
In the Wild West, very terrible and foreign monsters have been found up with which you, as the young Cowboy Girl, who recently bought her first revolver, has to fight with them!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Совесть не позволит купить это.. Но я же гигачад
Cowboy Girl developed and published by Gamesforgames is a compact arcade-style shooter set against a stylized Wild West backdrop where supernatural creatures threaten the frontier. The game follows a lone cowgirl who must defend herself and clear the land of dangerous monsters using her revolver and quick reflexes. With a short campaign and simple mechanics, the experience is designed to be approachable and easy to play, focusing more on fast action and straightforward objectives than complex storytelling or deep gameplay systems. The premise is intentionally minimalistic. In this version of the Wild West, mysterious creatures have begun appearing across deserts and frontier towns, bringing chaos to what was once a quiet region. The protagonist, a determined young cowgirl armed with her revolver, decides to confront these threats head-on. Rather than presenting a complex narrative with character development and dialogue, the game uses this premise mainly as a background for the action. The player’s objective is simply to travel through a sequence of areas and eliminate the monsters that appear along the way. Gameplay revolves around a series of short stages that challenge the player to survive waves of enemies while navigating environmental hazards. The cowgirl character can move across the map and fire her revolver to defeat creatures approaching from different directions. The controls are straightforward and responsive, making it easy for players to begin playing almost immediately without needing to learn complicated mechanics. Success depends on positioning, timing shots accurately, and avoiding enemy attacks while moving through the level. Each level introduces a slightly different layout with varying enemy placements and obstacles. Early stages function as an introduction to the basic mechanics, allowing players to become comfortable with the shooting controls and the pace of combat. As the game progresses, enemies begin to appear in larger groups and hazards become more frequent, forcing players to react more quickly and pay closer attention to their surroundings. This gradual increase in difficulty provides a sense of progression even though the core gameplay loop remains consistent. Combat is centered entirely on the cowgirl’s revolver, which acts as the primary tool for defeating enemies. Players must fire repeatedly at approaching monsters while maintaining enough distance to avoid being overwhelmed. The shooting mechanics are simple but effective, giving the player just enough control to manage threats while staying mobile. Because enemies often attack from multiple directions, the player must constantly adjust positioning and maintain awareness of the environment. The game is structured as a short campaign composed of around ten levels. Each stage serves as a self-contained challenge, and completing one unlocks the next. Because the levels are relatively brief, the entire game can be finished in a fairly short amount of time. This structure makes the game suitable for quick play sessions, where players can complete a level or two without committing to long periods of gameplay. Visually, Cowboy Girl uses a basic 3D art style that captures the atmosphere of the Wild West without focusing heavily on realism. The environments feature desert landscapes, dusty terrain, and frontier-inspired settings that create an appropriate backdrop for the action. Character models and enemies are relatively simple in design, but they are easy to recognize during gameplay, which helps keep combat readable even when multiple enemies appear on screen. The sound design supports the action with simple effects such as revolver shots, enemy noises, and background music that maintains the pace of the gameplay. While the audio presentation is fairly modest and lacks the depth found in larger productions, it fulfills its role by providing feedback during combat and helping reinforce the energetic tone of each encounter. One of the advantages of the game is its accessibility. Because the controls are simple and the objectives are clear, players can quickly understand how the game works and begin progressing through the levels. The arcade-style design also means that players can jump into the game for short bursts of action without needing to follow a complicated storyline or manage extensive systems. However, the simplicity that makes the game accessible also reveals some clear limitations. The gameplay loop of moving through levels and shooting monsters remains largely unchanged throughout the entire experience. Without additional mechanics such as weapon upgrades, new abilities, or varied mission objectives, the action can begin to feel repetitive after several stages. The relatively small number of levels also means that the overall amount of content is limited. Another drawback is the lack of deeper progression systems. The game does not include features such as character customization, skill upgrades, or alternative weapons that could add more variety to the combat. As a result, the player’s experience remains mostly the same from the first level to the last. Despite these limitations, Cowboy Girl still offers a small amount of entertainment for players who enjoy simple arcade shooters. The concept of a lone cowgirl battling supernatural creatures across the Wild West provides a fun thematic twist, and the straightforward gameplay makes it easy to pick up and play without much commitment. Overall, Cowboy Girl is a modest indie action game that delivers a brief and uncomplicated shooting experience. Its accessible mechanics and short levels make it suitable for casual players looking for a quick challenge, though the limited depth and repetitive gameplay prevent it from standing out within the genre. While it may not offer the complexity or polish of larger action titles, it can still serve as a short and entertaining diversion for players interested in lightweight arcade-style gameplay. Rating: 5/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 36 reviews with recorded playtime.
A fun and thrilling adventure featuring a young cowgirl. In the wild west, you’ll face terrifying monsters, collect bullets, dodge cacti, and take on challenging bosses. Match the color of your bullets to the boss’s to deal extra damage.
gracias por este hermoso juego, sin dudas me cambio mi forma de ver la vida, salmo 37:4
Funny and exciting adventures of a young cowgirl. There are terrible monsters in the wild west, and only we can stop them. We collect bullets, dodge cacti and try to destroy the next boss. By collecting bullets of the same color as the boss, we deal more damage to him.
ganhei esse jogo num sorteio, que havia elden ring, rd2, e outros AAA. ou seja ganhei o melhor, valeu cada centavo 10/10
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $487 | 57 | 74% | $0.54 | |
| $500 | 58 | 74% | $0.59 | |
| $503 | 78 | 90% | $0.49 | |
| $479 | 50 | 94% | $0.99 | |
| $513 | 50 | 58% | $0.54 | |
| $520 | 67 | 36% | $0.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $105.4K | 25 | 68% | $199.99 | |
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| $33.9K | 810 | 95% | $1.59 | |
| $24.7K | 32 | 41% | $19.99 | |
| $7.3K | 19 | 53% | $9.99 |