!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
полное говно
yjdd
сыроватая игра хотелось бы удобный геймплей
говно полное
Voxel Play라고 하는, 유니티에서 블록 샌드박스 게임을 만들 수 있도록 도와주는 툴킷이 있습니다. 유니티 에셋 스토어에 있고요, 이건 그 툴킷을 기반으로, 아니 그냥 그대로 가져온 것이라고 보면 됩니다. VoxelPlay는 150달러인데 이건 천원에 팔고 있네요. 툴킷만 있다고 다 되는 건 아니라는 사실을 다시 한 번 상기시켜주는 게임이었습니다. 그래도 이 개발자는 툴킷을 사서 그런지 비슷한 메커니즘을 가지고 음지의 게임들을 만들고 있네요. 액체는 소수점 처리도 제대로 안 해서 (애초에 액체를 손으로 캘 수 있으면 안 되잖아?) 0.3333 같은 단위로 캐지고, 용암에 빠져도 물에 들어간 것 같은 효과가 나는 문제가 있고, 메인 메뉴도 이상하고 단축키도 이상합니다. 딱 봐도 할 만한 것이 못 됩니다. 그냥 큰 맘 먹고 마인크래프트 자바 에디션 하나 장만하셔서 모드 깔고 평생 즐겨보세요. 괜히 이런 거 하는 거 아닙니다.
CRAFTSMAN, developed by Boom Team and published by Sweet Games, is a voxel-based sandbox construction game that centers on exploration, resource gathering, and freeform building within a cubic open world. The game clearly draws inspiration from the broader block-building sandbox genre, emphasizing creativity and experimentation rather than story-driven gameplay. Instead of guiding players through a narrative or structured campaign, CRAFTSMAN offers a simple playground where the main objective is to explore the environment, collect materials, and construct whatever structures the player imagines. The experience begins by placing players into a colorful voxel world made entirely of cubic blocks representing terrain, vegetation, and natural resources. From the moment players enter the world, they are given complete freedom to interact with the environment. Trees can be chopped down for wood, stone can be mined from hillsides, and blocks of soil can be removed or reshaped to transform the landscape. This flexible design encourages players to think of the world as a canvas where every element can be modified or repurposed for construction. The gameplay loop revolves around a simple cycle of exploration, gathering, and building. Players venture into the surrounding terrain to locate materials needed for construction projects. As resources are collected, they can be used to assemble structures ranging from basic shelters to elaborate buildings and large architectural designs. Because the world is open and unrestricted, players are free to choose their own goals. Some may focus on constructing villages or castles, while others may simply explore the environment in search of interesting locations to build upon. Exploration plays an important role in shaping the experience. The voxel landscape features different terrain types such as hills, plains, forests, and bodies of water. Moving through these areas reveals new building opportunities and resources, encouraging players to travel beyond their starting location. Although the world design remains relatively simple, wandering across the environment can still create a sense of discovery as players search for the perfect place to construct their next project. The building system itself is designed to be straightforward and accessible. Blocks can be placed or removed quickly, allowing players to experiment with different structural designs without dealing with complicated mechanics. This simplicity is one of the game’s most approachable aspects, making it easy for newcomers to begin constructing structures immediately. Even players who are unfamiliar with sandbox building games can quickly understand the basic mechanics and begin shaping the environment according to their ideas. Visually, CRAFTSMAN adopts a bright voxel art style that prioritizes clarity and simplicity. The world is composed of clean geometric shapes and colorful textures that give the environment a playful, stylized appearance. While the graphics are relatively basic compared to larger sandbox titles, the visual design still provides enough detail to make the environment feel lively and interactive. The simplicity of the art style also makes it easier for players to quickly identify resources and manipulate the terrain during construction. Sound design is similarly minimalistic. The game features simple sound effects that accompany actions such as mining blocks, placing materials, or interacting with the environment. Ambient audio elements create a relaxed atmosphere while exploring the world, though the soundtrack itself remains understated. This restrained audio design fits the casual tone of the game, allowing players to focus on building and exploration without overwhelming the experience with constant music or dramatic sound effects. One of the defining characteristics of CRAFTSMAN is its open-ended design. Unlike many modern sandbox games that include structured progression systems, quests, or survival mechanics, this game places very few restrictions on what players can do. There are no specific objectives to complete, and the player is largely responsible for creating their own goals. For players who enjoy pure creative freedom, this lack of direction can be appealing, as it allows them to approach the game entirely on their own terms. However, this same freedom can also become a weakness. Without clear objectives or progression systems, the experience can sometimes feel aimless after the initial excitement of building begins to fade. Players who prefer structured gameplay with missions, unlockable upgrades, or story elements may find it difficult to stay engaged for long periods. The absence of deeper gameplay systems means that once players have experimented with building a few structures, the overall gameplay loop remains largely unchanged. Another issue that occasionally arises is the game’s strong resemblance to other voxel-based sandbox titles. The block-building mechanics, cubic terrain, and general gameplay structure closely mirror well-known games within the genre. Because of this, CRAFTSMAN sometimes struggles to establish a unique identity. While the mechanics function well enough on their own, players who are familiar with more advanced sandbox games may find that this title lacks the depth and variety offered by larger projects. The relatively limited content can also become noticeable during extended play sessions. While the game allows for creative building, it does not offer many additional gameplay systems to expand the experience beyond construction and exploration. There are few advanced crafting mechanics, environmental challenges, or world events to keep the gameplay evolving over time. As a result, the experience may feel repetitive once players have explored most of what the game has to offer. Despite these limitations, CRAFTSMAN still succeeds as a simple sandbox environment for players who enjoy experimenting with block-based construction. Its accessible mechanics and relaxed pace make it suitable for casual sessions where the focus is purely on creativity rather than challenge or progression. Players who enjoy designing structures or exploring open worlds may still find satisfaction in shaping the landscape according to their imagination. Ultimately, CRAFTSMAN is best approached as a lightweight sandbox building game designed for relaxed creative play. While it lacks the depth and variety of more established titles in the genre, it still provides a functional environment for players who want to experiment with building in a voxel world. Its simplicity makes it easy to pick up, but that same simplicity also limits how long the experience can remain engaging. Overall, CRAFTSMAN offers a modest but accessible sandbox experience built around exploration and creative construction. Players who enjoy open-ended building may appreciate the freedom it provides, though those looking for deeper systems or more structured gameplay may find it somewhat limited in scope. Rating: 5/10
игра хорошая,но есть один минус и это размытые движение, может э то только у меня но скорее всего нет, все ставят ей дизлайки только и за видео стим учителя а так игра очень хорошая. всем советую
У игры есть будующее! Автор продолжай в том же духе и всё у тебя получится.
Soooo this game is an obvious minecraft clone with little to do. A boring game with wonky physics. Some kids school project most likely. dont buy
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